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In my last comment, I mentioned how to get Miracle Shoes easily from the Coliseum. Bet Miracle Shoes to face Tyrano, to try and get more Tintins. You can do this by equipped Relm with Ice Rod, as much defense and evasion (ie. Prayer Beads) as you can give her, and one of the pairs of Miracle Shoes. Ends up being pretty trivial, even if she refuses to just attack most of the time. If you've gotten Gogo, you can use him instead with 3x attack slotted in.
After that, you bet a Tintin to face Behemoth King for a Growth Egg. You basically just want to jack up a character with as much evasion as possible - I was at the point in the game where I had Shadow back, but it should work with a lot of characters - Behemoth King only uses physical attacks so you just need to be able to deal with that. Back row might help too.
Here's the chain to get Miracle Shoes
1. Get 4 Rename Cards - you can most easily get these by betting an Elixir. Note that you're never truly risking an item, as you should be reloading if you lose the fight. Now, betting Elixir leads to Cactuar fight. Cactuar can be pretty reliably beaten by Setzer using the Dice weapon. If he attacks, he'll hit with it and do sufficient damage.
2. Get 4 Miracle Shoes - bet the Rename Cards to fight Fiend Dragon. This fight can be cheesed with Umaro by equipping him with an Angel Ring and the Berserker Ring. It's not a guarantee he'll win, but he usually comes out ahead. After you get one pair of shoes, replace the Angel Ring with them so that he also gets haste/protect/shell.
Besides that, the confuse method is far and away the easiest, if you have multiple characters with the spell. Confuse, wait until the dragon self-hits and breaks it, lather, rinse, repeat. Easiest fight in the game at that point.
3. The guide mentioned that "if you're going for the 50 rage achievement, you might be able to obtain it when you first arrive - well, I'm here to say, yes, you can. EXACTLY. If you're following the guide, meaning you did stuff like not fighting the Heavy Armor early on because it's unncessarily difficult, but ensuring you fight the 'trap monsters' from the light maze - you end up with exactly 50 rages. Amazing how that worked out.
As I'm aiming to complete Gau's rage list - and didn't want to leave everything for one daunting pile at the end - I obtained as many rages as I could when I first recruited him. There's three things I'll say for anyone doing the same:
1. The pack guide found here - https://gamefaqs.gamespot.com/boards/930370-final-fantasy-vi-advance/51923197 - from GameFAQs user TriforceSD is very useful. Basically, the pack system for Veldt is that one of the ~8 possible spawns of each pack will appear, from pack 1 through until pack 64, looping back to the start (pack 1) after reaching the end. If a pack has no eligible enemy spawns (usually because you haven't encountered any enemies that could populate it yet), the list will move on until it finds a pack that has at least one eligible formation. A combiination of Quick Saves and pack knowledge makes it a lot easier to obtain rages you're missing.
Not guaranteed. Took me a few tries. Holy also doesn't do a lot of damage at all. Bio is still a great tip.