Cities: Skylines

Cities: Skylines

4,939 ratings
Loading Screen Mod Revisited 1.1.10
27
14
7
39
17
8
14
13
23
10
3
9
9
8
6
4
3
   
Award
Favorite
Favorited
Unfavorite
Mod
File Size
Posted
Updated
11.837 MB
4 Sep, 2022 @ 6:05am
15 Dec @ 4:17am
24 Change Notes ( view )

Subscribe to download
Loading Screen Mod Revisited 1.1.10

Description


A replacement for, and continuation of, thale5's original Loading Screen Mod. Includes improved performance and compatibility with other mods, as well as some new features:
  • Skip network and tree prefabs (in addition to the original's buildings, props, and vehicles)
  • Customize loading screen background images
  • (Windows only) improved memory usage display
  • Translations for additional languages
  • Improved logging



Please UNSUBSCRIBE (not just disable) any other Loading Screen Mod version (including the Airports temp fix) before using this.



GAME NOT LOADING PROPERLY WITH ONLY A BLUE SCREEN AT THE END OF LOADING?
A lot of people have been reporting issues where the game doesn't finish loading properly and you just see a blue screen (not the Windows 'blue screen of death', but a game display that's basically just sky).

In EVERY SINGLE ONE of the cases investigated so far (and trust me, that's a lot), the issue has been due to either a missing network asset or an outdated/broken mod (i.e. not this one).

Before you report any 'blue screen' issues here, please make sure that you've used the Compatibility Report mod to check your mods, and that you've reviewed your report and acted on it by removing any identified broken or outdated mods.

If you still have the 'blue screen' problem when starting a NEW game with no other mods installed (other than Harmony), then please raise your issue below, inlcuding both your output log and compatibility report.




Documentation
Key documentation points

Other documentation is available at the original mod's workshop page. This original documentation is (slowly) being migrated and updated (and replaced when appropriate) as development of this version continues.

REMEMBER: KEEP THE "LOAD USED ASSETS" OPTION ENABLED UNLESS YOU REALLY KNOW WHAT YOU'RE DOING
Disabling this option when you haven't prepared for it can cause issues ranging from inability to place custom road elevations through to inability to load your city.

Key new features
  • Improved loading information, including total system memory usage figures (not just the game on its own).
  • Loading screen background image customization - choose from either game defaults, a curated list of images, a randomly selected image from r/CitiesSkylines on imgur, or a selection of images on your local drive.
  • Plus a lot of work 'behind the scenes' - refactoring code and migrating from Detours to Harmony for better performance and stability.

Recent changes to imgur mean that the random imgur loading image option no longer works. A replacement function will be included in a future update.
(The 'curated images' option still works fine)



Broken assets
It's a good idea to unsubscribe from any asset showing one or more of these errors, as they can prevent other assets from displaying properly:

Other errors in assets (these errors won't affect other assets, but will mean that this one may not look as intended):



Meta
This mod uses Harmony[github.com] version 2.2 by Andreas Pardeike via the Cities Harmony mod by boformer.

Special thanks to thale5 for the original mod!

Special thanks to REV0 for the great logo!

Doesn't touch the savefile, and can be safely removed at any time.


Source code
[github.com].


Translations
[crowdin.com].
Please leave a message below if you'd like me to add another language on CrowdIn.


[ko-fi.com]
[paypal.me]


[discord.gg]



REMEMBER
A lot of older unmaintained mods are now broken, especially with the latest game update. Obviously, that's nothing to do with this mod. Make sure you CHECK YOUR MODS AND REMOVE OUTDATED/BROKEN ONES before reporting any potential issues with this mod.
Popular Discussions View All (15)
33
11 Nov @ 6:43am
PINNED: Prefab Skipping 101
algernon
19
27 Jun, 2023 @ 6:16am
Memory usage spike and crash
logor
20
27 Nov, 2022 @ 11:24am
FAQs
Francis
1,408 Comments
algernon  [author] 17 Dec @ 1:23pm 
@Darkbreaker This mod was specifically updated for the latest version of the game at the time the game update was published (you can see both the changelog her and on GitHub to confirm that).

Any issue is going to be at your end. Make sure that you have the latest version of this mod, by unsubscribing/resubscribing if necessary to force the update.
Darkbreaker 16 Dec @ 6:30pm 
CS says it's incompatible with the latest patch
algernon  [author] 15 Dec @ 4:19am 
@ilcicci1983 Just to be clear, we're talking about entirely separate textures here. If even just one pixel is changed within an individual texture , then that texture won't be shared. But any whole textures that remain completely the same - they will be shared.
algernon  [author] 15 Dec @ 3:34am 
@ilcicci1983 If the change is limited to only one texture, then that won't be shared, but the rest will still be shared.
ilcicci1983 15 Dec @ 3:11am 
I've a question about texture sharing. I'm creating a set of houses, all with the same texture. I've got a mesh.obj in the import folder and the mesh-d/c/n/s/i.png file in the import folder and only overwrite the mesh.obj when creating a new asset. What if I change only one texture (the color texture for creating different kind of stains). Are the other texture still shared between various assets? I know that the number of different materials is one of the main "performance problem"
GenericGamer200 11 Dec @ 2:13pm 
i see, thank you
algernon  [author] 11 Dec @ 1:46pm 
@GenericGamer200 In your local user settings directory (on Windows it's %LocalAppData%\Colossal Order\Cities_Skylines), there's a folder called 'Report'. Inside that there's one for 'LoadingScreenMod', and the reports are all in there.
GenericGamer200 11 Dec @ 12:58pm 
where can i see the loading log? it's show some missing asests and failed but i don't know which asests
GenericGamer200 7 Dec @ 5:37pm 
dang this mod reduce game loading time and world loading time to half, can't believe with 35 mods active only need around 2-3 min to load the world with my laptop that used 6 min before using this mod
algernon  [author] 4 Dec @ 1:54pm 
@rob.luttge If you share your output log from a session where that asset is reported I could have a look and see why its coming up.