Project Zomboid

Project Zomboid

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Night Vision Chucked
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29 jul. 2022 às 16:46
7 jul. 2023 às 0:16
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Night Vision Chucked

Descrição
A patch/API to eris' Night Vision mod.

[ko-fi.com][discord.gg]

(*Note: There will be errors, however, these are unavoidable until PawLow removes his copy of eris' mod from inside PLL.)

Guide On API: Click Here[github.com]

[raw.githubusercontent.com]


Windows: %userprofile%\Zomboid\console.txt
Mac/Linux: $User\Zomboid\console.txt
Upload this file in entirety to Github[github.com] as an issue.
Share the link in a comment below if it is urgent.



Copyright 2023 Chuckleberry Finn. This item is not authorized for posting on Steam, except under the Steam account named Chuckleberry Finn.

Workshop ID: 2842179206
Mod ID: NightVisionChucked
331 comentários
Ripzoid 11 de nov. às 20:15 
Hello Chuck! i am using brita's mod with this night vision mod, and when i enable the NVG, it works initially, but when i do any action like equipping an item or stomping a zombie, it always turns off, do you have any idea what could cause this? the mod load order should be correct, so i am kinda lost here
Wulf 7 de nov. às 7:47 
IR vision such as FLIR products do not make sense in a zombie apocalypse. Presumably the zombies are dead cold and would be relatively invisible. "/me googles: at which frequency on the electromagnetic spectrum are zombies visible?" ;)
redanddead12345 1 de nov. às 5:45 
@arius i know thats not wanted behavious, but i mean a greyscale nightvision would be pretty cool, and accurate to something like FLIR's pickups.

i hope that can be added as a feature if its found what broke
Codex 13 de out. às 11:07 
@Chuck Thank you!
Arius 12 de out. às 8:01 
@Finn Thanks for the reply. Unfortunately I do not have the blind trait mod. In my case, the NVG turns on, but instead of green tint, its gray scale. It still helps me see in the dark, albeit gray.
Chuckleberry Finn  [autor] 11 de out. às 11:34 
Sounds correct, for the most part loading eris before nvg_chucked is important.
Codex 11 de out. às 11:32 
oh and I guess the Arsenal Gunfighter mod as well
Codex 11 de out. às 11:31 
Hi Chuck! Using the brita armor mod and I'm trying to be sure of the load priority so NVG's work, tried to do so in the past but I remember it being finnicky. should it be:

brita_2;eris_nightvision_goggles;NightVisionChucked; ?

mostly just concerned where brita's should end up in that list
Chuckleberry Finn  [autor] 11 de out. às 6:27 
The previous comment or mentioned the Blind Trait mod.
Arius 11 de out. às 5:52 
Any ideas what could conflict with the mod that makes the NVG grayscale instead of green?