Garry's Mod

Garry's Mod

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Dynamic NPC Squads
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素材类型: 插件
插件类型: 服务器内容
插件标签: 快乐, 角色扮演
文件大小
发表于
更新日期
715.796 KB
2022 年 5 月 29 日 上午 11:37
10 月 10 日 下午 4:25
14 项改动说明 ( 查看 )

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Dynamic NPC Squads

在 StrawWagen 的 3 个合集中
My Bigger Projects
26 件物品
[CFC] Hunter's Glee
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描述
Automatically shunts npcs into valve's squads.

Extra features!
  • Npcs will chatter when they do any custom behaviour!
  • When any squad spots an enemy, they'll cry for backup!
  • Entire system is based on disposition, so custom factions wont break it!
  • Idle squads will report in and do their very best to reinforce their buddies.
  • Removed grigori support.
  • Half-decent duplicator support!
  • Leaders who have lost all their buddies will throw in the towel and join someone else.
  • A "Dynsquad Goal" ( think capture point! )


All this together means that npcs will break up into little squads, constantly moving around the map!


Some Caveats
  • Works best with npcs that can join valve squads ( basically all default npcs, combine, rebels, zombies, antlions )
  • This addon doesn't directly affect actively fighting npcs ( no extra tactics in close quarters! )

Console commands
npc_dynsquads_enabled ( enables/disables the addon ) npc_dynsquads_yapping ( enables/disables the extra idle npc voicelines ) npc_dynsquads_doassaults ( idle npc reinforcing ) npc_dynsquads_dowandering ( idle npc wandering ) npc_dynsquads_developer ( enables/disables debug info )

Github [github.com]
热门讨论 查看全部(22)
64
3
10 月 10 日 下午 6:56
Stop complaining if a couple of NPCs aren't supported.
SeasonAce
49
8 月 25 日 上午 8:41
Does it work with Realistic Combine Soldiers AI mod?
TROFY-KSA
6
3 月 9 日 下午 12:24
Dose it work with Striders
Cocaine 4 kids
614 条留言
StrawWagen  [作者] 2 小时以前 
Just hooks into the addon's "assault" system, basically makes all the squads think there's an enemy on top of the goal.

Made a special case too, which stops it from creating assaults for one specific team if they're occupying the goal, basically makes them capture it.
Autumnis 3 小时以前 
how does the dynsquad goal work?
StrawWagen  [作者] 8 小时以前 
You can't generate ai nodes.
And this doesn't do anything for nextbots
Бублик 22 小时以前 
@Lightning
Just go on map with AI-Nodes/Navmesh. Or generate it in console
Echo ☕ 11 月 17 日 下午 11:32 
there were no zombies around so, odd
StrawWagen  [作者] 11 月 17 日 下午 7:50 
This never sets anything related to that.
If given the choice between a zombie 20 feet away, and a headcrab touching their toes,
rebels shoot the zombie.
As far as i am aware that's default behaviour
Echo ☕ 11 月 17 日 下午 4:25 
npcs won't shoot headcrabs
I have two other addons but I disabled just this one and they worked fine after
jacketclc2012 11 月 16 日 上午 7:46 
Does this work with INPC? I am assuming not because that mod enables them to move individualy
the toilet clogger 11 月 12 日 下午 6:53 
question: does it work with vj npcs?
StrawWagen  [作者] 11 月 11 日 下午 12:06 
Lol that's not my fault, the mapper put ai nodes in the water, i can't do anything about that