SEQUENCE STORM

SEQUENCE STORM

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Getting Started With the Track Editor
By Relpda
This will provide the very basics for getting your foot in the door using the track editor. It mainly goes over track setup and functions in the note editor.

There are a lot of things I don’t go over in this guide (such as keysounding), but I might update this guide later to cover them. If you have any questions, ask in the comments and I’ll update the guide to answer it. Note that there’s a readme file in the “Tracks” folder of the game, which you can access by right clicking the game in your steam library and selecting “Browse Local Files.” I recommend the readme as it covers stuff I gloss over here. I would also recommend joining the Sequence Storm Discord (accessible in-game) and asking questions there if you need some specific advice.
   
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Track Setup
Press F2 in the arcade menu and click “Create New Track.” Then you’ll type in the name of the
song you’re charting. Press enter on the new track you just made, and it will open it up in
the note editor. It should look like this:
If it just plays the track for some reason, then you can access the note editor by pressing F4.

When you’re in the note editor, press Ctrl+O to open up the track folder. From there, you’ll want
to insert the song file in OGG format. To create a preview of the song, cut the part you want to
preview and name it “preview.” The preview should be 30 seconds in length or longer. Make
sure that’s in OGG too, and throw it into the folder. To do this, you can use an audio editor such
as Audacity. I personally find Ocenaudio to be convenient and easy to use.

After inserting the audio files, click the “Instruments” dropdown menu in the note editor and
press “Refresh Instruments.” Alternatively, you can press Ctrl+F5 to refresh instruments. Now
you can insert the audio file onto the track by selecting the file (it should appear on the top-right
hand corner of the screen) and pressing enter. Make sure to press the home key before pressing
enter to ensure that the song is placed at the start of the track.

Now that the song file is in the editor, press Ctrl+B at the start of the track to insert a BPM. I
typically use https://www.all8.com/tools/bpm.htm to find the BPM of my song. Then you need
to make sure that your song is calibrated correctly. Click the “Play” dropdown menu and select
“Enable Metronome Clap.” Then press F3 to play the song and listen carefully to hear if the
claps are aligned with the song. Alternatively, you can see if the waveform is aligned with the
bars (as shown in the image below). If the song is not aligned with the claps, use
Ctrl+Alt+J or Ctrl+Alt+K to offset the song in milliseconds.

If you ever place down another song sample by accident, you can delete by selecting the sample
and pressing Shift+Delete
Metadata and Images
To insert an album cover into your chart, simply place the cover into the track folder and name it
“preview.” To insert a background, place your image of choice into the track folder and name it
“background.” I typically make my backgrounds 1920x1080.
All metadata will be set in the “Track Info” dropdown menu in the note editor. Each option does
as follows:
  • Edit Name: Name of the song.
  • Edit Artist: The artist of the song.
  • Edit Creator: This is who created the chart.
  • Edit Website: Place a link to the song. It can be spotify, bandcamp, soundcloud, etc.
  • Toggle Game Version: Sets the editor to an older version. You should probably ignore
  • this.
With the metadata and images set, you should have something that resembles this (minus the
notes placed):
Note Editor (Access With F4)
Move your cursor up and down using the arrow keys. Your cursor is the green rectangle, as seen in the first image of the guide. Notes are placed as such:
  • Column Notes: Placed with A S D F
  • Zig Zags (I'll refer to them as lasers from here on): The left laser is placed with QW and the right laser is placed with ER.
  • Wide Notes: Placed with Space Bar
  • Drift Lane: Placed with G
Place a hold note by moving your cursor to where you want the hold to end, and press
Shift+(Hotkey to whatever note you are extending).

To remove a note, you can either press the same button you used to place the note, or press delete.

You can select a range of notes by clicking and dragging the mouse cursor along the placed sample, or by holding shift and scrolling up or down.

If you reached a part of the song where you need to place triplets, eighth notes, etc., you can do as follows:
  • 1: Press 0
  • 1/2: Press 1
  • 1/3: Press 3
  • 1/4: Press 2
  • 1/6: Press 6
  • 1/8: Press 4
  • 1/12: Press 7
  • 1/16: Press 5
The rest of the number keys have even smaller note divisions, but I doubt you'll be running into them often. If you want what the notes would actually be in regular music notation, multiply each fraction by 1/4.

To change your lasers, you'll use:
  • Increase/Decrease Laser Size (Alt+Right/Left): Increases/Decreases the length of the laser you're hovering over.
  • Toggle Laser Start (Z): Disconnects/Reconnects the laser to the previous laser. Only connects lasers of the same color.
  • Reverse Laser Direction (Shift+Ctrl+R): Self-explanatory. Useful since Ctrl+R will not only mirror the laser, but change the color as well.
  • Toggle Active Laser (Alt+Z): Chooses which laser you'll edit with the previous binds, with the default setting being "Both." This is useful in a variety of situations when making laser patterns.
To access the track parameter editor to add things such as camera effects, press Tab. The main
hotkeys you should know are:
  • Insert Existing Value (E): This will copy the value before it. For example, if the camera height is 10, then it will place a camera height value of 10.
  • Insert Default Value (D): Self explanatory.
  • Increase/Decrease Parameter Value (Ctrl+Left/Right): Increases/Decreases the value of
    the parameter you’re hovering over. It’ll also increase/decrease the value and insert a
    value point if you’re not hovering over a value point.
  • Fine Increase/Decrease Parameter Value (Ctrl+Shift+Left/Right): Does basically what
    the previous bind does, but in smaller increments.
  • Interpolation: Important for polishing effects. Check the “Track Parameters” dropdown
    menu to see the binds and play around with them. They are inserted over the current
    parameter value point you’ve selected.
  • Toggle In-Game Camera (Ctrl+Space): Allows you to see what the effects actually look
    like without having to leave the editor.
As you place notes and effects, be sure to playtest what you’ve made! It’s good for seeing if
something should change or not. Do this by pressing F3 at the point you want to play. This
brings you to the pause menu. Before you press resume to playtest the chart, press F1 to turn off
Autoplay.
Spline Editor (F6)/World Editor (F7)
If you’re just beginning to make charts, I’d recommend playing around in these editors but not
worrying too much about them. After all, the notes, calibration, and setup are the core of a chart! The readme will come in handy for these editors, as well as just perusing the dropdown menus in them. Note that the world editor also has a parameter editor, accessible with Tab.