DayZ
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TriggerSpawnOnRestart
   
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Type: Mod, Server
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Публикуван на
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72.442 KB
28 февр. 2022 в 9:48
28 февр. 2022 в 10:16
3 бележки за промени ( преглед )

Абониране, за да се свали
TriggerSpawnOnRestart

Описание
Type: mod (server)
Authorship: 123new
Compatible, tested and tested on clean versions of the game: 1.09,1.10,1.11,1.12,1.13,1.14,1.15,1.16

Description:
A script that spawns the specified Classname objects (any, including loot and animals) in the specified positions when entering the player's trigger zone! The spawn is performed immediately, after which the trigger stops spawning anything until the server restarts. After the restart, the trigger becomes active again. The number of spawning objects does not depend on the player(s).

Opportunities:
Spawn objects, simple objects (objects without loot), animals, monsters or zombies at specified points on the map when entering the player's zone
You can set any ID of objects or objects on the map that you know in the game
You can specify the distances of spawn loot or objects, as well as the trigger trigger distances
You can add the output of the spawn message to the chat
, you can disable certain configurations if not necessary, while leaving them in the json list
There is no loot composition for each object or item. Objects or objects will be spawned as 'as is'.
You can set several different points on the map for objects or
objects that have already been re-spawned or re-spawned objects or objects on the map before the restart is not performed
When restarting, or spawning the script after the restart, a check is performed at the specified points for the presence of objects specified in the script with the appropriate setting enabled
You can specify the exact number of objects or items that will be combined.
The script mod is a purely server-side script.
The mod settings are made in the json config of the mod, which allows you to quickly configure the desired number of monsters, their spawn points.
In the absence of a JSON configuration file for the script, the server itself will recreate the configuration of the spawn mod 'by silence'.
If there are errors in the mod's config, it will be recreated automatically to the standard one, while the errors will be noted in the server's script log. It is recommended to keep a copy of the configuration and monitor the server logs after it starts!

P.S. IMPORTANT: The script does not record moving AI that move themselves from their spawn point on the map (zombies, animals, etc.). If they leave the spawn point themselves and leave the cleaning zone, the script will not clean them, but stupidly will add new ones!!! Theoretically, with the restart, all the co-created ones should disappear, but it was not checked! You can use this script for spawning moving AI, but at your own risk!

Repacking, packing the work and changing to your liking are allowed if you specify the authorship of the current mod!

For donations:
4274 3200 7857 5100
14 коментара
BORODA 4 май 2024 в 8:39 
Привет! При перепаковке автора тут указать или в своем серверном моде?
Rytik 16 апр. 2024 в 8:00 
Мод бесплатный?
HaЧaJl'HиkA  [автор] 19 ян. 2024 в 9:24 
радиус их или размеры изменить
Vilandise 19 ян. 2024 в 5:06 
Приветствую, есть вопрос касательно триггеров. Прописал несколько триггеров для разных существ, однако некоторые существа залезают на триггер другого существа. Сможете подсказать, как решить этот вопрос?
HaЧaJl'HиkA  [автор] 10 февр. 2023 в 7:08 
w w w . s-platoon . ru
google for help ;)
RONY_187 10 февр. 2023 в 2:51 
I do not know what is S-platoon. can you send a link please
HaЧaJl'HиkA  [автор] 9 февр. 2023 в 11:06 
yes, but only for private messages in s-platoon
RONY_187 8 февр. 2023 в 3:08 
Do you have Discord ?
HaЧaJl'HиkA  [автор] 29 ян. 2023 в 9:20 
I didn't understand your question and problem. Describe it all to me in private messages on s-platoon and we will sort out your problem together
RONY_187 29 ян. 2023 в 5:20 
Hi. First, thank you for your awesome work. Second, I have 6 different classname but not all of them triggers. some time 1 only trigger sometime 2. is there a way to make them all trigger ?