Company of Heroes 2

Company of Heroes 2

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All Units - Oberkommando West Guide
Por SneakEye
A generated guide with detailed stats about the All Units mod.
   
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Oberkommando West
Faction overview

Tech tree

Changes in commanders
HQ - Command Headquarters
Abilities
Transfer Orders | Free
Orders a selected squad or vehicle to withdraw from the map and return to the rear.

Upgrades
sWS Supply Half-track (Battlegroup variant) | 200 manpower and 25 fuel
The sWS Supply Half-track (schwerer Wehrmachtsschlepper ) can be positioned on any captured territory that is in supply.
Must be positioned on any owned territory that is in supply.

sWS Supply Half-track (Mechanized Regiment variant) | 200 manpower and 35 fuel
The sWS Supply Half-track (schwerer Wehrmachtsschlepper ) can be positioned on any captured territory that is in supply.
Must be positioned on any owned territory that is in supply.

sWS Supply Half-track (Schwerer Panzer Variant) | 200 manpower and 85 fuel
The sWS Supply Half-track (schwerer Wehrmachtsschlepper ) can be positioned on any captured territory that is in supply.
Must be positioned on any owned territory that is in supply.

German Supplies | 25 fuel and 80 munitions
Your allied factions share weapons and various units.
You can now buy weapons at the weapon racks from your allies and call-in reinforcements to the battlefield. (Oberkommando West and Wehrmacht only)

Research Weapon Racks | 150 manpower and 15 fuel
Unlocks the MG34 LMG and Panzerschreck Weapon Rack.
The Panzerschreck increases anti-vehicle firepower and the MG34 LMG increases anti-infantry firepower.

Field Defenses | 125 manpower and 50 munitions
Sturmpioneers can construct S-Mine Fields, Road Blocks and Bunkers. Volksgrenadiers can construct Bunkers and Barbed Wire.
Early Warning systems in the form of warning flares and sWS receivers are available for use.

High-Explosive Anti-Tank (HEAT) Shells | 100 manpower and 15 fuel
Tanks are now issued HEAT ammunition for increased penetration and damage.
Allows tanks to fire HEAT rounds for a period of time.

Emergency Repairs | 80 manpower and 5 fuel
Vehicle crews gain the ability to repair critical damage on their vehicles. The crew is very vulnerable during this repair procedure.
Duration 15s. Vehicle is immobile and weapons are inactive.

Infiltration Tactics | 100 manpower and 10 fuel
Volksgrenadiers, Jäger Light Infantry and Obersoldaten can use a special grenade ability.
Unlocks Infiltration Grenade Assault on some infantry squads.
Infantry
Volksgrenadiers
Equipped with Kar98k rifles, effective against infantry at long range. Can be upgraded with MP40 SMGs or StG44 Assault Rifles.
Squadsize: 5 and Population: 7
Cost: 260 manpower
Reinforce Cost: 26 manpower
Build time: 25 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Received accuracy: -10%

Vet 2, 1080xp
Accuracy: +30%
Cooldown: -20%

Vet 3, 1800xp
Received accuracy: -16%

Vet 4, 2520xp
Unlocks '(Passive) Field Awareness'
'Fire Panzerfaust' recharge time: -15%

Vet 5, 3240xp
Unlocks '(Passive) Field Medkit'
Received accuracy: -10%

Abilities
Fire Panzerfaust | 25 munitions
Fire a Panzerfaust anti-tank weapon at an enemy vehicle.
Damage: 100
Penetration (near/mid/far): 150/140/130
Trigger engine damage critical

Hull Down | 30 munitions | 16s
Volksgrenadiers and Vehicle Crew are able to set German armor in an immobile Hull Down position, increasing defenses and rate of fire.
Accuracy: +25%
Received damage: -25%
Reload time: -20%

Infiltration Grenade Assault | 30 munitions
The Model 24 "Potato Masher" grenade is the standard German anti-infantry grenade. Every member of the squad will throw grenades.
AOE radius: 4m
Damage: 40
Penetration: 25

Model 24 Smoke Grenade | 15 munitions
Squad will throw a Stielhandgranate with a smoke charge to mask the target area.

Salvage Operations | Free | 11s
Use on wrecked vehicles / team weapons for 5 Fuel, abandoned vehicles for 12 Fuel.

Throw Incendiary Grenade | 30 munitions
Throw an Incendiary Grenade at the target area. Deals damage to infantry units.
AOE radius: 4m
Applies damage over time
Trigger fire critical

Throw Model 24 Grenade | 25 munitions
Throw a Model 24 Stick Grenade at the target area. Deals damage to infantry units.
AOE radius: 4m
Damage: 80
Penetration: 25

(Passive) Field Awareness | Vet 4
The squad has increased field awareness when in cover.
Sight range: +7

Upgrades
Assault Package | 45 munitions
Unlocks 'Model 24 Smoke Grenade'
Unlocks 'Throw Model 24 Grenade'

StG44 Assault Rifle Package | 60 munitions
The StG44 Assault Rifle is more effective against units at medium to close range.

Defenses
Sandbags, Razor Wire, Bunker

Sturmpioneers
Equipped with StG44 assault rifles, effective against infantry at medium range. Can be upgraded with a minesweeper and a Flamethrower or Panzerschreck.
Squadsize: 4 and Population: 6
Cost: 300 manpower
Reinforce Cost: 30 manpower
Build time: 26 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.87

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 2

Vet 1, 480xp
Unlocks 'Concussive Grenade'

Vet 2, 1080xp
Cooldown: -30%
Received accuracy: -29%

Vet 3, 1800xp
Repair speed: +0.75
Accuracy: +40%
Construction rate: +11.8%

Vet 4, 2520xp
'Concussive Grenade' munitions cost: -10
Construction rate: +11.8%

Vet 5, 3240xp
No received accuracy debuff when repairing

Abilities
(Toggle) Put Away Minesweeper
The minesweeper allows mines to be detected and defused, but the soldier holding the minesweeper cannot fire their weapon. The minesweeper can be put away to give the squad back their full combat potential.

Medical Supplies | 30 munitions
Three boxes of Medical Supplies are dropped for infantry to pick up.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Salvage Operations | Free | 11s
Use on wrecked vehicles / team weapons for 5 Fuel, abandoned vehicles for 12 Fuel.

Wire Cutters | Free | 5s
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Concussive Grenade | 30 munitions | Vet 1
Infantry hit by the grenade will be staggered and slowed down for a period of time.
AOE radius: 4m
Damage: 10
Penetration: 25
Trigger stunned critical

Upgrades
Combat Package | 70 munitions
Unlocks '(Passive) Cold Immunity'

Flammenwerfer 35 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Support Package | 30 munitions
Unlocks 'Put Away Minesweeper'
Unlocks 'Wire Cutters'
Mine detection radius: +25
Repair speed: +0.5

Structures
Fallschirmtruppe HQ | 180 manpower
Radar | 210 manpower and 50 fuel
Munitions Cache | 250 manpower
Fuel Cache | 250 manpower

Defenses
Trench | Free
Bunker | 150 manpower
2cm Flak 38 Emplacement | 220 manpower and 25 fuel
Concrete Bunker | 250 manpower
Mortar Bunker | 350 manpower and 20 fuel
10.5cm leFH 18 Field Howitzer | 400 manpower and 50 fuel
Pak 43 88mm Anti-Tank Gun | 350 manpower and 45 fuel
Other: Sandbags, Razor Wire, Reinforced Steel Barricade, Tank Trap, Schu-Mine 42, S-Mine Field, Road Blocks

MG34 Heavy Machine Gun Team
Effective against massed infantry, but must be properly positioned.
Squadsize: 4 and Population: 7
Cost: 250 manpower
Reinforce Cost: 24 manpower
Build time: 34 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 360xp
Unlocks 'Fire Incendiary Armor Piercing Rounds'

Vet 2, 810xp
Horizontal speed weapon: +30%
Weapon suppression: +20%

Vet 3, 1350xp
Accuracy: +30%
Horizontal speed weapon: +10%
Rate of fire: +20%

Vet 4, 1890xp
Received accuracy: -5%

Vet 5, 2430xp
Accuracy: +8%
Sight range: +5

Abilities
Fire Incendiary Armor Piercing Rounds | 15 munitions | 30s | Vet 1
Crew switches to incendiary armor-piercing ammunition for better armor penetration and damage.
Damage: +100%
Penetration: +9
Reload time: -50%

Tank Crew
Weak support infantry. Good for crewing vehicles and emergency battlefield repairs.
Squadsize: 4 and Population: 9
Cost: 140 manpower
Reinforce Cost: 17 manpower
Build time: 20 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.3

Vet 1, 640xp
Unlocks 'Repair Critical'

Vet 2, 1440xp
Repair speed: +0.5

Vet 3, 2400xp
Received accuracy: -15%

Vet 4, 3360xp
Cooldown: -30%
Received accuracy: -10%

Vet 5, 4320xp
No received accuracy debuff when repairing
Accuracy: +40%

Abilities
Hull Down | 30 munitions | 16s
Pioneers and Vehicle Crew are able to set German armor in an immobile Hull Down position, increasing defenses and rate of fire.
Accuracy: +25%
Received damage: -25%
Reload time: -20%

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Repair Critical | 25 munitions | Vet 1
The squad can quickly repair one critical and a small amount of damage on a vehicle.

