Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Articles (6)
Alliances Expanded
Créé par JNR
Alliances Expanded bring you four new alliance types and generally overhauled alliance levelling. Invest actively in your alliance progression to become everone's darling and reap great benefits. Diplomacy Compatibility Patch probably needed to avoid issue...
Policy Pack: Future Governments
Créé par JNR
Grants the final tier of governments (information/future era) added by Gathering Storm the unique policies which were previously only available in certain tier 3 governments. Losing access to these policies discouraged upgrading to the final level of gover...
Policy Pack: Corporations
Créé par JNR
Adds 7 new policies for the Monopolies game mode, including one Military, one Economic, one Diplomatic, and one Wildcard policy in general and one additional Economic policy for each of the tier 3 governments. These policies are meant to provide some more ...
Policy Pack: Environment
Créé par JNR
Adds 11 new environmentalism-themed policies, including one Military, seven Economic, and three Diplomatic policies. These policies are meant to provide some more late-game political tools to combat climate change, preserve your environment, and shift away...
Policy Pack: Maritime
Créé par JNR
https://i.imgur.com/QCHGxBu.png Adds 8 new maritimethemed policies, including three Economic and two Diplomatic policies. Also adds three Wildcard policies, one for each future government type. These policies allow giving your whole empire a more maritime ...
Legitimate Authority
Créé par JNR
Renames the policy types and reclassifies policies based on the three forms of legitimate authority: traditional, rational-legal, and charismatic. Slots offered by governments have been adjusted accordingly. https://i.imgur.com/T0YbQdu.png?999 This mod aim...
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