American Truck Simulator

American Truck Simulator

153 ratings
Expanded Foodtank Cargo
3
3
2
   
Award
Favorite
Favorited
Unfavorite
Type: Cargoes
File Size
Posted
Updated
1.445 MB
11 May, 2022 @ 7:12pm
5 May @ 10:03am
11 Change Notes ( view )

Subscribe to download
Expanded Foodtank Cargo

Description
Introduction & Description
This mod adds a bunch of new cargoes to the Cargo Market for the Foodtank and various other ownable "enclosed" trailers. I personally felt that the Foodtank was useless. There are so few cargoes for it and many cities don't even have cargo for it to begin with, so you often end up driving hundreds of miles empty trying to find the next Foodtank cargo to haul. Realistic to a point? Sure. But personally, that's just not fun. The severe lack of cargo is also not fun. Hence, this mod.

Do note that some cities will still not have any cargo at all for the Foodtank, even if you ended up delivering a Foodtank cargo to such a city. I can't really help it. Some cities just don't have the requisite companies for outbound cargoes, and I will not get so unrealistic to a point that you're hauling something like Grape Juice out from a market in a tanker. That's just not a thing IRL. I'm sorry.

Features
The mod adds 19 new cargoes for the Foodtank, 2 new cargoes for the Fueltank and Chemtank, and 23 new cargoes for various "enclosed" ownable trailers. I have also attempted to set up proper "production chains" that span from Foodtank, Fueltank, and Chemtank to "Enclosed" trailers (Box, Curtainside, etc). Each new cargo also has custom-made icons, excluding the 'Plums' cargo. The 'Plums' cargo icon is from ETS2.

The new cargoes and their compatible trailers are listed below. This should be obvious, but I feel a need to clarify anyways because the cargoes for both trailer types share icons, which is addressed in the Sidenotes below... Cargoes not in a Foodtank are "processed and packaged" cargoes, or in other words, safe to consume and ready to be delivered to markets.

Foodtank:
* Canola Oil
* Coconut Oil
* Distilled Water
* Fish Oil
* Liquid Sugar
* Molasses
* Peanut Oil
* Purified Water
* Vegetable Oil
* Wine
* Unpasteurized Apple Cider
* Unpasteurized Apple Juice
* Unpasteurized Cherry Juice
* Unpasteurized Cranberry Juice
* Unpasteurized Grape Juice
* Unpasteurized Orange Juice
* Unpasteurized Prune Juice
* Recycled Water (Non-Potable) That means 'not safe to consume'
* Waste Water

Chemtank:
* Recycled Water (Non-Potable) That means 'not safe to consume'
* Waste Water

Fueltank:
* Recycled Water (Non-Potable) That means 'not safe to consume'
* Waste Water

"Enclosed" Trailers (See the Legend just below this list for what the letters mean)
* Canola Oil (C/CS/D/DD/F/I/R)
* Canola Seeds (B/C/CS/D/DD/F/G/I/R)
* Cherries (B/DD/F/G/I/R)
* Coconut Oil (C/CS/D/DD/F/I/R)
* Coconuts (B/C/CS/D/DD/F/G/I/R)
* Cranberries (B/DD/F/G/I/R)
* Distilled Water (C/CS/D/DD/F/I/R)
* Fish Oil (C/CS/D/DD/F/I/R)
* Grapes (B/DD/F/G/I/R)
* Liquid Sugar (C/CS/D/DD/F/I/R)
* Molasses (C/CS/D/DD/F/I/R)
* Peanuts (B/C/CS/D/DD/F/G/I/R)
* Peanut Oil (C/CS/D/DD/F/I/R)
* Plums (B/DD/F/G/I/R)
* Purified Water (C/CS/D/DD/F/I/R)
* Vegetable Oil (C/CS/D/DD/F/I/R)
* Wine (C/CS/D/DD/F/I/R)
* Pasteurized Apple Cider (C/CS/D/DD/F/I/R)
* Pasteurized Apple Juice (C/CS/D/DD/F/I/R)
* Pasteurized Cherry Juice (C/CS/D/DD/F/I/R)
* Pasteurized Cranberry Juice (C/CS/D/DD/F/I/R)
* Pasteurized Grape Juice (C/CS/D/DD/F/I/R)
* Pasteurized Orange Juice (C/CS/D/DD/F/I/R)
* Pasteurized Prune Juice (C/CS/D/DD/F/I/R)

