Killing Floor 2

Killing Floor 2

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KF-KF1-FilthsCross
2
   
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Maps and Mods: Maps, Survival
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217.042 MB
2. bře. 2022 v 9.53
2. bře. 2022 v 10.32
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KF-KF1-FilthsCross

V 1 kolekci od uživatele RockMax
KF1 Remakes
42 položek
Popis
Another classic map from Killing Floor 1 is back!

Map now offerrs
Updated textures and shaders
New lightning and bloodsplatters
Dynamic enviroment lights
Reworked collisions
Stand your ground
Killing Floor 1 ammo boxes
Collectibles 30x
And more!

Special thanks to testers finding and helping with catching bugs.
Populární diskuze Zobrazit vše (2)
4
8. kvě. 2022 v 17.13
Servers running this map
RockMax
0
2. bře. 2022 v 11.02
Bugs
RockMax
Počet komentářů: 15
RockMax  [autor] 27. říj. 2022 v 12.38 
HerZie: No idea what could cause this, are you trying to run a weekly or endless on this map? If not then there is no reason for this map to crash.
HerZie 27. říj. 2022 v 8.42 
I noticed my custom maps server would crash every few days. I finally bothered to look at the log and the last map it tried to load was this one. I then tried to start the server with this map and what do you know, crashed instantly. Anyone else have issues with this map ?
QIYU 4. dub. 2022 v 19.14 
god
Bro Bike 8. bře. 2022 v 2.05 
https://www.youtube.com/watch?v=iNDc-3YI0WE
Boss struggled a bit with his pathfinding on the railroad.
Feel free to use the vid as you please.
Bro Bike 8. bře. 2022 v 1.08 
@RockMax, sad news I didn't die on my first try :D
I'll post a link to the vid later, yt is still processing it.

@JediPeaceWalker I just read your post, if it's larger I am ok with it as the zeds in KF2 also move 3x faster than in KF1, and don't forget they teleport, you can't stack 32 zeds and trail them behind you forever like in KF1. So for me making the corridors a tad bit larger is ok. I did not notice any ambient sound for some reason.

Btw would be awesome to have KF1 IceBreaker but I think this one will be hardcore to port.
RockMax  [autor] 7. bře. 2022 v 5.10 
The scaling needs to be bigger because the pathing would not work correctly. Audio is tuned down to 0.3. But I can try to tune it down a bit.
JediPeaceWalker 7. bře. 2022 v 0.32 
Seems like everything is scaled a little bigger than usual. The doors especially are noticeably larger. The ambient sound is also bit too loud. Could bring it down by 50%. Overall, very faithful port. Just as difficult as I remember so great job on the spawn points.
RockMax  [autor] 5. bře. 2022 v 11.09 
@Christina It wasnt the easiest thing to do, but I went for it. Hope you will like it.
Christina 5. bře. 2022 v 6.52 
Awesome, I loved this one in KF1, Thank you for bringing it to KF2. :)
SleepingD 4. bře. 2022 v 10.44 
good stuff good spawn