Raketenwerfer 43 Anti-Tank Rocket Launcher
Effective against all armored targets. Can retreat and garrison most structures.
Squadsize: 5 and Population: 7
Cost: 290 manpower
Reinforce Cost: 24 manpower
Build time: 32 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.1

Main gun,
Damage: 160
Penetration (near/mid/far): 200/190/180
Range: 55
Reload time: 4.5 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 1080xp
Unlocks 'Camouflage'

Vet 2, 2430xp
Penetration: +25%
Reload time: -25%

Vet 3, 4050xp
Unlocks '(Passive) First Strike Bonus'

Vet 4, 5670xp
Max speed: +15%

Vet 5, 7290xp
Reload time: -10%

Abilities
(Toggle) Camouflage | Vet 1
Raketenwerfer can camouflage themselves from enemies.
Camouflage enabled

(Passive) First Strike Bonus | 5s | Vet 3
Guaranteed penetration
Damage: +25%
Vehicles
Kübelwagen
Effective reconnaissance vehicle against infantry and sniper teams. Can capture territory.
Population: 3
Cost: 210 manpower
Build time: 25 seconds

Hit points: 240
Armor: 3.5
Rear armor: 2
Received accuracy: 12

Sight range: 50
Capture rate: 1.15
De-capture rate: 1.15

Vet 1, 300xp
Unlocks 'Detection'

Vet 2, 675xp
Ac/Deceleration: +25%
Max speed: +20%
Rotation speed: +20%

Vet 3, 1125xp
Unlocks '(Passive) Crew Repair'

Vet 4, 1575xp
Accuracy: +30%
Burst duration: +20%

Vet 5, 2025xp
Received accuracy: -29%
Weapon suppression: +0.00007

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

Emergency Repairs | 35 munitions | 22s
Vehicle crews gain the ability to repair critical damage on their vehicles.

(Toggle) Detection | Vet 1
Enemy units, even while camouflaged, are visible on the mini-map.
Camouflage detection radius: +5
Max speed: -50%

Upgrades
MG34 Light Machine Gun | 30 munitions
Adds +5 weapon range, firing cone from 60 to 90 degrees and -12,5% rate of fire

Panzer VI Ausf. B 'Königstiger'
Effective against all targets. Heavily armored. - Disables access to the Tiger I!
Population: 23
Cost: 720 manpower and 270 fuel
Build time: 80 seconds

Hit points: 1280
Armor: 375
Rear armor: 150
Received accuracy: 26

Main gun,
Damage: 240
Penetration (near/mid/far): 240/220/200
Range: 45
Reload time: 6.0 seconds

Sight range: 35

Vet 1, 3640xp
Unlocks 'Smoke Screen'
Unlocks 'Spearhead'

Vet 2, 8190xp
Accuracy: +20%
Horizontal speed weapon: +40%
Weapon scatter: -20%

Vet 3, 13650xp
Reload time: -20%

Vet 4, 19110xp
Ac/Deceleration: +30%

Vet 5, 24570xp
Unlocks 'Combat Blitz'

Abilities
Coordinated Barrage | 80 munitions
The Tank Commander can call in an artillery barrage from a nearby support gun that can scatter enemy forces.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

High Explosive Anti-Tank (HEAT) Shells | 45 munitions | 20s
Tanks are now issued HEAT ammunition for increased penetration and damage.
Damage: +40
Penetration: +30%

(Toggle) Spearhead | Vet 1
Focusing on a frontal assault, the King Tiger has faster turret rotation and a longer sight range, but the turret is locked to 90°.
Rotation speed: -25%
Sight range: +10
Weapon suppression: +0.02

Smoke Screen | 30 munitions | 25s | Vet 1
Use equipped smoke dischargers to block the enemy's line of sight.

Combat Blitz | 30 munitions | 10s | Vet 5
Tanks employ well-practiced Blitzkrieg tactics, moving at maximum speed to avoid some enemy fire.
Acceleration: +30%
Accuracy: +20%
Max speed: +20%
Received accuracy: -25%
Reload time: -25%

Upgrades
Panzer Commander | 60 munitions
Unlocks 'Coordinated Barrage'
Accuracy: +10%
Sight range: +10

Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Defensive Package | 100 munitions | Vet 1
Received damage: -10%
T1 - Battlegroup Headquarters
Abilities
(Toggle) Establish Retreat Point
The Battle Group Headquarters acts as a retreat point, allowing soldiers to retreat to its position.
Production speed: -50%

Become Mobile | Free | 8s
Once the process is done, the Truck will have become a vehicle instead of a structure, and can move freely as any other vehicle.

Upgrades
Specialized Support | 160 manpower and 20 fuel
A number of specialized vehicles were developed to provide a reasonable amount of mobility to the non-tank units of panzer divisions.
Unlocks light support and the forward retreat point.

Field Medics | 100 manpower and 10 fuel
Allows forward reinforcement, and Medics are dispatched to treat nearby injured infantry.
Improves unit preservation.

Thorough Salvage | 100 manpower
Salvaging will now yield munitions resources.
Use on wrecked vehicles / team weapons for 5 Fuel and 15 Munitions, abandoned vehicles for 12 Fuel and 36 Munitions.
Infantry
Sturm Offizier
Equipped with Kar98k rifles and a pistol, effective against infantry at medium range. Can be upgraded with MP40 SMGs.
Squadsize: 4 and Population: 8
Cost: 280 manpower
Reinforce Cost: 35 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 620xp
Unlocks 'Valiant Assault'
'Force Retreat' munitions cost: -10
'Model 24 Smoke Grenade' munitions cost: -5
'Target Them!' munitions cost: -10

Vet 2, 1395xp
'Force Retreat' cast range: +10
'Model 24 Smoke Grenade' cast range: +5
'Target Them!' cast range: +10
Squad size: +1

Vet 3, 2325xp
Accuracy: +20%

Vet 4, 3255xp
Received accuracy: -20%

Vet 5, 4185xp
The Officer is equipped with a StG44 Assault Rifle
Cooldown: -25%

Abilities
Force Retreat | 60 munitions
A combination of fear and fire forces an enemy unit to fall back. The officer will be easier to hit due to his actions for a short period of time.
Aura, Enemy units within 10 radius
Accuracy: +25%

Model 24 Smoke Grenade | 15 munitions
Squad will throw a Stielhandgranate with a smoke charge to mask the target area.

Target Them! | 40 munitions | 20s
Units will focus their fire on the specified target, shooting to kill. Enemy units affected by this ability are easier to hit.
Received accuracy: +30%

Valiant Assault | 70 munitions | 45s | Vet 1
Inspire mobile infantry troops, improving their combat capabilities and allowing to sprint when out of combat.
Target own infantry:
Accuracy: +15%
Received accuracy: -10%
Max speed +50%

Upgrades
MP40 Submachine Guns | 40 munitions
Improves effectiveness at close range at the cost of long range power.

Nachtjäger
Equipped with a Zielgerät ZG 1229 Vampir, effective against infantry and support weapons. Weak to light vehicles.
Squadsize: 1 and Population: 9
Cost: 340 manpower
Build time: 36 seconds

Hit points: 82
Armor: 1
Received accuracy: 1.15

Sight range: 40
Capture rate: 1
De-capture rate: 1

Vet 1, 720xp
Unlocks 'Rapid Fire'

Vet 2, 1620xp
Cooldown: -20%
Reload time: -20%
Sight range: +10

Vet 3, 2700xp
Cooldown: -30%
Reload time: -30%

Vet 4, 3780xp
Unlocks '(Passive) Field Medkit'

Vet 5, 4860xp
Received accuracy: -29%

Abilities
(Passive) Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover.

(Toggle) Sniper Prone
Using a prone position, the squad is able to crawl while being camouflaged while not in cover.
Camouflage enabled
Max speed -50%

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Rapid Fire | 40 munitions | 30s | Vet 1
The Nachtjäger will fire rapidly with less accuracy at the enemy infantry.
Cooldown: -99%

Panzerjäger
Equipped with Kar98k rifles and two Panzerbüchse Anti-Tank rifles, effective against vehicles. Can be upgraded with unique anti-tank packages.
Squadsize: 5 and Population: 7
Cost: 290 manpower
Reinforce Cost: 29 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 580xp
Reload time: -20%

Vet 2, 1305xp
Accuracy: +25%
Penetration: +20%

Vet 3, 2175xp
Cooldown: -20%
Received accuracy: -23%

Vet 4, 3045xp
Sight range: +7

Vet 5, 3915xp
Weapon range: +2.5

Abilities
Fire Up! | 10 munitions | 8s
Squad will move at maximum speed for a period of time, but will suffer from an exhaustion phase for a few seconds.
Max speed +50%

Salvage Operations | Free | 11s
Use on wrecked vehicles / team weapons for 5 Fuel, abandoned vehicles for 12 Fuel.

