Garry's Mod

Garry's Mod

4,233 évaluations
Dynamic NPC Squads
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Type de contenu: Addon
Type d'addon: Contenu serveur
Mots-clés d'addon: Divertissement, Jeu de rôle
Taille du fichier
Publié le
Mis à jour le
715.796 KB
29 mai 2022 à 11h37
10 oct. à 16h25
14 notes de changement ( voir )

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Dynamic NPC Squads

Dans 3 collections faites par StrawWagen
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Description
Automatically shunts npcs into valve's squads.

Extra features!
  • Npcs will chatter when they do any custom behaviour!
  • When any squad spots an enemy, they'll cry for backup!
  • Entire system is based on disposition, so custom factions wont break it!
  • Idle squads will report in and do their very best to reinforce their buddies.
  • Removed grigori support.
  • Half-decent duplicator support!
  • Leaders who have lost all their buddies will throw in the towel and join someone else.
  • A "Dynsquad Goal" ( think capture point! )


All this together means that npcs will break up into little squads, constantly moving around the map!


Some Caveats
  • Works best with npcs that can join valve squads ( basically all default npcs, combine, rebels, zombies, antlions )
  • This addon doesn't directly affect actively fighting npcs ( no extra tactics in close quarters! )

Console commands
npc_dynsquads_enabled ( enables/disables the addon ) npc_dynsquads_yapping ( enables/disables the extra idle npc voicelines ) npc_dynsquads_doassaults ( idle npc reinforcing ) npc_dynsquads_dowandering ( idle npc wandering ) npc_dynsquads_developer ( enables/disables debug info )

Github [github.com]
Discussions populaires Tout voir (22)
64
3
10 oct. à 18h56
Stop complaining if a couple of NPCs aren't supported.
SeasonAce
49
25 aout à 8h41
Does it work with Realistic Combine Soldiers AI mod?
TROFY-KSA
6
9 mars à 12h24
Dose it work with Striders
Cocaine 4 kids
614 commentaires
StrawWagen  [créateur] Il y a 2 heures 
Just hooks into the addon's "assault" system, basically makes all the squads think there's an enemy on top of the goal.

Made a special case too, which stops it from creating assaults for one specific team if they're occupying the goal, basically makes them capture it.
Autumnis Il y a 3 heures 
how does the dynsquad goal work?
StrawWagen  [créateur] Il y a 8 heures 
You can't generate ai nodes.
And this doesn't do anything for nextbots
Бублик Il y a 22 heures 
@Lightning
Just go on map with AI-Nodes/Navmesh. Or generate it in console
Echo ☕ 17 nov. à 23h32 
there were no zombies around so, odd
StrawWagen  [créateur] 17 nov. à 19h50 
This never sets anything related to that.
If given the choice between a zombie 20 feet away, and a headcrab touching their toes,
rebels shoot the zombie.
As far as i am aware that's default behaviour
Echo ☕ 17 nov. à 16h25 
npcs won't shoot headcrabs
I have two other addons but I disabled just this one and they worked fine after
jacketclc2012 16 nov. à 7h46 
Does this work with INPC? I am assuming not because that mod enables them to move individualy
the toilet clogger 12 nov. à 18h53 
question: does it work with vj npcs?
StrawWagen  [créateur] 11 nov. à 12h06 
Lol that's not my fault, the mapper put ai nodes in the water, i can't do anything about that