Garry's Mod

Garry's Mod

4,233 ratings
Dynamic NPC Squads
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
715.796 KB
29 May, 2022 @ 11:37am
10 Oct @ 4:25pm
14 Change Notes ( view )

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Dynamic NPC Squads

In 3 collections by StrawWagen
My Bigger Projects
26 items
[CFC] Hunter's Glee
248 items
Save Making Toolbox
11 items
Description
Automatically shunts npcs into valve's squads.

Extra features!
  • Npcs will chatter when they do any custom behaviour!
  • When any squad spots an enemy, they'll cry for backup!
  • Entire system is based on disposition, so custom factions wont break it!
  • Idle squads will report in and do their very best to reinforce their buddies.
  • Removed grigori support.
  • Half-decent duplicator support!
  • Leaders who have lost all their buddies will throw in the towel and join someone else.
  • A "Dynsquad Goal" ( think capture point! )


All this together means that npcs will break up into little squads, constantly moving around the map!


Some Caveats
  • Works best with npcs that can join valve squads ( basically all default npcs, combine, rebels, zombies, antlions )
  • This addon doesn't directly affect actively fighting npcs ( no extra tactics in close quarters! )

Console commands
npc_dynsquads_enabled ( enables/disables the addon ) npc_dynsquads_yapping ( enables/disables the extra idle npc voicelines ) npc_dynsquads_doassaults ( idle npc reinforcing ) npc_dynsquads_dowandering ( idle npc wandering ) npc_dynsquads_developer ( enables/disables debug info )

Github [github.com]
Popular Discussions View All (22)
64
3
10 Oct @ 6:56pm
Stop complaining if a couple of NPCs aren't supported.
SeasonAce
49
25 Aug @ 8:41am
Does it work with Realistic Combine Soldiers AI mod?
TROFY-KSA
6
9 Mar @ 12:24pm
Dose it work with Striders
Cocaine 4 kids
615 Comments
Бублик 41 minutes ago 
@StrawWagen
I meant navmesh
StrawWagen  [author] 5 hours ago 
Just hooks into the addon's "assault" system, basically makes all the squads think there's an enemy on top of the goal.

Made a special case too, which stops it from creating assaults for one specific team if they're occupying the goal, basically makes them capture it.
Autumnis 6 hours ago 
how does the dynsquad goal work?
StrawWagen  [author] 11 hours ago 
You can't generate ai nodes.
And this doesn't do anything for nextbots
Бублик 19 Nov @ 12:46am 
@Lightning
Just go on map with AI-Nodes/Navmesh. Or generate it in console
Echo ☕ 17 Nov @ 11:32pm 
there were no zombies around so, odd
StrawWagen  [author] 17 Nov @ 7:50pm 
This never sets anything related to that.
If given the choice between a zombie 20 feet away, and a headcrab touching their toes,
rebels shoot the zombie.
As far as i am aware that's default behaviour
Echo ☕ 17 Nov @ 4:25pm 
npcs won't shoot headcrabs
I have two other addons but I disabled just this one and they worked fine after
jacketclc2012 16 Nov @ 7:46am 
Does this work with INPC? I am assuming not because that mod enables them to move individualy
the toilet clogger 12 Nov @ 6:53pm 
question: does it work with vj npcs?