Blood West
141 értékelés
Blood West Weapon and Enemy Stats (Full Release Update)
Készítő: Mostly Harmless
Stats for the game's weapons and enemies. Weapon stats were taken from the inventory menu, while enemy stats are based on in-game observation.

Now updated for the 1.0 Full Release of the game.

The Chapter 1 weapons and enemies don't seem to have been altered, other than perhaps some typo corrections in the weapon descriptions, so I haven't updated them from the Chapter 1 Early Access build, other than the most obvious changes such as them changing the Winchester to the Lever-Action Rifle or the Vendigo to the Wendigo. As a result the Chapter 1 weapon descriptions may have some typos not in the final version.

Word.exe found out the in-game enemy health values by actually writing a program to examine the game files (an extremely impressive feat, check out their guide), so I used their guide to double-check my findings on the Chapter 2 and 3 enemies. I also used their values for certain enemies like the Wraith, Skadegamutc, Red Spirit, and the Chapter 2 & Chapter 3 bosses, since they take damage in a different way than normal enemies so their actual health values don't match up with what you get purely by in-game testing.
8
4
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Díjazás
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Headshot damage thresholds (and other notes)
Headshots do 5x damage.

Here's the minimum base damage a weapon needs to have to kill an enemy with a certain level of health in 1 headshot.

Enemy Health
Base Damage
60
15
100
20
120
24
125
25
190
38
200
40
220
44
400
80
520
104
600
120
750
150
800
160

So, to kill Birdmen in Chapter 1 with 1 headshot with firearms, you'll need a non-rusty weapon (either the revolver or the lever-action rifle).

Once you reach Chapter 2, you'll need the Orb of Night to kill most enemies with 1 headshot (or use the Drunk Master while drunk), or acquire the Avenger Pistol, Rattler unique pistol, or Hedera unique rifle. The only non-shotgun/buffalo rifle firearm that can kill Cultists is the Breathless unique pistol, which you can't get until Chapter 3. However, Lever-Action Rifles have a fast enough rate of fire that you can usually headshot a Cultist twice before they can recover from stagger and attack.

By Chapter 3, you'll need the Rattler unique pistol or Breathless unique pistol to kill most new enemies with 1 headshot from a non-shotgun/buffalo rifle firearm.

Crossbows and tomahawks should kill any standard enemy up to a Cultist in 1 headshot. However in Chapter 2 the Four Winds or standard Crossbow can't 1 shot headshot a Depths Dweller, only the Iron Thorn or standard Tomahawk can. Mors Subita and Hatred also do this but you only find them in Chapter 3.

For bows, the Bloody Hunt (found in Chapter 2) is needed to 1 shot headshot most Chapter 2 enemies, while the Spite (found in Chapter 3) is needed to 1 shot headshot most Chapter 3 enemies. The Spite won't 1 shot headshot a Cultist, however, though the Bloody Hunt can due to its headshot bonus damage effect.

In terms of "big game", the standard Buffalo Rifle should 1 shot headshot a Wendigo or Broken Scream, while only Call of the Abyss can 1 shot headshot a Demon or Death Stalker. Hellbears don't use the normal headshot system so they can't be 1 shot headshot.

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Melee weapons have a separate damage value for surprise attacks and surprise attack headshots. Word.exe has already written a guide detailing this, check it out https://steamproxy.com/sharedfiles/filedetails/?id=3130274115.

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On a misc note, enemies hit directly by Nitro rounds won't take the bonus explosive damage, and will only receive damage as if shot by a normal long ammo round. It's better to aim at the ground near an enemy's feet to deal the full explosive damage to them.
Rusty Axe









"It's so dull it's more a hammer, than an axe at this point."

Damage (primary attack): 10
Damage (secondary attack): 20

Notes:
- The first weapon you acquire.
- Can kill a charging Animated Dead with a single heavy swing to the face.
- Has longer range than initially appears. If you're taking hits using it, you may be getting too close to the enemy.
Axe









"Such simple tool, yet so effective in the face of the undead apocalypse."

Damage (primary attack): 13
Damage (secondary attack): 30
Tomahawk






"A well-balanced axe, perfect for both throwing and engaging enemies in melee."

Damage (primary attack): 23
Damage (secondary attack): 50
Effective range: 15 meters

Notes:
- One can be found in Chapter 1, in a small camp on the northeast edge of the map guarded by a Wendigo, between the tower and the farm.
- Thrown tomahawks need to be retrieved, but don't break, unlike arrows.
- Cannot have Whetstone or Golden Oil applied to it as it doesn't count as a melee weapon for those items.
Rusty Knife






"Rusty to the point it almost breaks in your hand."

Damage (primary attack): 5
Damage (secondary attack): 15

Notes:
- Can be found in a sidepath in the starting cave, where you first fight 2 Animated Dead.
Knife






"Well balanced knife."

"Sharp enough to cut through monster's flesh."

Damage (primary attack): 7
Damage (secondary attack): 20

Notes:
- One can be found in Chapter 1 in the tunnels underneath the Farm, near the Scallywag.
Saber






"Popular among the soldiers serving in the cavalry units stationed along the frontier, this sturdy blade offers solid reach and damage without compromise."

Damage (primary attack): 10
Damage (secondary attack): 30

Notes:
- Can be found in Chapter 2 on a small island occupied by Drowners northwest of the safe zone.
- Can be found in Chapter 2 in the shipbuilding building in Town.
Hunting Bow





"Preferred weapon for experienced hunters, who move silently and kill unseen."

Damage (primary attack): 21
Effective range: 21 meters

Notes:
- One can be found in the burial cave the Shaman asks you to visit.
- Really requires the Arrow's Retriever perk, otherwise used arrows break far too often when you try to retrieve them.
Crossbow












"Compared to the bow, the crossbow allows you to strike with a terrible force at the cost of a lengthy reloading time."

