Project Zomboid

Project Zomboid

759 beoordelingen
March Ridge Expansion
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Mods: Build 41, Map
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2.166 MB
13 mrt 2022 om 17:03
26 okt 2023 om 18:52
9 wijzigingsnotities (weergeven)

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March Ridge Expansion

Omschrijving
Single Cell map mod that expands the North West side of March Ridge.


The mod expands March Ridge in cell 32x42, and includes a school, a neighborhood with big luxury houses, a car dealership, and a park, and more!

Also check out C.O.N. Research & Testing Facility that connects off the North West end of March Ridge! This expansion was created to connect the Facility to March Ridge!

Credit for the creation of the following buildings: the School, the smaller houses, the bar, the warehouse, and the small stores (w/ spiffos) goes to Maklane, used with permission.

Workshop ID: 2778676843
Mod ID: MRE
Map Folder: MREX
57 opmerkingen
UnrealVenn 24 okt om 12:07 
can you fix the car spawns? they spawn weirdly some of them in yards and others on curbs
Your Average Florida Man 9 jul om 15:57 
can we all agree that before this mod march ridge was absolutely useless
TemplarRush 1 jul om 15:33 
Are there plans to finish the road connectiong between the CON facility and the March Ridge expansion?
Morgan 28 mrt om 17:07 
May I add this in my modpack?
♯Exiting⟢ 27 feb om 9:14 
Very Cool Expansion! :marten_sip:
Monkey Magic 15 jan om 2:48 
Given that the vanilla March Ridge has a map, what happens with this expansion? Is that map edited/replaced with a new one that includes both areas, or a second map available? I'm fine with new zones not having maps, but since this is an expansion to an existing township, would feel weird without
Pslytely Psycho 22 nov 2023 om 13:55 
@Nerd, just an update. I found several other spots on my abusively modded map and game that do the same thing.
And something that seemed to work for me to eliminate it.
I monitor the game with Rivatuner Statistics Server and noticed something.
The game runs constantly up to the stock 3GB RAM limit in the .json file. The same was true at 4GB, I settled on 6GB and it runs about 5.5 max.
No stutters at any of the spots I had stutter before.

I tried a stupid high 18GB (I have 64GB ddr5) but the game choked hard on that much memory use, I thought it might but had to try :steamhappy:

For me it seems to be a RAM allocation issue, so I'm posting this in case anyone else has a similar problem.
Hope it's helpful!!!
Thanks again Nerd for this wonderful addition!:steamthumbsup:
Pslytely Psycho 8 nov 2023 om 14:57 
@Nerd, oh, and I also noticed that if I spawn anywhere else on the map and go into this area there is no problem either. I only notice it if I spawn into those houses to the right of the black marked building (and I still can't remember what it is and I just closed the game five minutes ago after some extensive testing...doh!!
Pslytely Psycho 8 nov 2023 om 14:54 
@Nerd, well, I've found it only happens if I spawn near the edge of the overlap. If I save and quit the game, and then reload it works perfectly. So it may be a driver issue with my computer. I have a 4070ti and I had a bizarre problem with random crashing in CivVI that disappeared with the last driver update. As it is a newer card it gets updated frequently and this is not the first game to have odd issues. (I'm looking at you Starfield!)
I only posted in the hope you had seen the problem in the past. As it seems to be a unique problem to my system and is resolved with a save and reload I think it's driver related.
Thanks for your time and this great mod! :steamthumbsup:
Nerd  [auteur] 8 nov 2023 om 11:34 
That is quite odd indeed. I'm not sure what could be causing that and I have never experienced a similar issue. It may be an issue with the download, maybe try redownloading the mod and see if that helps. Keep me updated, I'm curious.