Target Tread | 40 munitions | 10s
Fires at the target's treads or wheels to temporarily slow the target.
Damage: 40
Penetration (near/mid/far): 1000/1000/1000
Trigger mobility damaged critical

Vehicle Detection | 15 munitions | 30s
The Panzerjägers are able to detect enemy vehicles through recognition of their specific noise signatures.

Upgrades
Anti-Tank / Awareness Package | 70 munitions
Unlocks 'Vehicle Detection'

Anti-Tank / Assault Package | 70 munitions
Unlocks 'Fire Up!'

Anti-Tank / Defensive Package | 70 munitions
Armor: +0.25

Defenses
Teller Mines, Reinforced Steel Barricade, Road Blocks

7.5cm le.IG 18 Infantry Support Gun
Effective against static infantry, light targets and structures.
Squadsize: 4 and Population: 7
Cost: 270 manpower
Reinforce Cost: 24 manpower
Build time: 42 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 80
Reload time: 8.7 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 560xp
Unlocks '7.5cm Incendiary Barrage'
'7.5cm Smoke Barrage' cast range: +25%

Vet 2, 1260xp
'7.5cm Smoke Barrage' recharge time: -40%
Received accuracy: -23%

Vet 3, 2100xp
All abilities recharge time: -40%

Vet 4, 2940xp
Fires 1 additional shell during barrage

Vet 5, 3780xp
Damage: +15%
Penetration: +15%
Weapon scatter: -20%

Abilities
7.5cm HE Barrage | Free
The IG 18 crew will fire four 7.5cm rounds into the targeted area.

7.5cm Smoke Barrage | Free
The IG 18 crew will fire four 7.5cm smoke rounds at the target area.

7.5cm Incendiary Barrage | 30 munitions | Vet 1
The crew will fire a barrage of incendiary round rounds into the target area.

Jäger Light Infantry Recon Squad
Equipped with Kar98k rifles, effective against infantry at long range. The squad has a large sight range. Can camouflage in cover. Can be upgraded with a G43 sniper rifle.
Squadsize: 4 and Population: 8
Cost: 280 manpower
Reinforce Cost: 35 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.8

Sight range: 45
Capture rate: 1
De-capture rate: 1.33

Vet 1, 540xp
Unlocks 'Field First Aid'
Sight range: +5

Vet 2, 1215xp
Received accuracy: -20%

Vet 3, 2025xp
Accuracy: +40%

Vet 4, 2835xp
Weapon range: +2.5

Vet 5, 3645xp
Cooldown: -20%

Abilities
(Passive) Ambush Camouflage
Squad in cover will camouflage themselves from their enemies. Camouflage stays when moving in cover.

(Passive) First Strike Bonus | 5s
Accuracy: +50%

Booby Trap Point | 40 munitions | 16s
Booby Trap an owned (and in supply) Capture Point with explosives that trigger when enemies try to recapture.

Infiltration Grenade Assault | 30 munitions
The Model 24 "Potato Masher" grenade is the standard German anti-infantry grenade. Every member of the squad will throw grenades.
AOE radius: 4m
Damage: 40
Penetration: 25

Salvage Operations | Free | 11s
Use on wrecked vehicles / team weapons for 5 Fuel, abandoned vehicles for 12 Fuel.

Setup Warning Flares | Free | 4s
Rig an owned (and in supply) Capture Point with warning flares that triggers when enemies attempt to recapture.

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Field First Aid | 10 munitions | 20s | Vet 1
The squad has emergency medical supplies that allow the treatment of other injured soldiers.

Upgrades
G43 Sniper Rifle | 60 munitions
Effective against infantry at long range. Accurate vs. units in cover.
Vehicles
SdKfz 251/20 Half-track w/ Infrared Searchlight
Scans for targets in the Fog of War, use in conjunction with artillery or tanks.
Population: 3
Cost: 200 manpower and 10 fuel
Build time: 30 seconds

Hit points: 320
Armor: 10
Rear armor: 5
Received accuracy: 20

Sight range: 35

Abilities
(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

(Toggle) Disable searchlight
Disables the searchlight to regain vision around the half-track and increase movement speed.
Max speed: +20%

Detection Mode | 15 munitions | 30s
Enemy units, even while camouflaged, are visible on the mini-map.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Stuka Reconnaissance Pass | 50 munitions | 15s
Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces.

SdKfz 251/17 Flak Half-track
Effective against infantry and aircraft. Cannot fire while moving.
Population: 6
Cost: 240 manpower and 45 fuel
Build time: 40 seconds

Hit points: 320
Armor: 12
Rear armor: 6
Received accuracy: 20

Sight range: 35

Vet 1, 880xp
Unlocks 'Concealing Smoke'

Vet 2, 1980xp
Damage: +25%
Horizontal speed weapon: +25%
Rate of fire: +33.3%
Weapon scatter: -50%

Vet 3, 3300xp
Ac/Deceleration: +30%
Max speed: +15%
Rotation speed: +15%

Vet 4, 4620xp
Accuracy: +30%
Cooldown: -25%

Vet 5, 5940xp
Penetration: +15%
Weapon range: +5

Abilities
Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Concealing Smoke | 15 munitions | Vet 1
Use equipped smoke dischargers to block the enemy's line of sight.

Opel Blitz Munitions Truck
Carries troops and can reinforce troops when not moving and in owned territory that's in supply. Can be upgraded to plant mines.
Population: 3
Cost: 200 manpower and 10 fuel
Build time: 30 seconds

Hit points: 240
Armor: 7
Rear armor: 5.5
Received accuracy: 20

Sight range: 35

Aura, Own infantry within 20 radius
Reload time: -35%
All grenades recharge time: -75%

Abilities
(Toggle) Distribute Supplies
The Opel Blitz unloads additional munitions and supplies to nearby team weapons to improve their reload times. The Opel Blitz can't be moved while the ability is active.
Aura, Own team weapons within 20 radius
Reload time: -12%

Deploy Goliath | 100 munitions | 10s
Deploy a Goliath at the target location.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Plant Riegel 43 Anti-Tank Mines | 50 munitions | 7s
Plant a small series of Riegel-43 heavy Anti-Tank Mines at the target location.

Plant Schu-Mine 42 | 30 munitions | 9s
Plant a small series of Schu Mines at the target location.

Upgrades
Bomb Workshop | 50 manpower and 5 fuel
Unlocks 'Deploy Goliath'
Unlocks 'Plant Riegel 43 Anti-Tank Mines'
Unlocks 'Plant Schu-Mine 42'

Goliath
Effective against buildings, emplacements, and stationary units. Weak against all incoming fire.
Population: 0
Cost: 100 munitions
Build time: 20 seconds

Hit points: 120
Armor: 0
Rear armor: 0
Received accuracy: 3

Sight range: 35

Abilities
Camouflage | Free
The Goliath will Camouflage when in heavy or light cover.
Camouflage enabled

Detonate | Free | 30s
Destroys the unit and anything around it in a massive explosion.
AOE radius: 8m
Damage: 200
Penetration: 1000
Trigger crew shock critical
T2 - Mechanized Regiment Headquarters
Abilities
Become Mobile | Free | 8s
Once the process is done, the Truck will have become a vehicle instead of a structure, and can move freely as any other vehicle.

Upgrades
Panzer Manufacturing | 100 manpower and 30 fuel
The early tanks were inferior in terms of armor and firepower. Eventually additional plates and spaced armor was introduced to protect against High-Explosive shells.
Allows deployment of light vehicles and medium armor.

Repair Pioneers | 100 manpower and 10 fuel
Repair Pioneers are dispatched to repair any nearby damage vehicle.
Improves unit preservation.

Hull Down | 80 manpower and 10 fuel
Volksgrenadiers and Vehicle Crew are able to set German armor in an immobile Hull Down position, increasing defenses and damage.
Unlock Hull Down.
Infantry
Urban Assault Pioneers
Equipped with MP40 SMGs and a Flamethrower, effective against structures and infantry at close range. Can be upgraded with an additional Flamethrower.
Squadsize: 5 and Population: 7
Cost: 260 manpower
Reinforce Cost: 26 manpower
Build time: 25 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 480xp
Received accuracy: -10%

Vet 2, 1080xp
Repair speed: +0.5
Accuracy: +40%
Construction rate: +11.8%

Vet 3, 1800xp
Cooldown: -30%
Received accuracy: -15%

Vet 4, 2520xp
Construction rate: +11.8%
Received accuracy: -10%

Vet 5, 3240xp
No received accuracy debuff when repairing

Abilities
Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Destroy Cover | Free
The Pioneers plant a small timed demo charge at the target location, which can destroy cover, fences and other weak objects.

Model 24 Smoke Grenade | 15 munitions
Model 24 Smoke Grenade discharges a thick gray smoke cloud, which obscures line of sight.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Upgrades
Flammenwerfer 35 Flamethrower | 60 munitions
Improves anti-infantry capability with area-effect weapon.