Legend
(B) Bulkfeed
(C) Container
(CS) Curtainside
(D) Dry Van
(DD) Dropdeck
(F) Flatbed
(G) Grainhopper
(I) Insulated
(R) Refrigerated

Sidenotes:
The Recycled Water and Waste Water cargoes are marked as ADR (HAZMAT) Class 6 since they are considered "poisonous". Waste Water should be clear as to why. For Recycled Water, since it is "non-potable" (not safe to consume) I've marked it as ADR Class 6 to be safe. Couldn't find any concrete info on that one. Anyways, you'll need the ADR Class 6 skill before those loads show up. I cannot seem to get the Class 6 HAZMAT placards for these two cargoes to show up on the Chemtankers. I'm at a loss for how it works. Any advice is appreciated, but honestly, it's not a critical issue. I'm fine leaving it placard-less.

Yes, I do know that hauling cargo like "Waste Water" immediately after hauling, say, Hydrochloric Acid, Diesel, etc, is not realistic as there would be cross-contamination between the loads. However, it's just a game and sadly, the game does not have any systems in place to address such a thing.

The icons for all of the cargoes are the same between the Foodtank and "Enclosed" trailers. Why? I dunno. Part laziness, part not really knowing what to do for the Foodtank versions of the cargoes I guess. I had originally just used a generic "water drop" icon and recolored it to match each cargo, but I felt it wasn't good enough and even lazier than just using the new icons I made for each cargo.

TruckersMP Compatibility
This mod is obviously NOT compatible with TruckersMP as this mod contains entirely custom cargo files.

Credits
SCS Software - Game files & tools necessary to make this mod happen.
Gdog900 - Endlessly encouraging me to keep trying to make a cargo mod every time I previously failed and wanted to give up. Also for helping me bug test and troubleshoot the mod during development. There were some bugs, that I firmly believe, I would have never figured out without their help. Also a huge "Thank you" for letting me use his custom cargo models for the containers to add support for the Flatbed & Dropdeck Container Loads mod.
97 Comments
FunGaming44 5 Dec @ 2:42pm 
Thank you friend, Happy Holidays
Sanguinem Luna  [author] 5 Dec @ 12:39pm 
Awesome, thank you for checking! Hope you enjoy the extra cargoes. Happy holidays and see ya out there on the road!
FunGaming44 5 Dec @ 12:37pm 
Tried it out and yes quickjobs are working and also discovered no issue with the mentioned waste water. Thanks for a gread addition to the game
Sanguinem Luna  [author] 5 Dec @ 11:33am 
I've been using the mod just fine on 1.57 with no issues, so I'm assuming that user had a mod conflict or something seeing as they never replied to help troubleshoot it. The only updates the mod needs is adding support for Iowa and Louisiana. I'll get around to that some time before 2026.

As for quick jobs, I have no idea if that needs to be added separately or if it's already working. I don't do quick jobs very often so I don't know if they show up there. You could let me know if they do though? I just got a new storage drive and will be spending the rest of the day moving all of my games over so I can't check today.
FunGaming44 5 Dec @ 1:40am 
btw anyway you can also make quickjobs with this mod ?
FunGaming44 5 Dec @ 1:39am 
was wanting to use this mod but was reading the comment about waste water crashing the game ? So is this one working with 1.57 ?? Or does it need an update ?
Sanguinem Luna  [author] 1 Oct @ 2:02pm 
A: Are you sure it's the cargo itself and not another mod? Does the game.log list the cargo as the cause (generally whatever error was the last or next to last in the log is the crash cause).

B: If it is the cargo, is it just the Waste Water cargo or do other cargoes from this mod cause it?

I don't have time to test myself as I have an event to go to soon, but report back with those answers and I'll look into it when I have time.
JMiguel01 1 Oct @ 1:30pm 
The "Waste water" crash my game.
Sanguinem Luna  [author] 14 Jul @ 8:00am 
I will have an update out within the next week or two to support Iowa companies. Waiting for cooler weather and a flood advisory to expire.
R o c k y J e t 8 May @ 3:36pm 
Thank you!!!!!!!!!!!!!!!!!!!!!