Half-Life 2

Half-Life 2

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Half-Life 2 Archive Collection
By qu1
   
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Art
ᅠ ᅠBox Art
ᅠ ᅠᅠ ᅠBox (PC, Brazil)
ᅠ ᅠᅠ ᅠBox (PC, China)
ᅠ ᅠᅠ ᅠBox (PC, US)
ᅠ ᅠᅠ ᅠCollectors Edition (PC, Greece)
ᅠ ᅠᅠ ᅠCollectors Edition (PC, US)
ᅠ ᅠᅠ ᅠCollectors Edition Alt (PC, US)
ᅠ ᅠᅠ ᅠElectronic (XBOX, US)
ᅠ ᅠᅠ ᅠJewel Case GOTY Edition (PC, Russia, CD-ROM)
ᅠ ᅠᅠ ᅠJewel Case GOTY Edition (PC, Russia, DVD-ROM)
ᅠ ᅠᅠ ᅠKeep Case (PC, France)
ᅠ ᅠᅠ ᅠKeep Case (PC, Germany)

ᅠ ᅠᅠ ᅠKeep Case (PC, Israel)
ᅠ ᅠᅠ ᅠKeep Case (PC, Italy)
ᅠ ᅠᅠ ᅠKeep Case (PC, Sweden;Finland;Netherlands;Belgium)

ᅠ ᅠᅠ ᅠKeep Case (PC, UK)
ᅠ ᅠᅠ ᅠKeep Case (PC, US)
ᅠ ᅠᅠ ᅠKeep Case (XBOX, Germany)
ᅠ ᅠᅠ ᅠKeep Case (XBOX, UK)
ᅠ ᅠᅠ ᅠKeep Case (XBOX, US)
ᅠ ᅠᅠ ᅠKeep Case GOTY Edition (PC, Thailand)
ᅠ ᅠᅠ ᅠKeep Case GOTY Edition (PC, UK)
ᅠ ᅠᅠ ᅠKeep Case GOTY Edition (PC, US)
ᅠ ᅠᅠ ᅠKeep Case GOTY Edition Alt (PC, UK)
ᅠ ᅠᅠ ᅠKeep Case Holiday 2006 Edition (PC, Germany)
ᅠ ᅠᅠ ᅠKeep Case Holiday 2006 Edition (PC, Russia)
ᅠ ᅠᅠ ᅠKeep Case Holiday 2006 Edition (PC, UK)
ᅠ ᅠᅠ ᅠMultiple (PC, Poland)
ᅠ ᅠCreatures
ᅠ ᅠᅠ ᅠAlyx
ᅠ ᅠᅠ ᅠAntlion
ᅠ ᅠᅠ ᅠCitizen
ᅠ ᅠᅠ ᅠCombines
ᅠ ᅠᅠ ᅠConscripts
ᅠ ᅠᅠ ᅠConsul
ᅠ ᅠᅠ ᅠCremator
ᅠ ᅠᅠ ᅠHydra
ᅠ ᅠᅠ ᅠStalker
ᅠ ᅠᅠ ᅠStrider
ᅠ ᅠᅠ ᅠWasteland Scanner
ᅠ ᅠᅠ ᅠZombies
ᅠ ᅠᅠ ᅠOther
ᅠ ᅠDamarcus Holbrook Portfolio
ᅠ ᅠEarly Half-Life 2 Logos
This was from a Vivendi artist's portfolio, retrieved some years ago. It's clear these weren't designed by someone at Valve.

ᅠ ᅠLevels
ᅠ ᅠᅠ ᅠAir Exchange
ᅠ ᅠᅠ ᅠBorealis
ᅠ ᅠᅠ ᅠCanals
ᅠ ᅠᅠ ᅠCitadel
ᅠ ᅠᅠ ᅠCity 17
ᅠ ᅠᅠ ᅠKraken Base
ᅠ ᅠᅠ ᅠNova Prospekt
ᅠ ᅠᅠ ᅠRavenholm
ᅠ ᅠᅠ ᅠSketches
ᅠ ᅠᅠ ᅠWasteland
ᅠ ᅠᅠ ᅠOther
ᅠ ᅠPromotional Art
ᅠ ᅠRenegade Ops
ᅠ ᅠWallpapers
ᅠ ᅠᅠ ᅠATI
ᅠ ᅠᅠ ᅠRadeon
ᅠ ᅠ
Guides
ᅠ ᅠᅠ ᅠᅠ ᅠMiscellaneous Images
ᅠ ᅠ
Other
ᅠ ᅠATI 9600 Bundle
ᅠ ᅠ
Renders
ᅠ ᅠAlistair McNally Mockup
ᅠ ᅠCharacter Portraits
ᅠ ᅠDamarcus Holbrook
ᅠ ᅠScanned Images
ᅠ ᅠOther
ᅠ ᅠ
Screenshoots
ᅠ ᅠBorealis
ᅠ ᅠCanals (d1_canals)
ᅠ ᅠCoast (d2_coast)
ᅠ ᅠDamarcus Portfolio
ᅠ ᅠHammer Editor
ᅠ ᅠKleiner's lab
ᅠ ᅠLlya R Blob Experiments
ᅠ ᅠNova Prospekt (d2_prison)
ᅠ ᅠPresskit - 2004-04
ᅠ ᅠRavenholm (d1_town)
ᅠ ᅠScanned
ᅠ ᅠStreetwar (d3_c17)
ᅠ ᅠTrainstation (d1_trainstation)
ᅠ ᅠValveTime Images
ᅠ ᅠOther
ᅠ ᅠ
Videos

https://youtu.be/4ddJ1OKV63Q
https://youtu.be/yxYviVfwAHA
https://youtu.be/eAx4X7UtLoE
https://youtu.be/GUw33CwqE_I
https://youtu.be/-kw1tW2foH8
https://youtu.be/LVAEp6GdxQw
https://youtu.be/iABUHt-Z9Gc
https://youtu.be/AsYtOujeH1M
https://youtu.be/Z94s8O3SmJo


This series of videos covers the wildly popular session organized by Softimage with the gracious support of ATI and Valve at GDC 2004.
This session explores the entire character creation and build process, from choreography and character layout using the dedicated
Valve Source Engine tools, to the deployment of the resulting character in a sample environment. Instruction includes modeling, texturing, enveloping, animation, and the
all important export pipeline. Hosted by John Morello (DoD animator/designer, Valve) and Michael Isner (Softimage Special Projects).




Supposed screenshots from a presentation given by Valve in 2006 about making video game trailers. An early build of Half-Life 2 was being played.

Source:
http://vk.com/wall-1864312_2721