Defenses
Schu-Mine 42, Teller Mines, S-Mine Field

Panzerfüsilier
Equipped with Kar98k rifles, effective against infantry at long range. Can be upgraded with Panzerschrecks or G43 scoped rifles.
Squadsize: 5 and Population: 7
Cost: 270 manpower
Reinforce Cost: 27 manpower
Build time: 27 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 580xp
Unlocks 'Flare'

Vet 2, 1305xp
'Flare' cast range: +25%
'Throw Model 24 Grenade' cast range: +25%
Accuracy: +30%

Vet 3, 2175xp
All abilities recharge time: -25%
Cooldown: -20%
Received accuracy: -29%

Vet 4, 3045xp
Capture rate: +15%
De-capture rate: +15%

Vet 5, 3915xp
Unlocks 'Sprint'

Abilities
Anti-tank Rifle Grenade | 25 munitions
Fire a short-range GGP/40 anti-tank rifle grenade at the targeted enemy vehicle.
Damage: 100
Penetration: 100
Trigger engine damage critical

Setup Warning Flares | Free | 4s
Rig an owned (and in supply) Capture Point with warning flares that triggers when enemies attempt to recapture.

Throw Model 24 Grenade | 30 munitions
Throw a Model 24 Stick Grenade at the target area. Deals damage to infantry units.
AOE radius: 3m
Damage: 80
Penetration: 25

Flare | 35 munitions | Vet 1
A slow-falling parachute flare reveals the target area.

Sprint | 10 munitions | 5s | Vet 5
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Upgrades
2x RPzB 54 "Panzerschreck" | 120 munitions
Improves anti-vehicle capability. Equips squad with 2 Panzerschrecks.

G43 Scoped Rifles | 45 munitions
Increases performance at medium range and has increased accuracy on the move.

Attach Scout | 40 manpower
Sight range: +7
Squad size: +1
Vehicles
SdKfz 221 Scout Car
Effective reconnaissance vehicle against infantry, sniper teams and infantry support weapons. Can be upgraded with the FuG 12 Radio Set.
Population: 4
Cost: 200 manpower and 15 fuel
Build time: 30 seconds

Hit points: 240
Armor: 8
Rear armor: 4
Received accuracy: 18

Sight range: 50

Vet 1, 540xp
Unlocks 'Defensive Smoke'
Received damage: -30% while Divert Supplies (Enemy territory) is active

Vet 2, 1215xp
Accuracy: +30%
Sight range: +10

Vet 3, 2025xp
Ac/Deceleration: +20%
Health: +20
Max speed: +20%
Rotation speed: +20%

Vet 4, 2835xp
Received damage: -30% while Lockdown (Friendly territory) is active

Vet 5, 3645xp
Accuracy: +10%
Received accuracy: -11.1%

Abilities
(Passive) Signal Relay
Detects enemy vehicles on the minimap that are near the 223.

(Passive) Stealth Detection
Special training allows this unit to detect hidden enemies at greater distance than usual.
Camouflage detection radius: +15

(Toggle) Divert Supplies (Enemy territory)
When this ability is activated, the Radio Car will immediately entrench itself and will direct the flow of the target resource sector to our forces.
Camouflage enabled

(Toggle) Lockdown (Friendly territory)
The 223 set-up in a friendly sector, immobilizing itself in exchange for double resource production.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Defensive Smoke | 30 munitions | 8s | Vet 1
Use equipped smoke dischargers to block the enemy's line of sight.

Upgrades
FuG 12 Radio Set | 60 manpower and 5 fuel
Unlocks '(Passive) Signal Relay'
Unlocks 'Divert Supplies (Enemy territory)'
Unlocks 'Lockdown (Friendly territory)'

Reinforced Armor | 45 munitions
Armor: +4
Health: +80

SdKfz 251/1 Ausf. D Half-track
Can transport and reinforce infantry. Troops can heal inside. Can be upgraded with Flamethrowers or used as an Armored Ambulance.
Population: 5
Cost: 200 manpower and 30 fuel
Build time: 30 seconds

Hit points: 320
Armor: 12
Rear armor: 5
Received accuracy: 20

Sight range: 35

Vet 1, 540xp
Unlocks 'Concealing Smoke'

Vet 2, 1215xp
Ac/Deceleration: +20%
Max speed: +20%
Reinforce radius: +20%
Rotation speed: +20%

Vet 3, 2025xp
Cooldown: -20%
Reinforce radius: +20%
Sight range: +10

Vet 4, 2835xp
Ac/Deceleration: +20%
Max speed: +20%
Rotation speed: +20%

Vet 5, 3645xp
Cooldown: -20%
Reinforce radius: +20%
Sight range: +5

Abilities
(Passive) Onboard Medical Supplies
Units garrisoned in the 251 will be healed when the half-track is out of combat.

(Toggle) Distribute Medical Aid
Crew distributes medical supplies to nearby squads, allowing them to heal themselves.
Ac/Deceleration: -50%
Max speed: -50%

Emergency Repairs | 35 munitions | 22s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Concealing Smoke | 15 munitions | Vet 1
Use equipped smoke dischargers to block the enemy's line of sight.

Upgrades
Flame Projectors | 90 munitions
Can no longer transport soldiers

Armored Ambulance | 45 munitions
Unlocks 'Distribute Medical Aid'
Armor: +5

Panzer II Ausf. L 'Luchs' Light Tank
Effective against infantry and light vehicles.
Population: 6
Cost: 265 manpower and 60 fuel
Build time: 50 seconds

Hit points: 400
Armor: 55
Rear armor: 35
Received accuracy: 18

Sight range: 35

Vet 1, 860xp
Unlocks 'Cautious Movement'

Vet 2, 1935xp
Accuracy: +20%
Rate of fire: +25%

Vet 3, 3225xp
Ac/Deceleration: +20%
Max speed: +20%
Rotation speed: +20%
Sight range: +10

Vet 4, 4515xp
Damage: +25%
Weapon range: +5

Vet 5, 5805xp
Unlocks 'Suppressing Fire'

Abilities
Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

(Toggle) Cautious Movement | Vet 1
The 'Luchs' is more cautious when moving, allowing it to maneuver without being detected at medium distances.
Camouflage enabled
Max speed: -50%

Suppressing Fire | 10 munitions | 20s | Vet 5
The Luchs' gunner will fire all weapons at their maximum rate, suppressing infantry in the area.
Damage: -50%
Weapon suppression: +0.00100

SdKfz 234 'Puma' Heavy Armored Car
Effective against light tanks from a medium-long range.
Population: 7
Cost: 320 manpower and 70 fuel
Build time: 40 seconds

Hit points: 400
Armor: 25
Rear armor: 12.5
Received accuracy: 18

Main gun,
Damage: 120
Penetration (near/mid/far): 140/120/100
Range: 50
Reload time: 3.8 seconds

Sight range: 40

Vet 1, 1340xp
Unlocks 'Aimed Shot'

Vet 2, 3015xp
Accuracy: +20%
Reload time: -20%
Sight range: +5

Vet 3, 5025xp
Ac/Deceleration: +20%
Damage: +20
Max speed: +20%
Rotation speed: +20%

Vet 4, 7035xp
'Aimed Shot' cast range: +5
Weapon range: +5

Vet 5, 9045xp
Unlocks '(Passive) Tracking Vision'

Abilities
Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

High Explosive Anti-Tank (HEAT) Shells | 45 munitions | 20s
Tanks are now issued HEAT ammunition for increased penetration and damage.
Damage: +40
Penetration: +30%

Smoke Screen | 30 munitions | 10s
Launches a smoke screen in front of itself, blocking all line of sight in the area.

Aimed Shot | 45 munitions | Vet 1
After aiming, the gunner makes an accurate shot with the 5cm KwK 39 main gun in an effort to disable the target.
Damage: 80
Penetration (near/mid/far): 200/160/120
Trigger crew stunned, engine damage or turret traversal jammed critical

Upgrades
Spotter | 40 munitions
Accuracy: +10%
Sight range: +5

Jagdpanzer 38 'Hetzer'
Effective against all but the heaviest tanks from a medium-long range.
Population: 12
Cost: 320 manpower and 100 fuel
Build time: 45 seconds

Hit points: 560
Armor: 180
Rear armor: 80
Received accuracy: 15

Main gun,
Damage: 140
Penetration (near/mid/far): 180/165/150
Range: 50
Reload time: 4.8 seconds

Sight range: 35

Vet 1, 1440xp
Unlocks 'Cautious Movement'
Max speed: +30%
Rotation speed: +20%

Vet 2, 3240xp
Damage: +20%
Sight range: +5

Vet 3, 5400xp
Unlocks '(Passive) First Strike Bonus'
Accuracy: +15%
Reload time: -15%

Vet 4, 7560xp
Weapon range: +5

Vet 5, 9720xp
Rotation speed: +20%
Weapon scatter: -25%

Abilities
Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

(Toggle) Cautious Movement | Vet 1
The Jagdpanzer is more cautious when moving, allowing it to maneuver without being detected at medium distances.
Camouflage enabled
Max speed: -50%

(Passive) First Strike Bonus | 5s | Vet 3
Damage: +25%
Accuracy: +25%
Penetration: +25%

Upgrades
Pintle-mounted MG34 machine gun | 30 munitions
Pintle machine gun offers some 900 rounds per minute of extra protection.

