Stellaris
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Caustic Worlds - For Extremophile Species
   
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7.077 MB
2022년 9월 22일 오전 9시 04분
2025년 5월 28일 오후 7시 26분
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Caustic Worlds - For Extremophile Species

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Lithoids, Necroids, and now Toxoids feel like a bit of a missed opportunity to me. They represented a chance to implement species with wildly different biochemistries and environmental preferences to the game, but in practice they inhabit the same planetary environments as oxygen-breathing Mammalians, Reptilians, etc. And the Toxoids DLC's promise that we'd be able to inhabit Toxic Worlds ended up being rather underwhelming, simply referring to Toxic Worlds being terraformable into the existing planet classes once you've unlocked an ascension perk. This mod is an attempt to remedy this a little bit, without departing too far from the base game.

A new planet class is added: "Caustic Worlds", a form of Toxic World that is home to extremophile lifeforms which have evolved to withstand noxious gasses and crushing atmospheric pressure. These planets and moons are commonly found in the inner regions of a solar system, well inside the circumstellar habitable zone. While anyone can colonize them, most species will have 0% habitability by default and they tend not to have huge deposits of organic food.

There is also a new origin: "Extremophiles", for species that have evolved on a Caustic World and find them preferable to other planet types.
- Extremophile species have 80% habitability on Caustic Worlds and 60% on Tomb Worlds, but with a -20% penalty for everything else (except Gaia Worlds and the like).
- They can also terraform Toxic World Terraforming Candidates into Caustic Worlds once they have researched Climate Restoration, without having to take the Detox ascension perk.
- This origin cannot be combined with the Idyllic Bloom, Anglers, or Relentless Industrialists civics.
- This origin is only available to Anthropoids, Fungoids, Molluscoids, Lithoids, Necroids, and Toxoids.
- The Ix'Idar Star Collective now uses this origin instead of Prosperous Unification.

I am still working on balancing these mechanics, so please let me know what you think in the comments!
댓글 34
Ms. Desolated 2025년 7월 9일 오전 3시 36분 
Could you change the spawn rate of them? I played it and it felt like there were too many
Orphan 2025년 7월 6일 오전 9시 03분 
Would it be possible to make this world consommable for terravore species ? I don't know if it's against of your mod idea
Grugnard 2024년 10월 1일 오후 10시 15분 
Can you remove the species requirement so that we can use portraits from whatever we want?
infra-dan-accelerator unit 84725 2024년 9월 21일 오후 2시 58분 
Can you edit the new planet class to not be changable by Relentless Industry facilities?
mzilli  [작성자] 2024년 7월 7일 오후 3시 10분 
@羊驼兄 Yes, it is compatible with the current version of the game.
yangtuoxiong 2024년 7월 7일 오전 7시 17분 
is it works now?
mzilli  [작성자] 2024년 5월 9일 오후 3시 35분 
@saganmaineiac It should be compatible, I changed very little in between versions.
saganmaineiac 2024년 5월 9일 오후 2시 59분 
Is this still backwards compatible with 3.11.3? Or am I too late to add this in?
mzilli  [작성자] 2024년 5월 7일 오후 3시 55분 
@Inny [The Merger] Done!
Inny 2024년 5월 7일 오후 3시 46분 
Hello mzilli, can you please add a scripted trigger for compatibility?
is_mzilli_toxoid_planet = { is_planet_class = pc_toxoid }
Thanks!