Total War: WARHAMMER III

Total War: WARHAMMER III

3,451 ratings
New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 6.3)
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Tags: mod
File Size
Posted
Updated
2.100 MB
6 Apr, 2022 @ 2:27pm
4 Nov @ 5:11pm
121 Change Notes ( view )

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New Legendary Lord and Hero Artefacts Warhammer 3 (Updated for 6.3)

In 1 collection by stompie5
stompie5's Warhammer 3 Mods
10 items
Description
Description
This mod adds over 400 new items and Legendary Artefacts for almost all the Legendary Lords and Heroes. The new items can be viewed through the Lord's or Hero's Quest Screen and will unlock automatically. The mod also adds some new items the Dwarfs can create through their Item Crafting. It should work with saved games too. This mod should be compatible with just about everything, since it uses items unique to this mod. Please leave a comment if you notice something not working, spelling errors or something like that and I will try to fix it asap.



Note
All the Legendary Lords, except the Daemon and Sisters of Twilight, have new Artefacts. Sometimes Steam won't automatically update mods, so if the new artefacts aren't showing up, try unsubscribing and then resubscribing and restarting Steam. Also, thank you to everyone leaving kind and encouraging comments!

Feel free to use, edit or change any of my mods. You have my permission to do whatever you want with them.

Special Thanks
Very Big Thank You for user, Devilkat, who was very generous and gifted me the Tomb Kings dlc

Translations
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Charity
If you are feeling generous, consider donating to the Believe in Tomorrow Children's Foundation. When my daughter was born, she had to spend the first two months of her life in the hospital. This wonderful charity provided a very comfortable place to stay for those two months, so my wife and I could stay close to our daughter. Here is a link... https://believeintomorrow.org/
Popular Discussions View All (1)
4
22 Jul @ 11:18am
List of Character and Artefact IDs
stompie5
1,837 Comments
stompie5  [author] 18 Nov @ 9:48am 
@Shaco Yesh
Shaco 18 Nov @ 7:30am 
even changeling?
stompie5  [author] 6 Nov @ 8:13pm 
@Embodiment of Chaos That's probably something I won't do. Thanks for taking the time to offer a suggestion though!
Embodiment of Chaos 6 Nov @ 6:12pm 
@stompie5
Can you change an item so it will give Yuan Bo Jade Breath albility or spell ? Cause it very anoy me that Yuan Bo it a Jade Dragon,but he can't cast Jade Breath even he can does it in his animation
Imperial Obligation 5 Nov @ 8:09am 
@stompie5
I understand. Thank you so much for sending me a link to a mod that might help. It's purely an OCD thing lol.
stompie5  [author] 4 Nov @ 7:34pm 
@Imperial Obligation Something like that would be outside the scope of this mod. This might be what you're looking for...

https://steamproxy.com/sharedfiles/filedetails/?id=2882587644
Imperial Obligation 4 Nov @ 7:17pm 
@stompie5
Is there any way you could have it so that even if Gelt is confederated by another Empire faction, he could still have the unique legendary items that he now has as part of his College of Magic mechanic?
stompie5  [author] 4 Nov @ 11:22am 
@DOZO ☆ヽ('.'ヽ ) Yeah, I think it would make sense to change it to when Skrolk is in melee. I'm pretty sure no melee requirement was carried over from when I made this mod for Warhammer 2 and forgot to change it when porting it over for Warhammer 3. I'll change it this afternoon. Thanks for taking the time to leave such a detailed suggestion!
I don't know if this has been commented on before, but I noticed Skrolk's aoe passive damage item was still hurting/killing my units while they were trying to kill him during army losses. I feel like most existing aoe passive damage effects (mortis engine, jabberslythe, Ku'gath) have an "in melee" requirement to prevent that from happening (although it doesn't actually matter for undead/demons since they dissolve anyway). If you don't want to force Skrolk to melee for it, you could probably do something like "leadership higher than broken" or even "battle outcome undecided". Obviously balance is up to you, I was just somewhat annoyed when I noticed it happening after a fight that had already ended up pretty tough, since it didn't work how I had expected that kind of effect to work.
ヅ Agent 47 ヅ 1 Nov @ 3:11am 
@stompie5 alright bro I'm playing with your mod I didn't see any problem right now Good luck