Stellaris

Stellaris

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Extra Districts
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8.547 MB
10. dub. 2022 v 6.24
5. lis. v 2.59
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Extra Districts

Popis
This mod add a few districts, like "District Overhaul". Actually, more-than-a-few ideas are bollowed from "District Overhaul Test Branche"

See "Features list" about its features.
See "List of overwritten files and items" about overwriting.

Compatible mods list:
- "More Standard Districts" (not updated for Stellaris 4.0 yet)
- "Special Colonies Overhaul"
- "Planetary Wonders"
- "EUTAB - Ethos Unique Techs and Buildings | Unofficial Update (3.14.X)" (you need 4.0 update patch)
- "Planetary Diversity" and its submods

Note; I am lukewarm about compatibility with other mods that I am not familiar. If you create compatch on this mod and that mod. it is more than welcomed.

Known issues
1: many ED districts don't have any district specialisations or have fewer district specialisation slot options. If I won't disable these districts, they should have some district specialisations.

Future plan (not Undetermined, just thought)
1: removing advanced research districts. If you want to prioritize physics research on Stellaris 4.0, you can use physics buildings and physics district specialisations. So I feel Anomaly Research Complex district has outlived it role. The same applies to other districts.
2: removing Dread Districts. On Stellaris 4.0, "Planetary Defenses" district specialisation provides Necromancer job slots.
3: Combining all Facility districts to district specialisations of one district ("Facility district"). Each planets have one district grid and you can have one facility district specialisation.
4: removing advanced resource districts (like Chemical Refinery). Stellaris 4.0.22 beta added district zones about strategic resource, so I am starting to think roles of ED advanced resource districts will be end.
5: converting Archeology District to district specialization. District specializations can increase resource cap directly, so things will be simple. Districts can't do it, so complicate mechanisms for it had to be created.

French Traduction (translation pack for many mods)
https://steamproxy.com/sharedfiles/filedetails/?id=3513691177
Populární diskuze Zobrazit vše (3)
7
11. bře. 2023 v 8.12
Compatibility with other mods
FebHare
0
20. čvc. v 18.20
List of overwritten files and items
FebHare
0
11. dub. 2022 v 3.30
Features list
FebHare
Počet komentářů: 123
The KotU 11. lis. v 6.54 
really hope those are updated TY. when you get around to it
TY 10. lis. v 19.09 
Fantastic Districts, it's on my Workshop Contributions
FebHare  [autor] 10. lis. v 3.53 
@TY Interested, but what is your mod?
TY 10. lis. v 1.58 
Hi, I have a districts mod myself, but for some reason it's got localization issues I failed to pinpoint the source of. Could I bother you to look at my code as an extra pair of eyes, please?
FebHare  [autor] 4. lis. v 5.35 
@Exan_Flo
Thank you for voicing, but these decisions have 2 purposes.
1: They hide unused and uninterested districts.
2: They show why your interested district is unavailable.
So I think they are worth to be kept.
Exan_Flo 24. říj. v 13.55 
i love this mod but could you hide the show unavailable ed districts, all it does is clutter the decisions menu
FebHare  [autor] 16. říj. v 5.02 
@Stern Thank you for the translation.
I added your mod in the description.
Stern 15. říj. v 10.09 
Hello, I translated your mod into French. The translation is available on my translation pack.
https://steamproxy.com/sharedfiles/filedetails/?id=3513691177
MightNight 28. zář. v 0.40 
Ok thanks for the headsup. I'll go ahead and change it myself so I don't disrupt the mod haha
FebHare  [autor] 28. zář. v 0.37 
@MightNight
This mod give additional districts based on planet size.
In vanilla, each planet size 1 district slot. On this mod, each planet size 1.5 district slots.