SdKfz 251 "Stuka zu Fuß" Half-track
Barrage weapon. Effective against infantry, light targets and structures.
Population: 12
Cost: 390 manpower and 100 fuel
Build time: 50 seconds

Hit points: 160
Armor: 10
Rear armor: 5
Received accuracy: 20

Sight range: 35

Vet 1, 1424xp
Unlocks 'Incendiary Rockets'

Vet 2, 3204xp
'28cm Creeping Rocket Barrage' recharge time: -20%
'Incendiary Rockets' recharge time: -20%

Vet 3, 5340xp
'28cm Creeping Rocket Barrage' cast range: +33%
'Incendiary Rockets' cast range: +33%

Vet 4, 7476xp
'28cm Creeping Rocket Barrage' recharge time: -10%
'Incendiary Rockets' recharge time: -10%

Vet 5, 9612xp
Ac/Deceleration: +30%
Max speed: +30%
Rotation speed: +30%

Abilities
28cm Creeping Rocket Barrage | Free
The 'Walking Stuka' fires all six of its powerful 28cm rockets along the targeted path.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Incendiary Rockets | 40 munitions | Vet 1
32cm incendiary rockets can suppress and incinerate infantry in the targeted area.
T3 - Schwerer Panzer Headquarters
Abilities
Become Mobile | Free | 8s
Once the process is done, the Truck will have become a vehicle instead of a structure, and can move freely as any other vehicle.

Upgrades
Mechanical Beasts | 180 manpower and 60 fuel
German armored vehicle designs grew from "tiny five ton packages to one hundred-ton monsters".
Allows deployment of the Panther, Tiger, Elefant and other specialized armor. Improves the Flak cannon.

Panzer Manufacturing | 100 manpower and 30 fuel
The early tanks were inferior in terms of armor and firepower. Eventually additional plates and spaced armor was introduced to protect against High-Explosive shells.
Allows deployment of light vehicles and medium armor.
Infantry
Obersoldaten
Equipped with Kar98k rifles, effective against infantry at long range. Can fire LMG's on the move. Can be upgraded with infrared StG44 assault rifles or a MG34 LMG.
Squadsize: 4 and Population: 9
Cost: 340 manpower
Reinforce Cost: 34 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.7

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
Unlocks 'Blendkörper 2H Frangible Smoke Grenade'

Vet 2, 1530xp
Accuracy: +35%
Cooldown: -25%

Vet 3, 2550xp
Unlocks '(Passive) Field Medkit'
Received accuracy: -15%

Vet 4, 3570xp
Unlocks 'Suppressing Fire'

Vet 5, 4590xp
While out of combat the squad can move faster

Abilities
Booby Trap Point | 40 munitions | 16s
Booby Trap an owned (and in supply) Capture Point with explosives that trigger when enemies try to recapture.

Bundled Grenade | 35 munitions
Throws a baled load of seven Model 24 grenades at the target location.
AOE radius: 5m
Damage: 100
Penetration: 25

Infiltration Grenade Assault | 30 munitions
The Model 24 "Potato Masher" grenade is the standard German anti-infantry grenade. Every member of the squad will throw grenades.
AOE radius: 4m
Damage: 40
Penetration: 25

Setup Warning Flares | Free | 4s
Rig an owned (and in supply) Capture Point with warning flares that triggers when enemies attempt to recapture.

Blendkörper 2H Frangible Smoke Grenade | 30 munitions | Vet 1
The Blendkörper 2H Frangible Smoke Grenade uses caustic titanium tetrachloride to create a smoke screen and harm nearby infantry through acute exposure. Obscures line of sight and disables vehicle weapons if they stay within it.
AOE radius: 3m
Applies damage over time
Trigger blendkörper smoke critical

Suppressing Fire | Free | 12s | Vet 4
Accurate fire from the Obersoldaten squad will force hostile squads to ground.
Damage: -50%
Weapon suppression: +0.00750

Upgrades
Infrared StG44 Package | 60 munitions
Camouflage detection radius: +15

MG34 Light Machine Gun | 60 munitions
Improved anti-infantry capability. Fires on the move.
Tanks
Flammpanzer 38 'Hetzer'
Effective against infantry and buildings.
Population: 10
Cost: 300 manpower and 90 fuel
Build time: 50 seconds

Hit points: 560
Armor: 180
Rear armor: 80
Received accuracy: 15

Sight range: 35

Vet 1, 1240xp
Cooldown: -15%

Vet 2, 2790xp
Max speed: +30%
Rotation speed: +25%

Vet 3, 4650xp
Cooldown: -15%

Vet 4, 6510xp
Weapon range: +5

Vet 5, 8370xp
Damage: +20%
Sight range: +10

Abilities
Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Upgrades
Pintle-mounted MG34 machine gun | 30 munitions
Pintle machine gun offers some 900 rounds per minute of extra protection.

Flakpanzer IV 'Ostwind'
Effective against infantry and aircraft.
Population: 10
Cost: 300 manpower and 100 fuel
Build time: 50 seconds

Hit points: 640
Armor: 110
Rear armor: 55
Received accuracy: 22

Main gun,
Damage: 40
Penetration (near/mid/far): 55/40/35
Range: 40
Reload time: 5.0 seconds

Sight range: 35

Vet 1, 1560xp
Unlocks 'Combat Blitz'

Vet 2, 3510xp
Aircraft kill chance: +40%
Cooldown: -20%

Vet 3, 5850xp
Ac/Deceleration: +20%
Max speed: +20%
Reload time: -40%
Rotation speed: +20%

Vet 4, 8190xp
Damage: +15%

Vet 5, 10530xp
Weapon range: +15%

Abilities
Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Combat Blitz | 30 munitions | 10s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, moving at maximum speed to avoid some enemy fire.
Acceleration: +30%
Accuracy: +20%
Max speed: +40%
Received accuracy: -25%
Reload time: -25%

Jagdpanzer IV/70 (V)
Effective against all armored targets from a long range.
Population: 15
Cost: 400 manpower and 135 fuel
Build time: 55 seconds

Hit points: 640
Armor: 230
Rear armor: 80
Received accuracy: 17

Main gun,
Damage: 160
Penetration (near/mid/far): 200/185/170
Range: 60
Reload time: 4.8 seconds

Sight range: 45

Vet 1, 2140xp
Unlocks 'Cautious Movement'

Vet 2, 4815xp
Accuracy: +20%
Health: +160

Vet 3, 8025xp
Max speed: +20%
Reload time: -10%
Rotation speed: +20%

Vet 4, 11235xp
Accuracy: +15%
Reload time: -15%

Vet 5, 14445xp
Unlocks '(Passive) First Strike Bonus'

Abilities
Coordinated Barrage | 80 munitions
The Tank Commander can call in an artillery barrage from a nearby support gun that can scatter enemy forces.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

High Explosive Anti-Tank (HEAT) Shells | 45 munitions | 20s
Tanks are now issued HEAT ammunition for increased penetration and damage.
Damage: +40
Penetration: +30%

(Toggle) Cautious Movement | Vet 1
The Jagdpanzer is more cautious when moving, allowing it to maneuver without being detected at medium distances.
Camouflage enabled
Max speed: -50%

(Passive) First Strike Bonus | 5s | Vet 5
Damage: +25%
Accuracy: +25%
Penetration: +25%

Upgrades
Panzer Commander | 60 munitions
Enables 360 degree vision
Unlocks 'Coordinated Barrage'
Accuracy: +10%

Panzer IV Ausf. J
Effective against infantry and medium tanks.
Population: 14
Cost: 360 manpower and 135 fuel
Build time: 60 seconds

Hit points: 640
Armor: 180
Rear armor: 90
Received accuracy: 21

Main gun,
Damage: 160
Penetration (near/mid/far): 125/115/110
Range: 40
Reload time: 5.5 seconds

Sight range: 35

Vet 1, 1940xp
Unlocks 'Combat Blitz'

Vet 2, 4365xp
Horizontal speed weapon: +60%
Weapon scatter: -13.4%

Vet 3, 7275xp
Ac/Deceleration: +10%
Reload time: -20%
Rotation speed: +20%

Vet 4, 10185xp
Weapon scatter: -20%

Vet 5, 13095xp
Accuracy: +15%
Reload time: -10%

Abilities
Coordinated Barrage | 80 munitions
The Tank Commander can call in an artillery barrage from a nearby support gun that can scatter enemy forces.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

High Explosive Anti-Tank (HEAT) Shells | 45 munitions | 20s
Tanks are now issued HEAT ammunition for increased penetration and damage.
Damage: +40
Penetration: +30%

Combat Blitz | 30 munitions | 10s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, moving at maximum speed to avoid some enemy fire.
Acceleration: +30%
Accuracy: +20%
Max speed: +40%
Received accuracy: -25%
Reload time: -25%