Damage (primary attack): 40
Effective range: 25 meters

Notes:
- Can in found in Chapter 2 in the Town, on a crate on the outside of the shipbuilding building.
Rusty Revolver






"It's covered in rust, but is still in somewhat working condition."

Damage (primary attack): 17
Effective range: 25 meters

Notes:
- Can be found near the exit to the starting cave.
- Dropped by Birdmen.
Revolver






"Standard army issue, six chambers worth of firepower."

Damage (primary attack): 22
Effective range: 25 meters

Notes:
- A handful can be found laying around the map in Chapter 1.
- One is being held by a skeleton laying near a broken wagon north of the Church.
- One can be found in the roof of the Fort's stables.
- One can be found in a watchtower south of the mines.
- Dropped by Birdman Outlaws in Chapter 3.
Sawed-off Shotgun






"Hastily sawed off shotgun. Edges around the cut parts are still sharp."

Damage (primary attack): 65
Effective range: 7 meters

Notes:
- Can be found in a sidepath in the starting cave, near where you first fight 2 Animated Dead, just under the ledge you drop down from to fight the Animated Dead.
- Dropped by Scallywags.
Rusty Shotgun







"Looks like a piece of rusted iron, but it still works. Somehow."

Damage (primary attack): 60
Effective range: 7 meters

Notes:
- Dropped by Prodigal Daughters.
Shotgun







"Double barreled shotgun using standard 12 gauge ammunition."

Damage (primary attack): 70
Effective range: 11 meters

Notes:
- One can be found in Chapter 1 hidden in a broken wagon between two burnt houses in the Town.
Rusty Lever-Action Rifle






This lever-action rifle woulld be a formidable weapon if it wasn't corroded almost to the core. You can still use it, but why?

Damage (primary attack): 18
Effective Range: 25 meters

Notes:
- One can be found in Chapter 1 in the safe near the train wreck close to the Shaman's cave. A key to the safe can be found nearby on the lower platform beneath the railroad bridge.
- Dropped by Skin Seekers in Chapter 2 and Chapter 3.
Lever-Action Rifle






"With 15 bullets in clip this gun will never let you down."

Damage (primary attack): 20
Effective range: 35 meters

Notes:
- One can be found in Chapter 1 on the roof of the southwest tower of the Fort.
- Was named "Winchester" in Early Access.
Rusty Buffalo Rifle





"A rusty, badly maintained big game rifle. Despite its very poor condition, this weapon is still usable. Should last a few shots. At least you hope so."

Damage (primary attack): 70
Effective range: 30 meters

Notes:
- Single-shot rifle that needs to be reloaded after every shot. Uses long ammo which takes up more space than regular ammo (9 squares vs 4 squares).
- One can be found in Chapter 1, on a ledge below the railroad bridge. The ledge can be reached by falling from the lower platform beneath the bridge, and landing on the top crate on the pile of crates. This should cause about 70-80 fall damage, but the Mystical Scalp is useful to increase your health in case you end up taking more than 100 damage.
- Dropped by Undead Hunters in Chapter 3.
Buffalo Rifle





"A powerful rifle for hunting really big prey. Requires a special kind of ammunition."

Damage: 120
Effective range: 35 meters

Notes:
- Single-shot rifle that needs to be reloaded after every shot. Uses long ammo which takes up more space than regular ammo (9 squares vs 4 squares).
- Can be found in Chapter 2 in treehouses.
- One can be found in Chapter 2 in a small treehouse south of the safe zone, near the bridge to the farm.
- One can be found in Chapter 2 in a large treehouse near the Cultist Cave.
Avenger Pistol






"A rather unique pistol - a few of less conventional ideas were used to create this robust piece of deadly metal."

Damage (primary attack): 33
Effective range: 25 meters

Notes:
- One can be found in Chapter 2 in a small Skin Collector camp near the carriage north of the covered bridge north of Town.
- One can be found in Chapter 2 in the Church south of Town.
Living Vines









"When you tightened your grip on this axe, the vines seemingly come to life, gently embracing your hand. Almost feels like they're "guiding" you."

Sneaking is more efficient by 25%

Damage (primary attack): 15
Damage (secondary attack): 35

Notes:
- Can be found in the Canyon, in a cave at the base of the railway bridge.
Bone Knife






"It is not apparent if this knife is made of human or animal bone - and maybe it's better to not ask. It fits in your grip perfectly, almost like it belonged there and nowhere else."

Surprise attacks restore 5HP
Sneaking improved by 25%
Slightly increases moving speed by 10% when sneaking

Damage (primary attack): 10
Damage (secondary attack): 23

Notes:
- Can be purchased from the Shaman.
Spirit Bow





"You're not sure where this bow got its unusual properties - is it because of the materials, bow and ectoplasm? Or maybe some dark ritual was performed? In any case, this weapon always hungers for blood. Anyone's blood."

Doesn't require ammunition
Arrows never go down
Every arrow costs 3 HP

Damage (primary attack): 28
Effective range: 21 meters

Notes:
- Can be purchased from the Shaman.
- One can be found on a plateau beneath the Shaman's burial cave (location of his sidequest). It can be reached by sprinting off the ledge sticking out of the cave and landing on the plateau below. The Mystical Scalp is required to survive the fall, as you'll take more than 120 health points of fall damage.
- Combines well with the Vendigo Heart artifact which gives regenerating health.
Orb of Night






"It's so shiny you can almost use it as a mirror! Killing monsters in style was never easier."

