Project Zomboid

Project Zomboid

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[B42/B41] The Motorious Zone Vehicle Pack
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9. Apr. 2022 um 6:52
6. Feb. um 20:55
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[B42/B41] The Motorious Zone Vehicle Pack

Beschreibung
This mod will add several vehicles to the game. The vehicles are vanilla-styled (including lore-friendly names, or optional real names), era appropriate (1993 and earlier), and support all the features of vanilla vehicles. The pack will be a variety pack, aiming to add a little bit of everything to the game from everyday sedans, vans and SUVs to sports cars, with sports cars being much more rare than everyday machines.

All cars that are capable of it also support Paint Your Ride!

Also supports Build 42!
The ID is slightly different for B42 (finally fixed the typo in it), but the B41 version should still work fine
!!//////////////////////Notes for B42\\\\\\\\\\\\\\\\\\\\\\!!
  • The max vehicle texture size must be at least 1024 for now. The textures break if the game has to scale them down currently. Texture compression does still work, and can be enabled if you need it
  • If the vehicle mechanics UI doesn't work, another mod in your list is likely breaking it. Mods that haven't updated to the new crafting system can break UI elements, and any mod that breaks the mechanics UI can also break other UI elements as well. Mods reported to break UI elements:
    -Fill Bottles with Petrol (Not required for B42; gasoline can now be collected with any liquid container)
    -LesstroCrate (Reverted to B41 temporarily)
    -Rechargable Batteries Fixed in update
    -More Traits Fixed in update


If you were using my existing standalone vehicle mods, it is safe (and best) to switch to this mod.
This mod contains the following vehicle mods of mine: Lancia Stratos, R32 Skyline, Supra, Fox Body, Kei Sports, LM002, 240SX Coupe, Diablo, 300ZX, GT40, Miata, Toyota X90s, and Reliant Robin Mk. II. Disable these mods and use this instead if you plan on using this mod, as they can cause issues when used together.

You can choose which cars you would like to spawn naturally, from 3 selections of car lists
If you want all cars to spawn, you don't need to enable the optional Spawn Selection sub-mods
To choose which types of cars you'd like to have spawn, enable the Spawn Selection sub-mods of the cars you would like to allow to spawn in addition to the main mod. There are 3 lists to choose from, and you can select any combination of them:
  • US Motors: This list contains cars that were available and sold in the US. Examples include the Bronco, Mustang, and 240SX.
  • Imports: This list contains cars that were not available and sold in the US, but common in other countries. Examples are the R32 Skyline, Toyota Mark II, and Reliant Robin
  • Rares and Exotics: This list contains cars that are either very expensive or produced in very low numbers. Examples are the GT40, Diablo, and Stratos.
Also note that the imports and exotics are both very rare in the base spawn lists, and the Spawn Selection sub-mods will not make them more common.

Additionally, the mod has been translated to German thanks to Eaglefire. Check out their German Project Zomboid community here![discord.gg]

This mod pairs well with Vehicle Spawn Zones Expanded.
Since the exotic and import cars are very rare, I started work on the spawn zones to give some specified areas for these cars to spawn, so there is a decent chance to find them on a save without it potentially becoming overwhelming. It eventually became more, adding a variety of new spawn areas beyond that. It works very well with this mod, and has many spawn lists for cars in this pack.

Also check out these complimentary MZ-themed mods!


FAQ

Q: Multiplayer compatible?
A: Yes! In general, all of my (and many of others') vehicles will be MP compatible unless stated otherwise.

Q: Can this be used with other vehicle mods?
A: Yes! It will work with other vehicle packs, and standalone vehicle mods. This mod was even made with use alongside mods like Filibuster Rhymes' Used Cars in mind, and has its spawn chances based around it. It doesn't alter anything vanilla either, so anything that changes vanilla vehicles will also work!

Q: What are the vehicle IDs?
A: I've set up a post in the discussions with each vehicle ID and some small information about each car, check it out if you need the IDs.

Q: How rare are the exotic/import cars?
A: They are very rare, exotics in particular will be difficult to find on default (low) and normal car spawn rates. Exotics and imports will mostly only spawn near high-end houses, or anywhere else you can find the Cossette and Lang 4000 in vanilla, at a lower spawn rate. Some Easter Egg cars will spawn in similar areas to the Easter Egg cars from Used Cars. For some more specific hints, Riverside has a very large amount of possible spawn zones, and the bar across from the junkyard contains only sports car spawns, so that is the best place to look.

