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Here's where it gets interesting. If you can stand where he stands and tap the door at the correct angle, he spawns below you pushing you up to the ceiling. From here you can parkour but if you look in the wrong direction he insta-knockouts you. In theory, this can get you into the backrooms early, meaning Secret Ending could be done faster than Bad Ending (in theory).
Also, if you can find a way to consistently pausescum on certain areas (where the gas clerk stands after you get teleported to the basement, your car, etc) you'll spawn elevated. This ofc can let you do platforming stuff but if you can somehow get lucky enough to do it for the gas clerk you can jump over the basement door and go into the backrooms.
2. If you know how to use Windows Registry Editor, there's a variable in the Luna Apps folder for Convenient that lets you reset the save-file by changing a 1 to a 0, don't remember which but it stands out like a sore thumb.
3. Good/Bad endings are almost identical to the point where I kinda just consider them the same thing since the only diff between Good and Bad is that in Good you're walking outside for ~15 more seconds than a Bad run. Realistically I just identify Good/Bad, Secret, and 100% as the categories. In terms of speedrunning, Secret is the one I want to see someone try to break because that one has like, so much potential.
While I'm here, let me provide like info on recent exploits I've found.
1. This doesn't seem to be on SRC (speedrun dot com), was it rejected or you just didnt add it?
B. Is there anyway to get him to not jump over the counter after the first playthrough, as this will cause an inconsistency with subsequent runs?
Thirdly. what would you think would work best, 4 different leaderboards, Good / Bad / Secret / 100% (this ties into the counter jump, this will give a different time, as speedruns will take multiple resets)
Looking forward to your input :)