Damage to ethereal enemies increased by 50%
Enemies killed by this weapon give extra 5% experience
10% faster reload speed

Damage (primary attack): 30
Effective range: 25 meters

Notes:
- Can be purchased from Jim Hooper.
- Kills MIners and Spirits with one shot and most other Chapter 1 enemies with two shots.
Decapitater







"Nasty looking shotgun. Small veins are visible on the wooden handle."

"Weapon of an infamous bandit leader. While her name is lost to the sands of time, stories of her deeds remain - especially the one about bandit's love for making heads of her victims disappear in a red mist using her "magic boomstick"."

Headshots regains about 5 HP

Damage (primary attack): 65
Effective range: 8 meters

Notes:
- Can be found in an open grave in the Church graveyard.
- Is the only unique Sawed-Off Shotgun that doesn't require death/purple revival to remove once equipped.
The Hermit Stick







"Fine piece of craftmanship that belonged to a brave man who faced the evil - it smells of wood and formic acid. There's a legend among scavengers, that the previous owner still lives in a strange land full of streams and he has an entire army of goblins under his command."

Acid resistance 20%
10% chance for opponent melee damage to miss
Enemy hit by this weapon have their damage reduced by 30% for 5 seconds

Damage (primary attack): 75
Effective range: 11 meters

Notes:
- Found in an alcove near the Boss Door in the Canyon. Climb the hill above the Boss Door, then drop off where the fence is to a lower ledge and turn around 180 degrees to find the alcove.
- You have to fight your way past many enemies, including a Vendigo, to get it, so you probably can't go straight for it from the beginning of the game.
Drunk Master






"No matter how much you scrub and clean this Winchester, it still reeks of alcohol. Whoever owned it previously, was a drunkard for sure. Or it was kept inside a barrel full of whisky."

Resistance to melee and ranged attacks increased by 25%
If drunk: weapon damage is increased by 25%
If drunk: each missed shot costs 15 Stamina

Damage (primary attack): 20
Effective range: 35 meters

Notes:
- Can be purchased from Jim Hooper.
Left Hand Path








"This axe has spilled so much blood that the handle is almost completely rotten. Yet the blade remains sharp. Holding the weapon in your hand, you feel as if you could move mountains."

"The only known owner of this terrifying weapon was an old cultist leader who used it both on helpless victims and his fellow cultists to stay in power. When he grew old though, his strength waned and so did the power of the axe. He was apparently left-handed, hence the name."

Each missing HP increases damage by 1%

Damage (primary attack): 25
Damage (secondary attack): 50

Notes:
- Found in Chapter 2 in the mines underneath the Fort, near a puddle of water dead end.
Four Winds






"While the handle of this tomahawk is definitely real, the blade is not. It may seem like it's missing entirely, but if you focus, it materializes by some magic. You feel like you're not able to utilize it properly, but even a fraction of its power is enough to deal real damage. And what's best - it can be thrown without fear of ever losing it."

Doesn't require ammunition

Damage (primary attack): 23
Damage (secondary attack): 40
Effective range: 15 meters

Notes:
- Found in Chapter 2 in the Cultist Cave.
- After being thrown, will return to your hand after a second or so.
- Does slightly less damage than a regular tomahawk, but doesn't need to be retrieved after being thrown.
- Cannot have Whetstone or Golden Oil applied to it as it doesn't count as a melee weapon for those items.
Endless Hunger






"This black dagger has been coated in a potent poison that still keeps its properties. At times, the poison drips from the blade, forcing the wielder to exercise caution. Certainly anything damaged by the dagger will be weakened as the poison works exceptionally fast."

"No legends tell of this dagger, whose steel is blackened by the poison that seemingly keeps flowing from the very core of this weapon. It's clear it has been used many times in the past and will be used many times more in the future. With you as its owner or someone else, - the blade doesn't care who wields it. The blade just hungers."

Enemy damage is lowered by 40% for 10 seconds

Damage (primary attack): 15
Damage (secondary attack): 25

Notes:
- Found in Chapter 2 in the chicken farm across the bridge south of the safe zone hill.
The Edge






"This old saber must have seen a lot of battles, judging by its condition. The blade is jagged and worn-out, but still dangerous. To everyone, both the opponent and its wielder."

"Maybe the previous owner was just lazy when it came to the maintenance or maybe they met their demise after a long struggle. Either way, this weapon may still be useful in skilled hands."

Every missed attack causes bleeding

Damage (primary attack): 20
Damage (secondary attack): 50

Notes:
- Found in Chapter 2 in a cabin on the top floor of the steamboat north of Town.
Bloody Hunt





When you grab this bow, you are consumed by an urge to maim and kill. Your racing thoughts drown in a crimson torrent of murder. This is a bloodthirsty weapon, keen on letting out streams of life-giving liquid. From anyone or anything. How long can you wield it before you succumb to its dark desires?"

"One of the stories told by the campfire speaks of people going mad, so lost in their killing spree that they neglected to eat or drink for days. Too deep in the blood thirst ignited by the bow, they killed until they collapsed from exhaustion."

Headshots damage increased 25%
Damage increased by 10%
Each missing HP point increases damage by 1%
Every missed shot costs 5 HP

Damage (primary attack): 35
Effective range: 21 meters

Notes:
- Found in Chapter 2 in a loft reachable by ladder on top of the Sawmill.
Iron Thorn












"Judging by its appearance, this unusual crossbow was made by the armorers of the Alliance of the Iron Rose. Its mechanism has been modified, allowing for faster reload and a more forceful firing."

"Very few survived a meeting with one of the Purge Squads in the Barrel Lands, as the Alliance members pride themselves on being merciless towards those who bear curses. And if you happen to be on a cursed land, it must mean you're cursed as well and need to be exterminated. But even with weapons like this crossbow, they weren't able to destroy the source of corruption in the Barren Lands."

