Total War: WARHAMMER III

Total War: WARHAMMER III

4,205 betyg
Reloading Animations
81
20
30
14
14
26
6
3
5
9
6
8
2
7
5
5
3
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
battle
Taggar: mod
Filstorlek
Lades upp
Uppdaterades
2.927 MB
4 sep, 2022 @ 14:53
8 dec @ 9:14
20 ändringsnotiser ( visa )

Abonnera för att ladda ner
Reloading Animations

Beskrivning
---Updated for 7.0 ToT!

Reload:
load (something, especially a gun that has been fired) again.



Adds reloading animations to the following units (for now):
  • Kislev Streltsi
  • Dwarf Thunderers
  • Empire Handgunners
  • Sylvanian Handgunners
  • Vampire Coast Gunnery Wight
  • Free Company Militia
  • Sartosa Militia
  • All Witch Hunter variants


Mods using the same animations as the vanilla units should also get the updated animation!

Should not affect game balance, at all. Should be compatible with pretty much everything.


Next up: Ranald knows!

Please report any issues you may find so I can fix them!


Credits:
  • Phazer for QtRME
  • Frodo for RPFM
Populära diskussioner Visa alla (1)
10
1 okt, 2023 @ 3:52
Bug reports
Marthenil
464 kommentarer
Khazukan Kazakit-ha! 10 dec @ 6:36 
there is also an updated version of this very mod that doesn't seem to use any animations anymore that the original mod used to do but it looks very sketchy to me, especially the latter link that i sent you.
what do you think about this?
should i use this?
or shouldn't i use this?
would you use this if you were me in this situation?
steam://openurl/https://steamproxy.com/sharedfiles/filedetails/?id=3542704533
steam://openurl/https://steamproxy.com/workshop/filedetails/?id=3378593407
Khazukan Kazakit-ha! 10 dec @ 6:30 
if your read through the comment section a few people said that this mod touches the animations of the units that were changed by this very mod.
so that's where the incompatibility with your mod comes from.
Khazukan Kazakit-ha! 10 dec @ 6:28 
after some long testing i finally found the mod that was causing some incompatability issues with your mod.
it's this one right here and only this one.
https://steamproxy.com/sharedfiles/filedetails/?id=2877071147
i had all of my mods active instead of this one right here and malakai makaisson was shooting like he was normally intended to do.
Marthenil  [skapare] 10 dec @ 4:36 
More Giant Attack Animation is most likely broken but it's not the one causing the issue.

Warhammer 1 Update Project Model Fixes does contain animation tables that need to be updated if they haven't already, but it's not touching the units you have problems with.


Guns, Smoke & Spectacle causes issues with VFX, it's out of date. It doesn't seem to cause the exact issue you describe but you shouldn't use it until it's updated. Check out to see if that fixes the issue.

Other than that I don't see anything that could be causing these issues.

If you disable these mods and the issue persists, I'm going to need to see the modified.log


As for Warhammer 3 Visual Bug Fixes, sorry, the author forgot to update the title, my bad, seems to be up to date.
Khazukan Kazakit-ha! 10 dec @ 4:06 
and should i still do a custom battle then with all the mods active for you to check the modified log file or not?
Khazukan Kazakit-ha! 10 dec @ 3:57 
anyway, i just made a mod compilation so you can see all the mods i currently use.
https://steamproxy.com/sharedfiles/filedetails/?id=3621231667
Khazukan Kazakit-ha! 10 dec @ 3:57 
what? that mod is not up to date?
really?
Marthenil  [skapare] 10 dec @ 1:15 
That mod contains animation tables and should not be used until it's updated BUT it's not the mod causing your issues as it doesn't touch Malakai's animations (or the Handgunner's).
Khazukan Kazakit-ha! 9 dec @ 22:01 
my guess would be that this mod here causes an incompatibility with malakai makaisson when using it together with your mod maybe?
https://steamproxy.com/sharedfiles/filedetails/?id=3278673153