Upgrades
Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Panzer Commander | 60 munitions
Unlocks 'Coordinated Barrage'
Accuracy: +10%
Sight range: +10

Armored Skirts | 60 munitions
Armor: +30%
Received accuracy: +4.8%

Panzer V Ausf. G 'Panther'
Effective against all armored targets from a medium-long range.
Population: 18
Cost: 490 manpower and 185 fuel
Build time: 65 seconds

Hit points: 960
Armor: 260
Rear armor: 90
Received accuracy: 24

Main gun,
Damage: 160
Penetration (near/mid/far): 260/240/220
Range: 50
Reload time: 6.4 seconds

Sight range: 35

Vet 1, 2520xp
Unlocks 'Combat Blitz'

Vet 2, 5670xp
Armor: +10%
Horizontal speed weapon: +40%

Vet 3, 9450xp
Ac/Deceleration: +10%
Reload time: -20%
Rotation speed: +20%

Vet 4, 13230xp
Weapon scatter: -25%

Vet 5, 17010xp
Accuracy: +15%
Reload time: -10%

Abilities
Coordinated Barrage | 80 munitions
The Tank Commander can call in an artillery barrage from a nearby support gun that can scatter enemy forces.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

High Explosive Anti-Tank (HEAT) Shells | 45 munitions | 20s
Tanks are now issued HEAT ammunition for increased penetration and damage.
Damage: +40
Penetration: +30%

Combat Blitz | 30 munitions | 10s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, moving at maximum speed to avoid some enemy fire.
Acceleration: +30%
Accuracy: +20%
Max speed: +40%
Received accuracy: -25%
Reload time: -25%

Upgrades
Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Panzer Commander | 60 munitions
Unlocks 'Coordinated Barrage'
Accuracy: +10%
Sight range: +10

Panzer V Command Tank
This elite panther leader improves the sight and movement of nearby vehicles. Effective against all armored targets from a medium-long range.
Population: 19
Cost: 520 manpower and 200 fuel
Build time: 65 seconds

Hit points: 960
Armor: 260
Rear armor: 90
Received accuracy: 24

Main gun,
Damage: 160
Penetration (near/mid/far): 260/240/220
Range: 50
Reload time: 6.4 seconds

Sight range: 45

Aura, Allied vehicles within 80 radius
Ac/Deceleration: +10%
Max speed: +10%
Sight range: +10

Vet 1, 3120xp
Unlocks 'Combat Blitz'

Vet 2, 7020xp
Improved aura, Accuracy: +20%
Armor: +10%
Horizontal speed weapon: +10%

Vet 3, 11700xp
Improved aura, Reload time: -20%
Ac/Deceleration: +10%
Reload time: -10%
Rotation speed: +10%

Vet 4, 16380xp
Improved aura, Weapon range: +5

Vet 5, 21060xp
Improved aura, Allied infantry: Accuracy: +20% and Reload time: -20%

Abilities
Artillery Flares | 60 munitions
Flares are fired at the target location, revealing the area.

Coordinated Fire | 35 munitions | 30s
The Panther PzKpfw V Command Tank coordinates with nearby units to improve accuracy and damage against a single target. A plane will also fly overhead to keep track of the vehicle.
Is visible in the FOW
Received accuracy: +15%
Received damage: +25%

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Combat Blitz | 30 munitions | 10s | Vet 1
Tanks employ well-practiced Blitzkrieg tactics, moving at maximum speed to avoid some enemy fire.
Acceleration: +30%
Accuracy: +20%
Max speed: +40%
Received accuracy: -25%
Reload time: -25%
Heavy Tanks
Panzerjäger Tiger Ausf. B 'Jagdtiger'
Effective against all armored targets from a very long range. Heavily armored.
Population: 22
Cost: 720 manpower and 245 fuel
Build time: 80 seconds

Hit points: 1120
Armor: 450
Rear armor: 110
Received accuracy: 26

Main gun,
Damage: 300
Penetration (near/mid/far): 550/525/500
Range: 70
Reload time: 8.6 seconds

Sight range: 35

Vet 1, 4040xp
Unlocks '12.8cm Supporting Fire'

Vet 2, 9090xp
Max speed: +20%
Reload time: -20%
Rotation speed: +20%

Vet 3, 15150xp
Accuracy: +30%
Reload time: -30%

Vet 4, 21210xp
Weapon scatter: -25%

Vet 5, 27270xp
Health: +160

Abilities
28.3 kg APCBC-HE Shells | 70 munitions | 34s
The crew increases the ammunition cartridge charge size and loads the 28.3 kg APCBC-HE shells into the main gun for the duration of the ability.
Change main gun,
Damage: 300
Penetration (near/mid/far): 550/525/500
Range: 70
Reload time: 8.6 seconds

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

12.8cm Supporting Fire | 40 munitions | Vet 1
The crew loads the 28.3 kg HE shells into the main gun for the duration of the ability.

Upgrades
Engine Improvements | 60 munitions
Ac/Deceleration: +50%
Max speed: +20%

Sturmpanzer VI 'Sturmtiger'
Effective against anything it hits. Heavily armored. Does not fire automatically.
Population: 18
Cost: 570 manpower and 185 fuel
Build time: 80 seconds

Hit points: 1280
Armor: 220
Rear armor: 110
Received accuracy: 24

Main gun,
Damage: 580
Penetration (near/mid/far): 1000/1000/1000
Range: 40
Reload time: 49.0 seconds
Trigger crew shock critical

Sight range: 35

Vet 1, 1400xp
Unlocks 'Long-range Rocket attack Raketen Sprenggranate 4581'
Unlocks 'NahVW Grenade Launcher'

Vet 2, 3150xp
Armor: +10%
Health: +160

Vet 3, 5250xp
'38cm Rocket Reload' duration time: -25%
Ac/Deceleration: +30%
Max speed: +20%
Rotation speed: +20%

Vet 4, 7350xp
'NahVW Grenade Launcher' cast range: +5
Weapon range: +5

Vet 5, 9450xp
The Sturmtiger can reload its main gun without speed reduction

Abilities
38cm Rocket Reload | Free | 40s
The Sturmtiger crew reloads its massive gun. The crew is very vulnerable during this reload procedure.
Max speed: -67%

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Rocket attack Raketen Hohllandunggranate 4592 | Free
The Sturmtiger fires a massive 380mm caliber rocket which contains a shaped charge warhead.

Long-range Rocket attack Raketen Sprenggranate 4581 | 45 munitions | Vet 1
The Sturmtiger fires a massive 380mm caliber rocket which contains a 125kg High-Explosive charge.

NahVW Grenade Launcher | 20 munitions | 30s | Vet 1
The Nahverteidigungswaffe is used to defend the tank with grenades.

Panzer VI Ausf. E 'Tiger'
Effective against all targets. Heavily armored. - Available until the Königstiger has entered the battlefield!
Population: 21
Cost: 640 manpower and 230 fuel
Build time: 80 seconds

Hit points: 1040
Armor: 300
Rear armor: 140
Received accuracy: 26

Main gun,
Damage: 160
Penetration (near/mid/far): 240/220/200
Range: 45
Reload time: 5.6 seconds

Sight range: 35

Vet 1, 3080xp
Unlocks 'Command Tiger'

Vet 2, 6930xp
Unlocks 'Improved Command Tiger'
Weapon range: +5
Weapon scatter: -20%

Vet 3, 11550xp
Accuracy: +20%
Reload time: -30%

Vet 4, 16170xp
Unlocks 'Combat Blitz'

Vet 5, 20790xp
Ac/Deceleration: +20%
Max speed: +20%
Rotation speed: +20%

Abilities
Coordinated Barrage | 80 munitions
The Tank Commander can call in an artillery barrage from a nearby support gun that can scatter enemy forces.

Emergency Repairs | 35 munitions | 15s
Vehicle crews gain the ability to repair critical damage on their vehicles.

Command Tiger | 35 munitions | 30s | Vet 1
The Tiger's tank commander coordinates with nearby vehicles, improving their effectiveness.
Aura, Allied vehicles within 35 radius
Received accuracy: -20%
Reload time: -20%

Improved Command Tiger | 35 munitions | 30s | Vet 2
The Tiger's tank commander coordinates with nearby vehicles, improving their effectiveness.
Aura, Allied vehicles within 40 radius
Accuracy: +20%
Received accuracy: -20%
Reload time: -20%

Combat Blitz | 30 munitions | 10s | Vet 4
Tanks employ well-practiced Blitzkrieg tactics, moving at maximum speed to avoid some enemy fire.
Acceleration: +30%
Accuracy: +20%
Max speed: +20%
Received accuracy: -25%
Reload time: -25%

Upgrades
Pintle-mounted MG42 machine gun | 50 munitions
Pintle machine gun offers some 1200 rounds per minute of extra protection.

Panzer Commander | 60 munitions
Unlocks 'Coordinated Barrage'
Accuracy: +10%
Sight range: +10
Fallschirmtruppe HQ
Abilities
Anti-Vehicle Butterfly Bombs | 90 munitions | 6s
The target area is scattered with SD-2 butterfly bombs. Each bomb is equipped with an anti-handling device, allowing the bomb to act like a mine.