Faster reload by 25%

Damage (primary attack): 44
Effective range: 25

Notes:
- Found in Chapter 2 at the Circle of Standing Stones north of the Fort and southeast of the Alligator Farm.
Emerald Eyes






"You have never seen a weapon so beautiful. It barely seems real, with its vibrant colors of grass and sun. And when you touch it, you can't help but smile. The world is a better place now. And this weapon is your friend. Forever."

"The wandering woman who brought this weapon into the cursed lands seemed out of this world. Clean, impeccably dressed in colorful clothing, smiling to everyone and easily gaining trust of strangers."

"It was a shock to those who knew her to discover her shotgun lying at the bottom of a ravine. The owner vanished without a trace, but the weapon remained immaculate, not even a little bit of dirt on it."

Better prices at shop by 25%
Faster reload by 15%
To remove: die or use the Purple Revival

Damage (primary attack): 90
Effective range: 10 meters

Notes:
- Found in Chapter 2 in a small red cabin north of the Circle of Standing Stones and east of the Alligator Farm.
Last Breath








"Beautifully crafted and decorated shotgun. Wielding it makes you remember things. But those things don't come from your own life, but from someone else's. Someone who died like a hero."

"It mattered not how many of them were there and it didn't matter he was surrounded from all sides. The only thing that mattered was that his family was safe - and he gladly paid the price for that."

With each engaged enemy:
Damage increased by 25%
Faster reload by 5%

Damage (primary attack): 90
Effective range: 11 meters

Notes:
- Found in Chapter 2 in the crashed boat between the Sawmill and the Alligator Farm.
Hedera






"A lever-action rifle who someone adorned with little branches and leaves. But what if these are not a mere decoration, but instead they grew out of the supposedly dead wood? Whatever the answer, holding this weapon while hiding in bushes makes you blend with the environment."

Bonus 10% to sneaking when hiding in bushes

Damage (primary attack): 32
Effective range: 35 meters

Notes:
- Found in Chapter 2 in a top floor office in the Alligator Farm.
- The hiding in bushes mechanic only works in the Swamps, and has minimum effect. If you use this weapon, do it for the significant damage increase over the standard Lever-Action Rifle/Drunk Master.
The Second Coming





"Adorned with thorns and the letters KJ engraved on the grip, this weapon seems to strike fear into the hearts of even the most devoted Cultists. And if fear is not enough, a single bullet will send them to the Abyss."

"Mark these words, ye of faith. For the Lord shall come and with HIm will come kingdom mine. And guilty shall be judged and sinners shall be cast into the Abyss. From which they will never reappear again."

Cultists won't attack unprovoked

Damage (primary attack): 130
Effective range: 35 meters

Notes:
- Found in Chapter 2 on the top floor of the Doctor's House on the plateau behind the Sawmill.
Rattler






"One of the legendary weapons belonging to Rattlesnake ♥♥♥♥. Some small elements are made of gold, purely for decoration. Perhaps that's how it got its weird properties. Or maybe was it the previous owner's influence? With enough skill, the wielder of this weapon can earn gold simply by killing or even remove a curse that has been placed upon them."

Headshots give $5
Killing 5 enemies in a row with headshots lifts a single Curse or Soul Flaw
If Curse is active, this effect will divide it into 3 Soul Flaws

Damage (primary attack): 38
Effective range: 25 meters

Notes:
- Can be purchased from Annabelle in Chapter 2.
- Kills most standard Chapter 3 enemies with 1 headshot.
Stone Mace









"A heavy stone mace adorned with tribal symbols painted in red. The additional decoration in the form of dried blood is a clear evidence that this weapon was used quite often. Whether through blood or some magic imbued into it, the weapon is able to unleash its power in the form of a projectile capable of penetrating many enemies in its path."

Heavy attack releases a projectile that pierces enemies
Reduces Stamina regeneration by 30%

Damage (primary attack): 30
Damage (secondary attack): 50
Effective range: 30 meters

Notes:
- Found in Chapter 3 in a secret burial cave south of Silver Peaks (Bell required to open). On the map it's shown as the closed-off plateau between the Iron Mines and the Sawmill.
- Pairs well with the Angel's Feather which increases your stamina, stamina regeneration, and movement speed.
- Projectile has a very large hitbox, which makes getting headshots quite easy, but also means it tends to get caught on corners or walls and may be ineffective in tight indoor spaces.
- Can be used with the damage bonuses from Whetstone and Golden Oil. With Whetstone and Golden Oil applied the secondary fire does 135 damage, and can be used infinitely without depleting the Whetstone or Golden Oil because the projectile doesn't count as a melee attack.
Hatred






"It takes real willpower to hold that tomahawk in one's hand. The weapon nearly seems to scream and quiver with anticipation for its next victim. Whoever is responsible for its creation, must have forged it out of sheer hatred. As a result, strikes with this weapon are not only deadly in themselves, but they also release toxic vapors at the point of impact."

Ranged attack leaves toxic vapors at the point of impact
Doesn't require ammunition

Damage (primary attack): 25
Damage (secondary attack): 50
Effective range: 15 meters

Notes:
- Found in Chapter 3 in a secret burial cave (Bell required to open) behind the native village in the far center north of the map.
- After being thrown, will return to your hand after a second or so.
- Behaves similar to the Four Winds, but without the disadvantage of doing less damage than the standard Tomahawk.
- Cannot have Whetstone or Golden Oil applied to it as it doesn't count as a melee weapon for those items.
Needle of Fate






"A richly decorated dagger made for a spoiled son from an aristocratic family. Drawn only once by the young man on his birthday, when the dagger was given to him. How ironic that the first blood spilled by this weapon belonged to its owner, who, due to incredibly bad luck, managed to commit accidental suicide by tripping with his new gift on the stairs. The family quickly sold the weapon, and since then it found its way into the hands of various bandits and former soldiers."

