Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Sukritact's Babylon Rework
   
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2022년 4월 9일 오전 7시 23분
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Sukritact's Babylon Rework

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[bsky.app]

Forewarning: this mod most certainly will not be for everyone, especially since so many do love Babylon's Eureka gimmick. I like it too, but it does make Babylon a much more complicated civ to play. I just wanted to enjoy the Palgum's ability without needing to plan so much, and this is the result.

You'll need MCUIS to get that little icon showing how much you're getting from Eurekas in the second image.

Babylon

Unique Ability: Enuma Anu Enlil
Eurekas provide +1% Science for every building and +3% Science for every specialty district in the Capital. Receive two random Eurekas whenever the Capital gains a new district slot.

Unique Building: Palgum
A building unique to Babylon, replacing the Water Mill. +1 Housing and +2 Production. Freshwater tiles receive +1 Food. City must be adjacent to a River.

Unique Unit: Sabum Kibittum
Babylonian unique Ancient era anti-cavalry unit replacing the Spearman. Available from the start of the game. This unit has 3 Movement and Sight.
댓글 16
FuriousGreg 2025년 1월 2일 오후 1시 43분 
Thanks for this. I forgot about how broken Babylon was until I was playing over the holiday and found while the majority of the AI players, and myself, were in the middle age Hammi was well into the modern age. I wish more of the folks that worked on Civ V were still around, these Civ VI guys just haven't been as innovative or posses the same attention to detail, makes me a little worried what Civ VII is going to look like balance-wize...
Nuukov 2024년 1월 10일 오전 9시 08분 
I'm a little confused how this works. Does it mean that buildings and districts in the capital increase how much of a boost you get from a eureka, or does it mean eurekas give you higher science output in your capital?
Potatoes and Tomatoes 2023년 3월 20일 오전 3시 45분 
thank you Sukritacts, it is amazing, how a team of developers, being paid to do this a their job, fail to make a balanced Babylon civilization to be played, while a normal person like you, who does this out of passion, makes such a great ability that fits babylon!!!
no longer i need to ban babylon from my games. thanks!!
Zau 2022년 12월 11일 오전 8시 49분 
This is a good rework to Babylon. I like how it still keeps the original theme of chasing after Eurekas but shifts the power spike from early/mid game to mid/late game. This makes the early game feel less like a mess when you play them, though it also makes Babylon feel less 'gamey' and more like a generic Civ. They're still definitely strong though, which is not a bad thing. I also like how it ties the UA to Hammurabi's ability by focusing on growth in the Capital.
Marv de Marvenlöse 2022년 10월 11일 오전 7시 42분 
great
M.mushroom 2022년 9월 30일 오전 4시 26분 
I don't know if I understand it wrong. But I have played with this mod for a long time, and after triggering a lot of Eureka, my science has not been significantly improved, and the number of rounds of technology research and development has not been shortened. Is this a bug?
Rhettorical 2022년 8월 10일 오전 8시 38분 
Well this at least reigns him into the "playable" category but he's still extremely strong.
H.Humpel 2022년 7월 14일 오후 5시 30분 
Hi sukritact,
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
Arcadian 2022년 7월 10일 오전 6시 20분 
Is the science buff a stacking constant bonus? Maybe not as op as 100% to eureekas, but not a big nerf to an op civ.
claudemac24hrs 2022년 6월 11일 오전 8시 03분 
Could you please add Nas Qasti (Archer replacement) as the secondary unique unit in this mod:

https://steamproxy.com/sharedfiles/filedetails/?id=1362931045