Half-Earth Socialism

Half-Earth Socialism

54 ratings
How to win easily every time (OUTDATED)
By Spudinky
This guide will show you how to win 100% of the time really easily.

UPDATE: This guide no longer works and is outdated due to the March 18 update which "rebalances" the game, which to my experiences so far has broken the game and the discussions seem to back me up on this, I will make a new guide if I find a way to win, but currently production and stats seem to be outright broken, with some processes simply not producing any electricity, fuel, crops, or meat, and the ones that do are ones that you can't stay on if you hope to win. The devs seem to have made the game more narrow, giving you less options on what works.

TLDR: This game broken as ♥♥♥♥
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Before we start
Not everything will be 100% the same throughout every play through and some situations may be different than others, however just at least roughly follow this guide and your all set
Planning session 1
For session one do the following


Research: 1 research point on everything except nuclear fusion and fast breeding reactors

Infrastructure: 1 infrastructure point on everything for the following:

Battery Storage network
Biochar
Carbon Negative concrete
Cloud brightening
Compost
Electrify Road vehicles
Energy conservation campaign
Expand nature preserves
Expand public transit
Expand recycling
Remediate and protect ecosystems
Sewage treatment plants
and Finally wooden skyscrapers


Now you should have 13 points left so go to policies and enact ecofeminist curriculum

For production
Energy: Coal should be set to 40%
Hydro to 10%
Natural gas to 0%
Nuclear to 30%
Petroleum to 0%
Solar to 10%
and Wind to 10%

Fuel: Set petroleum to 0% and everything else to 20%

Crops: Set industrial agriculture to 50%, Organic to 15%, and Vertical Farming to 5%, feel free to never look at this menu again because we will never change it from this template.

Ignore livestock for now and finally press the ready button.
Planning session 2
Also you can skip the simulation if you want it makes it go faster


Research: put 1 on fast breed reactors and 1 on nuclear fusion

Infrastructure: Go ahead and put 1 on the things that you haven't already done including the new ones that pop up EXCEPT:
Mostly Full Automation
Carbon Capture Sequestration
and Co-Generation

For Policies just do Feminist science and technology studies


For Production

Electricity: Hydro is 10%
Nuclear is 50%
Solar is 20%
and Wind is 20%

Leave all the other tabs as is and hit that ready button
Planning session 3
Now is the time you should get a few allies, at this point I got the ecofeminists and the environmentalists however it might depend on your run, in other runs I only got the ecofeminist, but it only matters getting at least 1 ally.

This is enough to go ahead and do BECCS so go ahead and put 1 on there

For infrastructure put 1 on everything that pops up except for the ones we already mentioned before:
Mostly Full Automation
Carbon Capture Sequestration
and Co-Generation

For policies is where we finally go crazy:
Do ALL of the curriculum's EXCEPT the Malthusian curriculum, yes, even do the consumerist one.
Also go ahead and do the following:
Champagne Socialism
Marine protected areas
and Universal Family Planning

Don't worry about production and just hit ready.


(Note about policies, this game can sometimes be unreliable and therefore you may or may not have the political capital needed to enact the things I said above, although it doesn't matter and in the next planning session you will have enough to enact the rest of them, it also ties into not getting more than one ally, this is due to the randomization of how many seats each faction will get during each play through, however this guide will work with any randomization you get on your run)
Planning session 4
Now a bunch of technologies should be finished and you should get massive amount of money to spend, mostly due to emissions yours may be different I don't know but I got an extra 945 which is more than enough to win the game and again forget about any events they aren't important.

At this point more people should join you and you now have a majority in parliament, the consumerists will also become your nemesis.

For research put 1 on everything new

For infrastructure put 1 on everything new EXCEPT SRM and put the following with max research:
Space Colony
Space Elevator
Continental Smart Grid
Mostly Full Automation

For policies do the following from left to right:
Abolish Prisons
Ban high seas fishing
Flexetarian
Gadgets, Fast fashion, and Endless TV
Meatless Mondays
and Remove Fetters on the Forces of Production.

Go to livestock and make Cellular Meat 100% production, and then feel free to never look at this tab again for the rest of the game, and ignore any shortages for now and hit the ready button.

(Note: this was all from my first play through, I did a second play through using the guide it may not be the same, you may have to do it the next planning session but don't worry about it, overall you may win 1 planning session longer)
Planning session 5
You are now a walking god, you have the support of everyone except the Consumerists, Authoritarians, and Malthusians. You have basically unlimited money at this point as well

For research anything that takes longer than 5 years put either half or full way in research so it turns into under 5 years.

For infrastructure go ahead and put everything above 5 years on max or half way except SRM which we will never invest in

For policies just do Luxury for all

For Production you just change electricity production to this:

BECCS is 20%
Floating Wind Turbines is 30%
Nuclear is 20%
Solar is 15%
Wind is 15%

Oh if you unlocked the other nuclear options you can try them Idk I have never got them.
For fuel take off Natural gas and put that onto green hydrogen
Ignore everything else and just press that ready button.
Planning session 6
At this point your pretty close and victory is like 100% guaranteed unless you screw up really badly

Research: There is only one thing left to research so put that up to max
Infrastructure: Everything should be on max
Policies:None Required
Production: Change nothing except for fuel, take off coal to 0% and replace it all with Algae Biofuels.

Then hit the ready button.
Planning session 7
There isn't anything left to do at this point, you get one more infrastructure which is global demilitarization so put that all the way to max and then hit the ready button
Planning session 8
Just hit the ready button
Planning session 9
Just hit it again and you finally win, Congrats! You Won!
24 Comments
Spudinky  [author] 20 Sep @ 5:04pm 
Soon, thanks for commenting, reminded me to remake this, took a couple of days and many hours but I finally got another guaranteed win route, new one will come out soon.
Unclaimed 10 Sep @ 1:57pm 
new guide when
Spudinky  [author] 30 May, 2024 @ 12:08am 
Thanks everyone for telling me this, I haven't played this in a while, will mark as outdated and maybe make a new one. Sorry it doesn't work anymore.
Hannibal 18 May, 2024 @ 12:02pm 
Doesn't work anymore :(
[LGD]LunatikO 6 Apr, 2024 @ 3:41pm 
followed the guide to the letter and i got ousted by planning session 3
Kakatae 25 Mar, 2024 @ 1:34am 
With the new update, this guide becomes a lot more harder to implement.
Spudinky  [author] 31 Dec, 2022 @ 5:34pm 
That's good to hear! Even better that you won in only 5 turns! You could probably delay some of the steps so it takes longer and therefore you can do demilitarization and switch production. :steamthumbsup:
Oktillian 31 Dec, 2022 @ 9:32am 
this has been really helpful! Thank you! i dont know how but i won after the 5th Planning session. I would have liked to do the demilitarization program and get off fosile fuels, but hey, i still won
Polyester™ 7 Nov, 2022 @ 10:14am 
Nordic countries aren't socialist, they're capitalist democracies with a welfare state.
Spudinky  [author] 29 Oct, 2022 @ 6:09pm 
You good?