Enemy damage reduced by 30% for 5 seconds
Improved sneaking by 30%
25% chance to get an instant kill with a surprise attack

Damage (primary attack): 18
Damage (secondary attack): 28

Notes:
- Found in Chapter 3 in the Diggersville tomb where you go to find the Bell artifact.
Lionheart






"Beautifully made and meticulously maintained saber, belonging to a rich aristocrat. Given the lie to its grandiose name, the original owner boasted but a chicken's heart. He brought shame to himself, trying to hide under a carriage during a robbery perpetrated by a gang of thugs."

Each successful hit regenerates 20 hit points
If HP is full: increases damage dealt by 50%

Damage (primary attack): 25
Damage (secondary attack): 60

Notes:
- Found in Chapter 3 in the Silver Mines.
Spite





"A bow made of an unknown type of wood covered with thorns and spikes. Even holding this weapon in hand is a feat in itself, and drawing the string requires considerable dexterity and strength. No matter how hard you try, this bow will always manage to draw at least a drop of blood from you when you use it. You could swear something inside the bow is laughing in those moments, as if it had just played a great prank."

No ammo required
Arrows pierce enemies
Arrows are not subject to gravity
If inside Demonic Vapors: arrows cost no HP, damage increased by 25%
Every arrow costs 5 HP

Damage (primary attack): 38
Effective range: 21 meters

Notes:
- Found in Chapter 3 on an island in one of the blood pools surrounding the Silver Peaks area.
Mors Subita












"This beautifully made and richly decorated crossbow is certainly the work of one of the armorers of the Alliance. It is extremely heavy and less handy than other variants of this type of weapon. Nevertheless, it allows you to knock down even a buffalo with one shot. The few soldiers who were able to use this weapon in battle boast that they even hunted werewolves with this gem."

Headshot damage increased by 50%
Reload speed increased by 25%

Damage (primary attack): 49
Effective range: 25 meters

Notes:
- Found in Chapter 3 in an outlying building southeast of the Sawmill.
Sentence






"A shotgun used by a self-appointed judge who traveled between settlements looking for criminals and sinners. Woe is those upon whom rested his wandering gaze, for such a person was very quickly brought before his judgement. The verdict came in a flash, as fast as the shot from this shotgun and just as merciless."

"Apparently, only once was the pronounced sentence not "death", but stories told around the fire mention each time another person who supposedly managed to escape the judge - executioner."

Headshots restore 10 HP
If inside Demonic Vapors: 50% Critical Hit chance
To remove: die or use the Purple Revival

Damage (primary attack): 100
Effective range: 12 meters

Notes:
- Found in Chapter 3 in a safe in central Diggersville.
Wolf's Fang






An interestingly decorated lever-action rifle, probably belonging to a hunter that specialized in hunting wolves. It is perfectly balanced, and thanks to the seemingly chaotic cuts on the wood, the grip is always firm and strong. This is a great weapon for a patient shooter."

5% instant kill chance
Reduces weapon sway when aiming by 30%
Time slows down by 40% for 2 seconds when using sights
(This effect can only be triggered once every 5 seconds)

Damage (primary attack): 35
Effective range: 38 meters

Notes:
- Found in Chapter 3 in the buildings just outside the Iron Mines.
- Requires 2 headshots to kill most Chapter 3 standard enemies, but has a higher rate of fire than the Rattler or Breathless pistols.
Red Bill





"Big game rifle partly made of redwood. The red hue is emphasized by disturbing paintings depicting tentacles belonging to some kind of unknown creature or a demon. Every time you hit a target in the head, it feels like those tentacles are stretching out towards the victim."

Headshots restore 40 HP

Damage (primary attack): 140
Effective range: 35 meters

Notes:
- Can be purchased from the Doctor in Chapter 3.
- One can be found somewhere in the Hunter's Village.
Breathless






"This beautiful repeating pistol belonged to one of the former sheriffs on the borderlands. Apparently, he got his job not thanks to his qualifications or contacts, but through a simple process of eliminating all the competition. Rumor has it that he could sit in a chosen spot for dayz to ambush his foe, and once he saw his prey he would hold his breath until the target breathed their last."

Reduces weapon sway when aiming by 50%
10% chance that a normal hit will turn into a Critical Hit

Damage (primary attack): 40
Effective range: 25 meters

Notes:
- Found in Chapter 3 in the Iron Mines.
- Will kill pretty much any standard (non-miniboss) enemy in 1 headshot.
Chain Revolver






"An experimental revolver. The amount of ammunition needed for one full use of this weapon would be enough to put down full platoon of infantry. For obvious reasons, reloading this weapon takes a long time."

"Only experienced warriors, hunting most dangerous beasts of the Barren Lands, used this kind of weapon."

Damage (primary attack): 38
Effective range: 25 meters

Notes:
- Found in Chapter 3 in the Chasm on a ledge on one of the higher floors.
Sting





"An experimental variant of a large caliber rifle. It may be one of a kind in all of the Barren Lands. Only experienced warriors, hunting most dangerous beasts of these accursed lands, used a weapon like that."

Damage (primary attack): 130
Effective range: 35 meters

Notes:
- Found in Chapter 3 in the Chasm in a tunnel close to the bottom.
Repeating Shotgun





"A powerful and heavy piece of iron that will make anyone on the wrong side of the barrel sorry. It kicks like an angry mule, but makes up for it with sheer firepower."

"Only experienced warriors, hunting most dangerous beasts of these accursed lands, used that kind of weapon."

