Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
This is as of version 1.14 of CK3
Error: Left side and right side during comparison were of different types (left was 'dynasty_house', right was 'dynasty')
Script location: file: common/artifacts/templates/00_type_templates.txt line: 7 (house_banner_template:can_benefit)
The thing is this method would be a LOT of work, as you would essentially need to recreate the ENTIRE artificer event system and recontextualize it all. But overall what the difference should be from commissioning an artificer VS making an item yourself is it should allow for a wider variety of potential qualities in exchange for greater stress/negatives.
I can't imagine a better way of doing it personally. I'd really like to help create this event system, I have experience making them in my own mods. Feel free to contact me if you're interested.
I'm wondering if the events that add modifiers to artifacts like weapons and armor from using them in battles are bugged for anyone else?
There's already writing books contracts in the vanilla to give them the relevant trait