For The Fatherland! | 50 munitions | 45s
Infantry in friendly territory will receive a defensive bonus for the duration of the ability.
Target own infantry:
Received accuracy: -25%

LMG Weapon crate | 185 munitions | 22s
This crate carries a limited number of 3 LMG's, the weapons will not cost any munitions but the squads get a random MG42 LMG or MG34 LMG.

SD-2 Butterfly Bombs | 90 munitions | 6s
The target area is scattered with SD-2 butterfly bombs. Each bomb is equipped with an anti-handling device, allowing the bomb to act like a mine.

Paradrop Granatwerfer 42 Mortar | 125 manpower and 35 munitions | 15s
GrW 42 8cm mortar teams provide effective indirect fire support on the battlefield. A lightened version of the standard GrW 34 medium mortar with a shorter barrel.

Paradrop Raketenwerfer 43 Anti-Tank Rocket Launcher | 125 manpower and 50 munitions | 15s
Paradrop in a Raketenwerfer 43 Anti-Tank Rocket Launcher to the battlefield that can be manned by allied infantry. This weapon is effective against armored vehicles.

Upgrades
Heavy Equipment Drops | 50 manpower and 10 fuel
The troops had to fight with what they could carry or what could be airdropped to them, each paratrooper jumped with a heavy load of equipment.
Unlocks Fallschirmjägers, Raketenwerfer Paradrop and the LMG Weapon crate.

Fortify Position | 50 manpower and 10 fuel
Fortify the watchtower to defend the surrounding area.
Increases durability and unlocks the 'For the Fatherland' and 'SD-2 Butterfly Bombs' abilities.

Anti-Vehicle Butterfly Bombs | 50 manpower and 5 fuel
Larger ordnance in the cluster bombs makes them more effective against vehicles.
Unlocks the 'Anti-Vehicle Butterfly Bombs' ability.

GrW 42 Mortar Team
Effective against static infantry and structures.
Squadsize: 4 and Population: 6
Cost: 240 manpower
Reinforce Cost: 20 manpower
Build time: 27 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1.25

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 70
Reload time: 10.0 seconds

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 480xp
Unlocks 'Flare'

Vet 2, 1080xp
All barrages recharge time: -40%
Weapon scatter: -20%

Vet 3, 1800xp
All barrages cast range: +33%
Weapon range: +33%

Vet 4, 2520xp
Received accuracy: -23%

Vet 5, 3240xp
Damage: +20%

Abilities
Mortar Barrage | Free
The GrW 42 Mortar Squad will fire four 8cm mortar rounds into the targeted area.

Smoke Barrage | Free
Fires three 8cm smoke mortar bombs into the target area.

Flare | 30 munitions | Vet 1
A slow-falling parachute flare reveals the target area.

Luftwaffe Ground Squad
Equipped with Kar98k rifles, effective against infantry at long range. Can be upgraded with FG42 Automatic Rifles.
Squadsize: 4 and Population: 7
Cost: 250 manpower
Reinforce Cost: 30 manpower
Build time: 26 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.87

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.6

Vet 1, 540xp
Unlocks 'Air-Dropped Medical Supplies'

Vet 2, 1215xp
Accuracy: +14%
Cooldown: -20%

Vet 3, 2025xp
Received accuracy: -15%

Vet 4, 2835xp
Accuracy: +14%
Sight range: +7

Vet 5, 3645xp
Received accuracy: -10%

Abilities
Bundled Model 24 Grenades Assault | 60 munitions
A baled load of seven Model 24 grenades, used to clear enemies out of entrenched positions. Every member of the squad will throw grenades.
AOE radius: 5m
Damage: 80
Penetration: 25

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Setup Warning Flares | Free | 4s
Rig an owned (and in supply) Capture Point with warning flares that triggers when enemies attempt to recapture.

Sprint | 10 munitions | 5s
The unit will move very quickly for a short period of time. Weapons cannot be fired while moving.
Max speed +50%

Air-Dropped Medical Supplies | 50 munitions | 22s | Vet 1
Paradrop three medical crates to target area. Heals and inspires nearby infantry and weapon team units when picked up.

Upgrades
Support Package | 30 munitions
Unlocks 'Bundled Model 24 Grenades Assault'
Repair speed: +0.5

FG42 Automatic Rifles | 70 munitions
The Fallschirmjägergewehr 42 is effective against infantry at all ranges.

Defenses
Fallschirmtruppe HQ, Sandbags, Razor Wire, 2cm Flak 38 Emplacement, Concrete Bunker, Pak 43 88mm Anti-Tank Gun
Fallschirmjägers
Maintenance Team
Weak support infantry who can merge with other squads. Good for crewing team weapons and vehicles.
Squadsize: 5 and Population: 6
Cost: 160 manpower
Reinforce Cost: 24 manpower
Build time: 25 seconds

Hit points: 80
Armor: 1
Received accuracy: 1.087

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 1.3

Vet 1, 340xp
Unlocks 'Medical Supplies'

Vet 2, 765xp
Repair speed: +0.5

Vet 3, 1275xp
Received accuracy: -20%

Vet 4, 1785xp
Accuracy: +15%
Received accuracy: -10%

Vet 5, 2295xp
No received accuracy debuff when repairing

Abilities
Merge | Free
Bring a squad up to full strength. Cannot merge with Snipers, Officers and Medics.

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Medical Supplies | 15 munitions | 3s | Vet 1
One box of Medical Supplies is dropped for infantry to pick up.

Fallschirm-Pioniere
Equipped with Kar98k rifles, effective against infantry at long range. Can be upgraded with a Rifle Grenade Package and a Minesweeper.
Squadsize: 4 and Population: 6
Cost: 240 manpower
Reinforce Cost: 30 manpower
Build time: 26 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.9

Sight range: 35
Capture rate: 1
De-capture rate: 1
Repair speed: 2

Vet 1, 480xp
Received accuracy: -15%

Vet 2, 1080xp
Accuracy: +25%
Penetration: +20%

Vet 3, 1800xp
Repair speed: +0.75
Construction rate: +30%

Vet 4, 2520xp
Accuracy: +15%
Received accuracy: -10%

Vet 5, 3240xp
No received accuracy debuff when repairing

Abilities
Demolition Charge | 90 munitions | 10s
Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice.

Gewehr-Sprenggranate HE Rifle Grenade | 30 munitions
Fire a 30mm high-explosive Gewehrsprenggranate rifle grenade.
AOE radius: 3m
Damage: 80
Penetration: 25

Repair | Free
Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge.

Salvage Operations | Free | 11s
Use on wrecked vehicles / team weapons for 5 Fuel, abandoned vehicles for 12 Fuel.

Wire Cutters | Free | 5s
Wire Cutters are used to cut through barbed wire fences or barbed wire fields.

Upgrades
Hazard Removal Package | 30 munitions
Unlocks 'Wire Cutters'
Mine detection radius: +25

Kar 98k Rifle Grenade Package | 40 munitions
Unlocks 'Gewehr-Sprenggranate HE Rifle Grenade'

Defenses
Fallschirmtruppe HQ | 180 manpower
Bunker | 150 manpower
Wooden Bunker | 70 manpower
Trench | Free
Other: Sandbags, Razor Wire, Tank Trap, Schu-Mine 42

Fallschirmjäger
Equipped with MP40 SMGs and FG42 Automatic Rifles, effective against infantry at all ranges. Can camouflage in cover. Can fire LMG's on the move. Can be upgraded with additional FG42 Automatic Rifles or a Panzerschreck.
Squadsize: 4 and Population: 8
Cost: 340 manpower
Reinforce Cost: 34 manpower
Build time: 30 seconds

Hit points: 80
Armor: 1
Received accuracy: 0.75

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 680xp
Unlocks 'Blendkörper 2H Frangible Smoke Grenade'

Vet 2, 1530xp
Camouflage stays shortly after leaving cover
Received accuracy: -23%

Vet 3, 2550xp
Accuracy: +30%
Cooldown: -20%

Vet 4, 3570xp
Unlocks '(Passive) Field Medkit'

Vet 5, 4590xp
First Strike Accuracy: +20%

Abilities
(Passive) Ambush Camouflage
Squad in cover will camouflage themselves from their enemies while standing still.

(Passive) First Strike Bonus | 5s
Accuracy: +25%

Bundled Model 24 Grenades | 35 munitions
Throws a baled load of seven Model 24 grenades at the target location.
AOE radius: 5m
Damage: 100
Penetration: 25

Blendkörper 2H Frangible Smoke Grenade | 30 munitions | Vet 1
The Blendkörper 2H Frangible Smoke Grenade uses caustic titanium tetrachloride to create a smoke screen and harm nearby infantry through acute exposure. Obscures line of sight and disables vehicle weapons if they stay within it.
AOE radius: 3m
Applies damage over time
Trigger blendkörper smoke critical

Upgrades
RPzB 54 "Panzerschreck" | 60 munitions
Improves anti-vehicle capability. Equip Squad with 1 Panzerschreck.

