Project Zomboid
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Nissan Skyline R32 Pack
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22 янв. 2022 г. в 15:23
28 фев. 2022 г. в 23:26
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Nissan Skyline R32 Pack

В 1 коллекции, созданной fhqwhgads
fhqwhgads' Vehicle Mods
Предметов: 13
Описание
This mod is also a part of my car pack here where it has also received some updates.
This version will stay up, but I would recommend switching over to the pack as it has many fixes and tweaks and will be more frequently maintained. You can even safely switch to it on an existing save!

Go, go, Godzilla!

Adds several models of the Skyline from the R32 generation. These models include the GTS, GT-R, Sedan and GT-R N1.

In addition, there are 2 special rare variants of the R32
  • Group A Touring Car
  • Pace Car

Now also supports Paint Your Ride!

The cars are vanilla styled, have lore-friendly names, and spawn somewhat rarely. Future plans include: more Touring Car liveries (HKS is something I especially want to make), and maybe some more models/variants with different options.

The track featured in the screenshots is Redstone Raceway by Kraz.

FAQ

Q: Multiplayer compatible?
A: Yes! In general, all of my (and many of others') vehicles will be MP compatible unless stated otherwise.

Q: What are the vehicle ID's?
A:
  • fhqR32GTR - Skyline R32 GTR
  • fhqR32GTRPace - Skyline R32 GTR Pace Car
  • fhqR32GTS - Skyline R32 GTS
  • fhqR32Sedan - Skyline R32 GTS Sedan
  • fhqR32GTRTouring - Skyline R32 GTR Group A Touring Car
  • fhqR32GTRN1 - Skyline R32 GTR N1

Q: Can you make (x)?
A: If you're going to request a car, note that my main focus at the moment are cars that fit the game's time period (1993 and earlier). I do have cars outside of this timeframe on my list, but it may be a while before I get to them. I also already have quite a few on my list, so there's no guarantee I'll get to all of them.

Also check out my other cars here:


Workshop ID: 2728497787
Mod ID: NissanSkylineR32fhq
Комментариев: 77
Puddings 6 мая в 15:59 
This doesn't conflict with KI5's GT-R right?
NoroUltra 22 июн. 2023 г. в 7:32 
can you make a mod that turns the pace car into japanese police car
Kaze, The New Eye 30 мая. 2023 г. в 7:59 
Hi there. I am facing an issue with the back side window unable to be installed after I uninstalled the window. How can I resolve this?
fhqwhgads  [создатель] 4 мая. 2023 г. в 17:34 
@Монолит Well, I know the MZ vehicle pack works, I've used it in MP. The standalone mods aren't being updated, but they should still work too. If you are using Motorious Zone, don't use my standalone mods alongside it, except for the Fusion Flea since it's not included in it
Монолит 4 мая. 2023 г. в 7:08 
Bro all your mod broken MP.
GrimRipoTTV 25 июн. 2022 г. в 13:23 
@fhqwhgads ok man thank you) all experience is an experience just making hosting thats why trying to make it correct ))
fhqwhgads  [создатель] 25 июн. 2022 г. в 5:51 
@GrimRipoTTV These are just messages saying that the extents (collision box for entities) and physics box (collision for other physics objects, like cars) are not identical. This is alright, many cars don't have them exactly the same, but close enough that they're practically the same. Usually the only log messages to worry about are ones that pop up the red error box (marked with STACK TRACE in the logs) most of the other stuff is just messages for devs for debugging and checks.
GrimRipoTTV 25 июн. 2022 г. в 4:33 
WARN : Script , 1656130078295> 1,610,145,448> VehicleScript.Loaded> vehicle "fhqR32GTRTouring" extents != physicsChassisShape
WARN : Script , 1656130078296> 1,610,145,450> VehicleScript.Loaded> vehicle "fhqR32GTS" extents != physicsChassisShape
WARN : Script , 1656130078298> 1,610,145,451> VehicleScript.Loaded> vehicle "fhqR32Sedan" extents != physicsChassisShape
basicly and all vehicle of tsar is like that plus yours
GrimRipoTTV 24 июн. 2022 г. в 20:44 
all those bugs with translations i already writting by my self....
fhqwhgads  [создатель] 24 июн. 2022 г. в 20:18 
@GrimRipoTTV In that case, yeah this is a bug in PZ itself, it affects every vehicle mod in MP. Key names will show the untranslated string, but the names in the mechanics window should still show up properly. I'm not sure if any fixes or workarounds were found, but you can rename the key to the vehicle's name in the mechanics window.