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Caustic Worlds - For Extremophile Species
   
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7.077 MB
2022年9月22日 9時04分
5月28日 19時26分
15 項目の変更履歴 ( 表示 )

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Caustic Worlds - For Extremophile Species

解説
Lithoids, Necroids, and now Toxoids feel like a bit of a missed opportunity to me. They represented a chance to implement species with wildly different biochemistries and environmental preferences to the game, but in practice they inhabit the same planetary environments as oxygen-breathing Mammalians, Reptilians, etc. And the Toxoids DLC's promise that we'd be able to inhabit Toxic Worlds ended up being rather underwhelming, simply referring to Toxic Worlds being terraformable into the existing planet classes once you've unlocked an ascension perk. This mod is an attempt to remedy this a little bit, without departing too far from the base game.

A new planet class is added: "Caustic Worlds", a form of Toxic World that is home to extremophile lifeforms which have evolved to withstand noxious gasses and crushing atmospheric pressure. These planets and moons are commonly found in the inner regions of a solar system, well inside the circumstellar habitable zone. While anyone can colonize them, most species will have 0% habitability by default and they tend not to have huge deposits of organic food.

There is also a new origin: "Extremophiles", for species that have evolved on a Caustic World and find them preferable to other planet types.
- Extremophile species have 80% habitability on Caustic Worlds and 60% on Tomb Worlds, but with a -20% penalty for everything else (except Gaia Worlds and the like).
- They can also terraform Toxic World Terraforming Candidates into Caustic Worlds once they have researched Climate Restoration, without having to take the Detox ascension perk.
- This origin cannot be combined with the Idyllic Bloom, Anglers, or Relentless Industrialists civics.
- This origin is only available to Anthropoids, Fungoids, Molluscoids, Lithoids, Necroids, and Toxoids.
- The Ix'Idar Star Collective now uses this origin instead of Prosperous Unification.

I am still working on balancing these mechanics, so please let me know what you think in the comments!
34 件のコメント
Ms. Desolated 7月9日 3時36分 
Could you change the spawn rate of them? I played it and it felt like there were too many
Orphan 7月6日 9時03分 
Would it be possible to make this world consommable for terravore species ? I don't know if it's against of your mod idea
Grugnard 2024年10月1日 22時15分 
Can you remove the species requirement so that we can use portraits from whatever we want?
infra-dan-accelerator unit 84725 2024年9月21日 14時58分 
Can you edit the new planet class to not be changable by Relentless Industry facilities?
mzilli  [作成者] 2024年7月7日 15時10分 
@羊驼兄 Yes, it is compatible with the current version of the game.
yangtuoxiong 2024年7月7日 7時17分 
is it works now?
mzilli  [作成者] 2024年5月9日 15時35分 
@saganmaineiac It should be compatible, I changed very little in between versions.
saganmaineiac 2024年5月9日 14時59分 
Is this still backwards compatible with 3.11.3? Or am I too late to add this in?
mzilli  [作成者] 2024年5月7日 15時55分 
@Inny [The Merger] Done!
Inny 2024年5月7日 15時46分 
Hello mzilli, can you please add a scripted trigger for compatibility?
is_mzilli_toxoid_planet = { is_planet_class = pc_toxoid }
Thanks!