Q: Can this be added mid-save?
A: Yes! Vehicles will only spawn in areas you have not explored yet however, so if you or your server have been all over the map, you may have trouble finding the vehicles. I'd recommend using Udderly Vehicle Respawn if you want to use this on an existing save, it will allow new vehicles to spawn in explored areas the world.

Q: I'm having issues joining/starting a server in MP (File mismatch, or connection lost after starting)
A: First, check AuthenticPeach's guide about these issues here.[theindiestone.com] For more info, check the first post of the "Bug reports" thread in discussions.

Q: Can you make (x)?
A: If you're going to request a car, note that my main focus at the moment are cars that fit the game's time period (1993 and earlier). I do have cars outside of this timeframe on my list, but it may be a while before I get to them. I also already have quite a few on my list, so there's no guarantee I'll get to all of them.

Q: What about animations?
A: Animations are planned to officially come to vanilla vehicles, so they are planned for this pack as well. While I will redo some cars before TIS' animations are officially available, they will be released as separate mods for the time being with options to replace the ones in the pack, due to some features not working with animated parts. I'm still going to add vehicles in the current vanilla style to the pack, better set up for the upcoming animations.

B41 Mod IDs:
fhqMotoriusZone
fhqMotoriusZoneRealNames
fhqMotoriusZoneUSDM
fhqMotoriusZoneImports
fhqMotoriusZoneExotics

Workshop ID: 2791656602
Mod ID: fhqMotoriousZone
Mod ID: fhqMotoriousZoneImports
Mod ID: fhqMotoriousZoneExotics
Mod ID: fhqMotoriousZoneRealNames
Mod ID: fhqMotoriousZoneUSDM
Beliebte Diskussionen Alle anzeigen (14)
156
15. Jan. um 7:52
ANGEHEFTET: Feedback and Suggestions
fhqwhgads
151
26. Jan. um 20:08
ANGEHEFTET: Bug Reports
fhqwhgads
4
25. Dez. 2024 um 4:09
I can't find this mod in my mod list when I'm setting up the server
Romeee
1.139 Kommentare
Pendah 10. Feb. um 14:57 
Excellent mod
tobo 10. Feb. um 9:42 
Was wondering when animations would be added
Brett Orsborn 8. Feb. um 13:58 
Hey does the bus or vans work with RV Interiors mod?
rawpure 7. Feb. um 5:45 
Running a server and this mod updated today and i cant start server anymore, anyone know a fix for this?
fhqwhgads  [Autor] 6. Feb. um 20:58 
@richarddermoerser I usually don't want to stray too far from vanilla with this mod, but maybe as an optional thing. For what it's worth though, the Redux mods will override the spawns for MZ, and the 300SE/S320 is the W140 variant only available as standalone
richarddermoerser 3. Feb. um 4:54 
Hm. I am always tempted by the seperate mods. Like the 300SE. On one hand, the car is in here, making it redundant. On the other, I feel tempted to download them due to their extra storage compartments.

Do you think you could roll those features into the base once B42 gets out of Beta?
Monkey Magic 2. Feb. um 9:16 
@fhqwhgads - yeah, that fixed it. Thanks
fhqwhgads  [Autor] 1. Feb. um 18:22 
@Monkey Magic Yeah, something changed in B42 with regards to texture downscaling. Vehicle textures using the vehicle shader will break when downscaled, probably messes with the transparency. For now, the max texture size has to be set to 1024 or higher for this mod to keep the textures intact, though texture compression does still work fine.

@Quineloe I will be shortening the gears in the next update for the 912, so that should help out. That power value is actually on the higher end though, so not sure what is going on. Some slower vanilla cars also seem to get stuck in gears, but the revs just cap out at around 3k-4k rpm while speed is actually increasing

@Artiston Already fixed for the next update, which should be out in the next few days.
Adamwest693 1. Feb. um 10:07 
@fhqwhgads thank you man wish we can get some more vanilla Humvee or trucks but i love the way you made this jeep and my all time favorite is the minibus the hippie van
Monkey Magic 1. Feb. um 8:54 
@fhqwhgads - There may be a shader issue with your mod after the latest update for B42? Came across this in the world. Please check within the week, as the host website now auto-deletes after a week: https://tinypic.host/image/MotorZoneBug.2Ti3Bb

I ran the game with just this mod as well to make sure it wasn't a conflict with another mod. Same issues, all cars from The Motorious Zone Vehicle Pack look like this now..

Addendum: I figure shaders, coz they were updated recently and pretty sure there were no issues previous to that