Garry's Mod

Garry's Mod

371 beoordelingen
Zombie/NPC Invasion++
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Content Type: Addon
Addon Type: Tool
Addon Tags: Fun, Roleplay
Bestandsgrootte
Geplaatst op
Bijgewerkt op
63.418 KB
18 feb 2022 om 7:08
19 apr 2022 om 7:43
2 wijzigingsnotities (weergeven)

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Zombie/NPC Invasion++

In 2 verzamelingen van Snorps
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Omschrijving
IF YOU ENCOUNTER ANY ISSUES READ THIS ENTIRE DESCRIPTION BEFORE ASKING FOR HELP

Continuation of the Zombie/NPC Invasion addon by JASON/moomoohk/Kiddoneshn

The original addon IS NOT required! Please uninstall it to prevent any conflicts.

Summary
This addon will constantly spawn random NPCs within a certain distance of any player.
As of now no other addons/gamemodes do this without manually placing NPC spawners everywhere.

Not only zombies can be spawned, but any class that works normally in the game.
Spawn settings can be changed via the "Spawn Editor" in the Q menu options.

This mod REQUIRES NPC info_nodes to work properly on all maps. Without them NPCs might not spawn. It is said that you can use the Nodegraph Editor to add your own info_nodes, though I have no idea how to do this.

Please rate this addon! Thanks

Features
Multiple spawn profiles
Advanced spawn options (KeyValues and spawn flags)
Dynamic support for all NPCs
Explosive NPCs
Chase players setting


Settings
You can change all of the settings via the spawn menu interface (in the Q menu) or through the GMod console.

In the GMod console you can use the following commands:
zinv 1/0 - On/Off.
zinv_explode 1/0 - NPCs explode when they die. (added so they can damage props if GCombat is installed)
zinv_maxdist 0-9999 - NPCs wont spawn further than this.
zinv_mindist 0-9999 - NPCs will only spawn after this distance from a player.
zinv_chaseplayers 1/0 - NPCs will try to move to the closest player.
zinv_maxspawn 0-300 - Max NPCs.
zinv_spawnatonce 1-10 - NPCs to spawn at once.
zinv_spawndelay 1-120 - Delay between NPC spawns.

To enable the console, go options>keyboard>advanced>enable developer console, then press the "~" key (the button above the tab key).


Previous iteration: https://steamproxy.com/sharedfiles/filedetails/?id=597017711

Thumbnail NPCs are from https://steamproxy.com/sharedfiles/filedetails/?id=1500538732


Submitting feature requests/suggestions and bug reports[/h1[
Please do not use the comment section below to post important information like feature requests or bug reports. They're very annoying for us to work with.
Instead we ask that you use the Issues Section[github.com] on our github[github.com].
Github issues let us maintain conversations with you so we can better understand what exactly you need/want.
143 opmerkingen
zelatur 24 nov om 8:57 
there is a little bug where npc spawn on each other and above the ground
DerMYC 15 nov om 19:48 
everywhere i go, i see necromorphs.
DoDoSaB 15 okt om 8:59 
how do i give NPCs custom models properly?
i put models/player/urban.mdl as a model and it worked however the NPC had no animations and its probably because im using a player model.
GAMER 7 sep om 14:46 
Is there any way to limit the max amount of a particular npc like in the original zinv?
Uklejamini 13 aug om 8:40 
@Male_09 you need Nodegraph/AI nodes for the npcs to spawn, not the map navmesh
medicgaming2019 30 jul om 19:00 
npcs dont spawn
i have navmesh
i tried nav_Generate
ive tried setting the chance of the npcs higher but it simply dont work
Nighthunter 2 jul om 1:10 
@Snorps could you maybe add the scale function the normal NPC editor has to the Hero Editor tap please? Heros seem always to be Size 2x and i want to make heros normal Size.
Freya 28 jun om 4:09 
Nowhere in the description it states what was added to this reupload
wasteofskin 1 apr om 2:27 
is there any way to have them spawn with their default weapons?
a 27 feb om 15:20 
how come it doesn't work with nextbots