Additional FG42 Automatic Rifles | 70 munitions
The Fallschirmjägergewehr 42 is effective against infantry at all ranges.

Defenses
Fallschirmtruppe HQ
Radar
Heavy Assault General
Gains veterancy by using artillery strikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
Unlocks 'Assault Artillery'
Unlocks 'Zeroing Artillery'

Vet 2, 720xp
All abilities cast range: +20%

Vet 3, 1200xp
All abilities cost: -10%

Vet 4, 1680xp
Received accuracy: -23%

Vet 5, 2160xp
Sight range: +7

Abilities
105mm Howitzer Barrage | 180 munitions | 60s
A barrage of 105mm artillery shells will be fired at the target location. The number of shells fired depends on your current stored munitions.

Coordinated Barrage | 80 munitions
Call-in an artillery barrage that can scatter enemy forces.

Railway Artillery Strike | 200 munitions | 45s
Flares are fired at the target location, revealing the area. A railway artillery gun will fire one large-caliber shell afterwards.

Rocket Barrage | 200 munitions | 22s
Call in an Off-map Barrage of devastating 280mm Rockets to target area.

Assault Artillery | 225 munitions | 45s | Vet 1
Barrages the target zone with high explosive shells followed by a smokescreen to cover the advance.

Zeroing Artillery | 250 munitions | 45s | Vet 1
Automatically attacks visible enemy units in the target area. Artillery rate of fire ramps up the longer the target is visible.

Luftwaffe Support Offizier
Gains veterancy by using airstrikes. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
All abilities cast range: +20%

Vet 2, 720xp
All abilities recharge time: -10%

Vet 3, 1200xp
All abilities cost: -10%

Vet 4, 1680xp
Received accuracy: -23%

Vet 5, 2160xp
Sight range: +7

Abilities
Artillery Flares | 60 munitions | 20s
Flares are fired at the target location, revealing the area.

Incendiary Bombing Run | 120 munitions
A Stuka will drop incendiary bombs on the target location.

Sector Assault | 275 munitions | 75s
Stukas will automatically attack enemy units in the designated area.

Strafing Run | 125 munitions | 60s
The JU-87D will patrol the area and attack infantry with machine gun fire.

Stuka Smoke Reconnaissance | 40 munitions | 15s
Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces before dropping smoke.

Ground Support Offizier
Gains veterancy by using airdrops. Not an effective combat unit.
Squadsize: 3 and Population: 6
Cost: 180 manpower
Reinforce Cost: 30 manpower
Build time: 24 seconds

Hit points: 80
Armor: 1
Received accuracy: 1

Sight range: 35
Capture rate: 1
De-capture rate: 1

Vet 1, 320xp
All abilities cast range: +20%

Vet 2, 720xp
All abilities recharge time: -10%

Vet 3, 1200xp
'Airborne Assault' munitions cost: -10%
'Ammo Supply Drop' manpower cost: -25
'Fallschirmjäger paradrop' manpower cost: -30
'Jäger Light Infantry Recon Squad' manpower cost: -30
'Paradrop Raketenwerfer 43 Anti-Tank Rocket Launcher' manpower cost: -25

Vet 4, 1680xp
Received accuracy: -23%

Vet 5, 2160xp
Sight range: +7

Abilities
Airborne Assault | 200 munitions | 60s
Stukas will strafe the target location with its powerful 37mm cannons and machine gun fire. Fallschirmäger squads can reinforce anywhere on the field while the ability is active.

Ammo Supply Drop | 250 manpower | 22s
Drop supply crates on the target location which can be picked up by allied forces.

Fallschirmjäger paradrop | 340 manpower | 22s
Fallschirmjäger can be deployed to the battlefield. These elite infantry units are excellent against infantry at all ranges.

Jäger Light Infantry Recon Squad | 280 manpower
A Jäger Light Infantry Recon Squad can be deployed to the battlefield. This small squad is ideal for recon and scavenging resources.

Paradrop Raketenwerfer 43 Anti-Tank Rocket Launcher | 125 manpower and 50 munitions | 22s
Paradrop in a Raketenwerfer 43 Anti-Tank Rocket Launcher to the battlefield that can be manned by allied infantry. This weapon is effective against armored vehicles.
Emplacements and Stationary Guns
2cm Flak 38 Emplacement
Effective against infantry and aircraft.
Population: 3
Cost: 220 manpower and 25 fuel
Build time: 100 seconds

Hit points: 470
Armor: 35
Received accuracy: 10

Sight range: 35

Vet 1, 1080xp
Horizontal speed weapon: +30%
Rotation speed: +30%

Vet 2, 2430xp
Sight range: +7

Vet 3, 4050xp
Health: +30%

Vet 4, 5670xp
Penetration: +15%
Weapon range: +5

Vet 5, 7290xp
Sight range: +8

Mortar Bunker
Effective against static infantry and structures.
Population: 8
Cost: 350 manpower and 20 fuel
Build time: 120 seconds

Hit points: 600
Armor: 50
Received accuracy: 40

Main gun,
Damage: 80
Penetration (near/mid/far): 35/35/35
Range: 85
Reload time: 10.0 seconds

Sight range: 35

Vet 1, 480xp
Unlocks 'Counter Barrage'
Unlocks 'Incendiary Mortar Barrage'

Vet 2, 1080xp
Sight range: +7
Weapon scatter: -15%

Vet 3, 1800xp
Health: +50%

Vet 4, 2520xp
Reload time: -25%
Weapon scatter: -15%

Vet 5, 3240xp
'Incendiary Mortar Barrage' cast range: +33%
'Mortar Barrage' cast range: +10%

Abilities
Mortar Barrage | Free
Fires four heavy mortar rounds into the targeted area.

(Toggle) Counter Barrage | Vet 1
The bunker will automatically barrage enemy artillery weapons that fire within range.

Incendiary Mortar Barrage | 45 munitions | Vet 1
Fire a series of incendiary chemical rounds at the target location, burning infantry caught in the area.

10.5cm leFH 18 Field Howitzer
Barrage weapon. Effective against static targets and heavy structures.
Squadsize: 4 and Population: 12
Cost: 400 manpower and 50 fuel
Reinforce Cost: 30 manpower
Build time: 240 seconds

Crew,
Hit points: 80
Armor: 1
Received accuracy: 1

Main gun,
Damage: 160
Penetration (near/mid/far): 1000/1000/1000
Range: 250
Reload time: 4.5 seconds

Sight range: 35

Vet 1, 1200xp
Unlocks 'Airburst Barrage'

Vet 2, 2700xp
All barrages recharge time: -25%
Rotation speed: +30%
Weapon scatter: -15%

Vet 3, 4500xp
All barrages cast range: +33%
Weapon range: +33%
Weapon scatter: -15%

Vet 4, 6300xp
Reload time: -60%

Vet 5, 8100xp
Unlocks '10.5cm Direct Fire'

Abilities
10.5cm Howitzer Barrage | Free
The leFH 18 Field Howitzer fires a heavy barrage of 10.5cm rounds into the targeted area.

Airburst Barrage | 30 munitions | Vet 1
The leFH 18 Field Howitzer fires a heavy barrage of airburst rounds into the targeted area. Airburst shells have a much higher AOE, but less penetration. They also have a chance to stun vehicles and suppress infantry.

10.5cm Direct Fire | Free | Vet 5
The leFH 18 Field Howitzer fires directly at the target position. This attack is capable of stunning vehicles for a short period of time.

Pak 43 88mm Anti-Tank Gun
Effective against all armored targets from a very long range.
Squadsize: 4 and Population: 10
Cost: 350 manpower and 45 fuel
Reinforce Cost: 24 manpower
Build time: 192 seconds

Crew,
Hit points: 80
Armor: 1.5
Received accuracy: 1

Main gun,
Damage: 320
Penetration (near/mid/far): 380/340/300
Range: 80
Reload time: 5.7 seconds

Sight range: 35

Vet 1, 1220xp
Unlocks 'Target Weak Point'

Vet 2, 2745xp
Reload time: -30%
Rotation speed: +50%

Vet 3, 4575xp
Accuracy: +30%
Reload time: -20%

Vet 4, 6405xp
Damage: +10%

Vet 5, 8235xp
Weapon range: +5

Abilities
Target Weak Point | 30 munitions | 10s | Vet 1
Loads and fires a Gr. 39 high-explosive anti-tank round that immediately stuns the enemy vehicle crew.
Guaranteed penetration
3 comentário(s)
Samson 4/nov./2023 às 5:17 
This mod is the key reason i continue playing CoH2, thank you so much for the great work!
SneakEye  [autor(a)] 5/jul./2023 às 10:14 
I am open to constructive feedback and am currently working on a balance patch. This is your chance to help improving the balance.
Sawsh 5/jul./2023 às 9:05 
They suck, honestly most unbalanced mod, the fact you cant deal with vehicles for a solid 10 minutes is terrible design. Complete spam from allies and its game over. No point playing anything except british SAS