Stellaris
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DarkSpace (Stellaris 3.14)
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Gameplay, Spaceships, Species
Mostra gli oggetti etichettati con tutti i termini selezionati: Crisis, Shipset, Fallen Empire, Megastructure, Origin, Civic, Nomads
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312.758 MB
14 gen 2022, ore 9:19
7 dic, ore 14:32
142 note di rilascio ( visualizza )

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DarkSpace (Stellaris 3.14)

Descrizione
What does DarkSpace do?
- It is a Vanilla+ and Roleplay mod, not an overhaul. DS will not change basic game mechanics
- Compatible with 99% of all other mods.
- Player has full control over the content, game will only change if you pick an option.
(If you still see the AI with crazy stuff, its not from DS.)
- Is performance friendly!


Unique Playstyles
  • Nomads
    DS adds one of the most advanced Nomad-origins of Stellaris. They have simulated pops, traditions, policies, different playstyles, perks, ships, components, technologies & crisis path - and more.
  • Xenomorphs
    Play like a virus-empire & infect enemy pops, or cause xeno outbreaks with your gene-mutations. Turn conquered pops into monsters!
  • Nanite Empire
    Roleplay the GrayTempest or just infect the entire galaxy with your nanite swarms or ships.
  • Become a Fallen Empire
    Any player empire can become an FE via a new perk with new techs, ships, mechanics & more. You will also be able to spawn new empires and play as their god/creator.
  • Zroni
    Play as the precursor Zroni and use the power of the Shroud!
  • Synthetic Gods
    Play as the most powerful machine empire and harvest galaxies.. and then create new life.

One-Planet-Challenge!
Ever dreamed of an empire that lives on a single but expandable world?
Try the Ark of the Constructors, Hyperlora or for the absolute madness - the Xeelee Holosphere origin!

Multiple new Origins
Begin your own story with unique new origins. From starting in a different cluster to large structures and more - many have even their own story.

Multiple new Civics
There are offensive & defensive civics for every kind of player / empire type.

Society Ascension Perks
DS adds new perks that unlock new abilities for your empire. Example: Assimilation of other pops, programming of artificial worlds, summon creatures as spiritualist-empire & more.

Megastructure Ascension Perks
New megastructures got added that will help your economy and/or military. Certain empires added by this mod will have even more choices available. DS adds over 20 new megastructures!

Superweapons
Build giant weapons of mass destruction that can destroy entire systems with a single blow. No system in the galaxy will be safe from your new megastructure weapon like the Halo or DarkmatterRipper!

Stellar Engine: A movable Gigastructure
DS adds the Gigastructure "Stellar Engine". It is able to teleport across the galaxy while carrying pops, shipyards & creating an FTL-network for your fleets (or allies).

Other content
  • Galactic Core & Lore Systems
    Explore the galactic core and its new mysterious systems & lore.
    You will find new rare systems in your galaxy.
  • 5 Shipsets
    Unbidden, Vehement, Aberrant, FallenEmpire; Organic (Prethoryn)

Customizable
DS content is optional but if you still want to deactivate something (example for multiplayer), you can do this with a menu that appears each time you start a new game.

Mod Compatibility
Gigastructures, ACOT, NSC, Planetary Diversity - Yes
Other mods? - Yes to 99%.
Please consider that DS's balance is aimed to be closer to the base game.

Credits & Important Notes
Special thanks to:
- my brother, who wrote some texts for the lore of DS
- Elowiny (Gigastructures dev) allowed me to use some script templates to create the megastructure weapons
- Aryx (Machine Shipset), I use one requested mesh for some models like the Halo ring

Terms of use
Please do not simply include any DarkSpace files in modpacks or similar stuff without asking.
Uploading my mods to the Paradox Mod Workshop or any other website is NOT allowed.

FAQ: How does XYZ work?!
Every part of the mod has tooltips, tutorials or similar. Please watch out for them, or your situation-log. You can obviously still ask here on Steam or on Discord.

Here a good showcase video by Michael-. Please leave him a like & sub for his work :)
https://www.youtube.com/watch?v=robbbsoCJMg&ab_channel=Michael~

Attention: Some values in the video can be outdated because I work a lot on this mod, its not the video creator's fault if something seems different.


Discord & Support
You can join the Spectral Entertainment Discord for support, multiplayer & bug reports.
[discord.gg]

If you want to support me:
Here is a paypal link (Spectral-Entertainment), otherwise just leave a Like for the mod :)
[www.paypal.com]

My other mods:
Discussioni più popolari Visualizza tutte (33)
519
1
5 dic, ore 3:25
IN EVIDENZA: Feedback Thread (Bugs, Ideas, Content)
Exakan
3
13 dic, ore 12:43
Darkmatter Ripper not working
Kuritoko
113
23 nov, ore 3:50
Playing as Nomad Empire
Exakan
2.467 commenti
Exakan  [autore] 22 minuti fa 
@papa yeet Check out the planetary decision on your capital. For further information, hover over the blue texts in origins/civics for extended tooltips.
Exakan  [autore] 23 minuti fa 
@Tora Origin will change a bit in coming updates :)
papa yeet 18 dic, ore 20:48 
Does the galactic plague origin not work anymore? Not getting an event or any option to select a virus strain. Not sure if im missing it or doing something wrong and can't find anything out there that matches what i see in game
Tora 18 dic, ore 11:18 
I know Synthetic Gods is a playable crisis, but there isn't much to do while you wait to be able to open the portal to the galaxy. I ended up just playing a different game while I waited, then got tired of waiting. Otherwise, love the mod.
Exakan  [autore] 18 dic, ore 10:07 
@Tie yo shoes u trippin No idea what causes it sorry. The mods you use are very huge, maybe try one by one which one is causing it.
Stepover34 16 dic, ore 5:19 
maybe try putting the mod lower in the load order
Tie yo shoes u trippin 16 dic, ore 5:04 
And its desync - Resources btw
Tie yo shoes u trippin 16 dic, ore 5:01 
Hey love this mod, tried playing it with some friends and it seems to be that no matter who is hosting when someone plays synthetic gods, someone desyncs. Only using a few mods and im curious if its a compatibility issue with gigastructual engineering or if its something else. Please let me know how to get synthetic gods to work with multiplayer please!

Ancient Cahce of Technologies
Ancient Cahce of Technologies: Override
Gigastructural Engineering & More (3.14)
Influence Cap+
Ascension Science
Guilli's Planet Modifiers and Features
More Events Mod
DarkSpace
5_Civic_Points
UI Overhaul Dynamic
UI Overhaul Dynamic + Planetary Diversity
UI Overhaul Dynamic + Gigastructural Engineering
Exakan  [autore] 15 dic, ore 10:36 
@knightwood55 Thanks, will check it out.
knightwood55 15 dic, ore 3:42 
So, just a note, but in a recent update, your mod renamed the Avian ship set and City Appearance to Spectralic. Which is weird. It seems to be a typo sort of thing, I haven't seen it have any other effect but it really throws me off. Not really a big problem, sure, but it is a thing. Just wanted you to know. Otherwise, pretty swell mod.