Damage (primary attack): 110
Effective range: 15 meters

Notes:
- Found in Chapter 3 in the Chasm near the Raven Totem past the skeleton of the giant monster.
Call of the Abyss





"This repeating high caliber rifle is a unique work of an unknown master gunsmith. It's dotted with strange rust stains. No amount of scraping and scrubbing can remove it. Just like the disturbing symbols that adorn this weapon."

"The mere fact of holding this weapon in your hand makes it feel like it's stretching out towards you dark tentacles from beyond the edge of your vision, ready to penetrate your brain and take over."

10% chance that a normal hit will turn into a critical hit
Reduces weapon sway when aiming by 50%
Headshot damage increased by 25%

Damage (primary attack): 155
Effective range: 38 meters

Notes:
- Can be purchased from the Undead in Chapter 3 for a whopping $18,000.
- Arguably the most powerful weapon in the game. A critical hit headshot will stack for massive damage. The Repeating Shotgun loaded with gold ammo does more raw damage but has much less range and doesn't do critical hits.
Animated Dead






















Health: 60
Damage (claws): 25
Damage (leap attack): 30

Notes:
- Can perform a leap attack.
- Runs fast enough that you can't escape it if you try to run away once it spots you.
Spirit













Health: 30
Damage: 12

Notes:
- Ethereal enemy.
- Will turn red when it's about to charge.
- Takes 2 ordinary bullets or 1 silver bullet to kill.
- Takes reduced damage from normal attacks but this is cancelled out by the fact that every shot on it is considered a headshot.
Miner
























Health: 30
Damage: 15
Birdman





























Health: 100
Damage: 20

Notes:
- Carries a Rusty Revolver.
- Can use wings to dodge sideways.
- Stands still to reload after every 6 shots.
- Can lead his shots, so try to change direction as soon as he fires.
- Takes 3x damage from silver ammo.
- Death is no man, death is no wraith, death is a bird flying.
Prodigal Daughter





































Health: 60
Damage (shotgun): 9 per pellet x 8 pellets
Damage (claws): 25

Notes:
- Carries a Rusty Shotgun.
- Pauses to reload after every 2 shots.
- Wears a metal mask that will deflect 1 bullet.
- Shooting off their mask enrages them and causes them to run instead of walk.
- Can be headshot in the back of the head to avoid the mask.
- Greetings, fellow men of culture.
Humanpede





















Health: 60
Damage: 15

Notes:
- Spits acid.
- Will run away if approached closely.
Coffin Zombie





















Health: 60
Armor: 150
Damage (claws): 25
Damage (stakes): 15

Notes:
- Coffin acts as armor.
- Throws wooden stakes.
- Cannot run while coffin is intact.
- Attack the limbs to bypass the coffin and damage the zombie.
- Can headshot it by firing a bullet through the hole in the coffin, but this is a very difficult shot.
- 2 flammable rounds will set the coffin on fire, causing the zombie to thrash around and burn to death.
- Was named Half-risen Dead in Early Access.
Wendigo























Health: 400
Damage: 30

Notes:
- Almost twice the size of a man.
- Can summon 3 spirits. Will resummon spirits if 2 are killed.
- Shoot the skull in its chest to disable its ability to summon spirits. However this also causes them to chase you down relentlessly with melee, able to keep pace with your sprint.
- Requires 4 Lever-Action Rifle headshots to kill.
- Best strategy is to have it chase you around a pillar, and headshot it with the shotgun multiple times.
-Was named Vendigo in Early Access.
Mother of the Roots














Health: 980
Damage: 15

Notes:
- Boss of the Barren Lands.
- Attacks with waves of roots, a single homing root, summoning 4 spirits, and summoning a Wendigo.
- Root waves move in a pattern. Homing root comes up from beneath you and is telegraphed by a loud bubbling sound before coming out of the ground.
- Periodically exposes its heart, which is what you need to shoot.
- The shotgun does heavy damage to it, especially if loaded with gold ammo, but you need to be right next to it otherwise there's too much damage drop-off due to range.
- Flesh pods around it will occasionally open, allowing you to shoot them. It's unclear what this does but presumably it's beneficial to you.
- A secret passage inside the tunnels leading to it will take you to its roots. Here you can destroy its root life seeds to lower its health before the fight. Finding and destroying all the life seeds will reduce its health by about half.
Drowner





















Health: 120
Damage (claws): 35
Damage (leech): 15

Notes:
- Besides chasing you like an Animated Dead, it will also spit leeches at you.
- Has fairly poor aim.
- Leeches reduce your health/max health by 10% for a few seconds.
Cultist




















Health: 200
Damage (leech): 25
Damage (claws): 35

Notes:
- Fires leeches from its mutated arm.
- Leeches reduce health/max health by 10% for a few seconds.
- Will run to a new position after every leech throw. This can make headshotting them difficult.
- Has a chance to drop a random potion or alcohol.
Skin Seeker





























Health: 125
Damage (rifle): 35
Damage (melee): 30

Notes:
- Carries a Rusty Lever-Action Rifle.
- Stands still to reload after every 15 shots.
- Will stop aiming and run to a new position every time he is shot.
- Will lead his shots, so try to change direction after he fires to dodge his shots.
Scallywag


























Health: 150
Damage (sawed-off shotgun): 9 damage x 6 pellets
Damage (melee): 30

Notes:
- Carries a Sawed-Off Shotgun.
- Fires 2 sawed-off shotgun blasts then throws a molotov.
- Stands still to reload after every 2 shots.
- Has a high chance of dropping a molotov on death.
- Has a chance of dropping alcohol on death.
- One appears in Chapter 1, in the cannibal dining area underneath the Farm.
Rougarou











