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Segnala un problema nella traduzione
+ voice event name of your choice (VoiceEvent); base game voice event names are in the ReadMe.txt file
I will try to translate my question better.
Grenade Launcher uses "throwgrenade" for all types of grenades, even for flashbang/smoke grenade. I'm trying to make it so that when you're using a flashbang/smoke grenade with the Grenade Launcher it uses the respective flashbang/smoke voices, and when using another type of grenade it uses the default "throwgrenade".
+GrenadeVoice=(ItemName=SmokeGrenade, VoiceEvent=YourEventName)
+GrenadeVoice=(ItemName=FlashbangGrenade, VoiceEvent=YourEventName)
And Specialist hacking voice lines already worked like that, e.g. activate Haywire Protocol (HaywireProtocol event), then HackUnit/HackTurret/AttemptingHack event (depending on hacked object) and finally the voiceline for a failed or successful hack.
And Specialist hack voice event is playing multiple times, one when I confirm the hack attempt, a second when Gremlin reach the device, a third when I finish the hack, and lastly the success/fail hack voice event.