Garry's Mod

Garry's Mod

Ocen: 196
Enrichment Center Offices: 3
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Scenic, Realism
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197.132 MB
8 lutego 2022 o 13:37
7 stycznia o 18:11
Listy zmian: 4 ( zobacz )

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Enrichment Center Offices: 3

W 1 kolekcji stworzonej przez Praisemantas
Enrichment Center Offices Series
Przedmioty: 9
Opis
"The Enrichment Center once again reminds you that android hell is a real place."




I really liked the vibe of Aperture's observation halls from the last part of Portal so I figured I should make a map (Or three) around them.

Having Portal mounted onto Garry's Mod is NOT required.

Map name is gm_apoffices3


Consider supporting me on ko-fi! [ko-fi.com]



Check out my other Aperture themed maps below.
https://steamproxy.com/sharedfiles/filedetails/?id=3402995093
Popularne dyskusje Zobacz wszystkie (1)
0
30 marca 2023 o 10:01
[BUGS] General map issues
Wolƒe Strider
Komentarzy: 22
Cheeseburger 6 września o 7:32 
@D-boi vids, Portal 1 always had that erie vibe.. Something about the atmosphere that's hard to describe.
SlyGEARS 3 grudnia 2024 o 9:54 
i have error models and textureless walls pls help thanks:steamsad:
Thwomp 10 września 2024 o 6:53 
hey i praisemantas i am av big fan of your maps keep on working on them
Praisemantas  [autor] 16 maja 2024 o 5:51 
Hey, @Coda, it's totally fine!
Coda 12 maja 2024 o 15:59 
Hello! Would it be okay if I used a modified version of this map for a YouTube series I'm working on? The map would be modified for use on Blender and Unreal!
bob 29 czerwca 2022 o 8:14 
If there is a next installment in this series it would be good to have a portal 2 themed map!
DELTA_HELLJUMPER 15 maja 2022 o 18:49 
:-)
portalfan 23 kwietnia 2022 o 20:38 
hope you do a Old Aperture version of this
D-boi vids 27 marca 2022 o 14:21 
this map could classify as a horror map. just something about the ambiance and doors being propped open slightly gives of a eerie vibe
erkyp3rky 9 marca 2022 o 23:30 
that being said i do have some criticisms and feedback for you.
- spatial awareness within the map. theres a lot of doors that, if you noclip through, would be impossible in terms of location to house anything beyond them. there are some that arent so obvious but some that are staggeringly obvious. you can see spatially in hammer, so try to avoid/fix any conflicts in spaces!
- nodraw visible in certain places as well as props showing the same. there are a few minor instances where you can see nodraw'd faces as well as the nodraw on props (the 128x128 pipes come to mind)
- this one honestly isnt even that big of an issue but maybe make your maps a tiny bit easier to navigate