Health: 120
Damage (bite): 30

Notes:
- A lone Rougarou that spots you may run around randomly rather than attacking.
- Unalerted Rougarous will eat nearby enemy corpses.
- Typically accompanying Skin Seekers or a Skin Collector.
Depths Hunter








Health: 220
Damage (bite): 45

Notes:
- Much faster in water than on land.
- On land, will periodically dash forward quickly in a straight line in a charge attack.
- Requires at least 2 headshots from almost all weapons to kill. Only exceptions available in Chapter 2 are the Iron Thorn crossbow, standard Tomahawks, or shotguns/buffalo rifles.
Skin Collector



















Health: 300
Damage (axe): 50
Damage (thrown head): 25

Notes:
- Carries a Rusty Axe and a Rusty Knife.
- Metal helmet protects him from headshots.
- Will throw shrunken heads at you if he cannot reach you on foot.
- Runs fast enough to keep pace with you.
- When running, will periodically tire and stand still for several seconds catching his breath.
- Noticeably taller than a normal human.
- Due to immunity to headshots, shotguns are generally the most efficient way to kill them.
Wraith





















Health: 130 (effectively 520, see below)
Damage (dual revolvers): 30

Notes:
- Ethereal enemy.
- Takes 25% damage from normal attacks (so a 20 damage Lever-Action Rifle shot will only do 5 damage).
- Takes 3x damage from silver bullets (so a Lever-Action Rifle shot will do 15 damage).
- Takes 5x damage from gold bullets (so a Lever-Action Rifle shot will do 25 damage).
- Does not need to reload.
- Will float left and right, making it more difficult to hit.
- One can be found in Chapter 1, behind a rock on the north edge of the map, guarding a skeleton with some minor loot.
- Can be killed with 1 headshot from the Orb of Night or Rattler loaded with silver ammo or gold ammo, or the Hedera or Avenger Pistol loaded with gold ammo.
- Can be killed with a couple point-blank gold ammo shotgun blasts.
Death Stalker



















Health: 800
Damage (claws): 70

Notes:
- Larger, stronger, and faster than a Wendigo.
- Runs as fast as you do, so you can't escape it on open ground.
- Claw attacks inflict Death Stalker Poison, which reduces your health and stamina regen by 50% for a period of time.
- Will splatter acid blood on death.
- Lacks a ranged attack, unlike the Wendigo.
Cursed Giant


















Health: 5500
Damage (vine acid spit): 15
Damage (tentacle whip): 20
Damage (spikes): 9

Notes:
- Boss of the Swamps.
- Walks counter-clockwise around the safe zone hill.
- Will summon vines from the ground which will spit acid at you.
- At close range, attacks with a tentacle whip and by firing a spread of spikes at you.
- Rapidly regenerates its health.
- To stop its health regeneration, ignite one of the fire pits with flammable ammo when it's standing on it.
- Burning it with further fire pits will increase your damage against it by 10% for each one.
- Headshots only do roughly half as much damage against it as a normal headshot (so a headshot from 130 base damage The Second Coming will only do roughly 325 damage rather than 650 damage).
- Requires about 17 headshots from The Second Coming to kill.
- Body is armored and deflects damage.
- Will regain all of its health if you leave its aggro range.
Contaminator

















Health: 190
Damage (claws): 40

Notes:
- Emits toxic gas which drains your health if you're right next to them.
Defiler
























Health: 180
Damage (melee): 30
Damage (hellbat): 35

Notes:
- 1 headshot will kill it instantly, but a Hellbat will burst out of its head and attack you.
- Killing it without a headshot has a chance of not spawning the Hellbat.
- Moves slowly at a brisk walk.
Hellbat























Health: 20
Damage: 35

Notes:
- Can be found either flying around in the forest, or will burst out of the head of killed Defilers.
- Will charge at you and try to latch onto your face.
- If they latch onto you, they'll steadily drain your health until removed (press attack to pull them off).
- Can be dodged simply by moving sideways.
- If they miss you, they'll hit the wall or ground behind you and die after several seconds.
Red Spirit


















Health: 37.5
Damage (explosion): 50+

Notes:
- Ethereal enemy.
- Found floating above the Chasm or fired by Demons.
- Charges at you, will explode when it collides with you.
- Takes reduced damage from normal attacks but this is cancelled out by the fact that every shot on it is considered a headshot.
Undead Hunter





























Health: 190
Damage (buffalo rifle): 90
Damage (melee): 30

Notes:
- Carries a Rusty Buffalo Rifle.
- Will stop aiming and reposition after being shot.
- Will stop and reload after every shot.
- Mask will deflect 1 frontal headshot.
- Can be headshot from the back or sides to bypass the mask.
Birdman Outlaw





















Health: 200
Damage (revolver): 35

Notes:
- Carries a Revolver (normal quality).
- Can fan their revolver for rapid fire.
- Can use wings to dodge sideways.
- Stands still to reload after every 6 shots.
- Can lead his shots, so try to change direction as soon as he fires.
- Takes 3x damage from silver ammo.
Boo Hag




















Health: 190
Damage (claws): 30
Damage (spikes): 10

Notes:
- Attacks with melee and throwing a spread of 5 spikes (spikes appear to be her ribs).
- When taking lethal damage, will curl up for several seconds, after which she will fully regenerate her health.
- Can only be killed with flammable ammo, gold ammo, fire (molotov cocktails), or melee weapons with Golden Oil applied to them.
- Can be killed with a single flammable or gold bullet while in their regenerating animation.
- Takes 5x damage from gold ammo (so a 20 damage Lever-Action Rifle will do 100 damage per shot).
Skadegamutc



















Health: 200 (effectively 800, see below)
Damage (tomahawk throw): 50
Damage (tomahawk melee): 40

Notes:
- Ethereal enemy.
- Mask will deflect 1 frontal headshot.
- Takes 25% damage from normal attacks (so a 20 damage Lever-Action Rifle shot will only do 5 damage).
- Takes 3x damage from silver bullets (so a Lever-Action Rifle shot will do 15 damage).
- Unlike the Wraith, does not take bonus damage from gold ammo, but gold ammo still does double damage compared to regular ammo.
- Carries 2 tomahawks. Will throw them one at a time, re-summon them, then phase to a new location.
- Will phase between attacks, de-materializing for several seconds then re-materializing near you.
Hellish Clot


















Health: 200
Damage (blood spit): 50

Notes:
- Appears in the pools of blood in the forest around the Chasm.
- Are submerged in the blood until they're alerted and go into combat mode.
- Will periodically rise and submerge from the blood pool while spitting blood at you.
Broken Scream



















Health: 600
Damage (claws): 30

Notes:
- Will roar and turn invisible when they spot you.
- Some are already invisible while patrolling their territory.
- Will only turn visible again after taking heavy damage.
- Will sometimes retreat for a couple seconds after taking damage.
- Comes in much greater numbers than Wendigos do.
Demon























Health: 750
Damage (red spirit): 50+
Damage (claws): 50

Notes:
- Attacks by spiting red spirits (homing exploding skulls) at you.
- Has a relatively high rate of fire (if you shoot the skull with a pistol, they'll shoot again just as you recock your pistol and are ready to fire again). As a result it's best to either dodge the skulls, or rush the Demon with a shotgun and go for headshots.
- Will reposition after every few shots.
- Will only run in to claw you if you're at close range.
- Comes in greater numbers than most other large enemies.
Hellbear

















Health: 1000
Damage (claws): 80
Damage (slash beam): 40

Notes:
- Will alternate between firing slash beams at you and charging at you for melee.
- Destroying the bear head will cause the Hellbear to behave more human, only using its slash beam ranged attack.
- Destroying the human head will cause the Hellbear to behave more animal, only using its melee attack.
- Because of the Hellbear's speed, its melee attack is WAY more dangerous than its ranged attack. It's best to target the bear head rather than the human head first.
- Destroying both heads will kill the Hellbear.
- Headshots from high-powered weapons don't affect the Hellbear's normal health in the same way as regular enemies. You can destroy a Hellbear's bear head with 2 Call of the Abyss shots, and it will still have most of its normal health (though a single long ammo headshot on the human head will kill it at that point). However headshots from lower-caliber firearms such as Lever-Action Rifles act the same as for regular enemies.
- Runs as fast as you do, so you can't gain distance from it by running away once it's in melee mode.
Totem of Souls











Health: 7000
Damage (meteors): 60
Damage (flame strafe): ~10-15 (if you stand still)
Damage (flame sweep): ~20-25 x 2 (if you stand still)

Notes:
- Attacks with a swarm of meteors from its chest, breathing fire, and summoning Demons.
- Flame attacks include a flying strafing run in a straight line, breathing fire on a single spot near the arena edge, and landing and sweeping flame breath left-to-right then right-to-left.
- Will initially summon 1 Demon. After a couple of summons, it will start summoning 2 Demons at once.
- Location of meteor hits will be marked in red on the ground, which you can use to know where to stand to avoid them.
- Like the Cursed Giant, it doesn't take full damage from headshots compared to normal enemies, only seeming to take roughly double damage from headshots.
- Requires a little over two dozen buffalo rifle headshots or roughly 15-16 Repeating Shotgun gold ammo headshots to kill.
- The thick-skinned perk significantly reduces the damage from its flame attacks.
Madame






























Health: 600
Damage (shotgun): 20 per pellet x 6 pellets

Notes:
- Unique enemy.
- Appears in Chapter 3 after speaking to the Priest if you gave the Cure to the Priest instead of Annabelle.
- Appears near the chasm, near the circus.
- Mask deflects headshots.
- Stops to reload after every 2 shots.
- Drops a shotgun and the Glove of Wyrdness when killed.
39 megjegyzés
EggtheEgg aug. 17., 21:36 
Never mind, I found it. For those who were confused like I was, there's a raven totem in the Saw Mill, and one at the bottom of the Chasm which you need to go to as part of the main quest.
EggtheEgg aug. 17., 17:02 
Are there more than one Raven Totems in Chapter 3? I'm looking for the Repeater Shotgun, and I found a Raven Totem, but I don't see the monster skeleton.
SauronJesus jún. 2., 23:21 
Note: Boo Hag's can be killed via any ammo and any weapon as long as you are "hidden" and can one shot them with a headshot. This is how i dealt with them unless its patched.
Kite Man máj. 1., 12:54 
Shooting the orbs during the first chapter bossfight will cause the heart to be opened up.
Gravestone Tm jan. 16., 14:35 
I found a Rusty Buffalo Rifle at the fort behind the tower with ace of spades card. Its on the clift with a dead body with four shot as well
Mostly Harmless  [készítő] jan. 11., 18:45 
Angel's Feather is in the bottom of the Chasm in Chapter 3 on a ledge you can get to by jump-climbing on some rocks.
DampRag38 jan. 10., 22:09 
What is the Angel’s Feather? This is the first place I’ve seen mention of it.
Mostly Harmless  [készítő] jan. 8., 14:03 
Killshot94, the thumbnail was the Chapter 1 Early Access main menu screen for the game. Unfortunately, I no longer have the full-size version. If I had known they'd change it for the full release I would have saved a screenshot.
StereotypeBuster 2023. dec. 22., 10:43 
Vendigos still appear even if you bury all the Cursed Gold
Megakruemel[GER] 2023. dec. 13., 8:00 
It seems like Dynamite can take out Wendigos pretty realiably.