Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

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Three Dukedoms
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Ετικέτες: mod, overhaul
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4.956 MB
10 Ιαν 2022, 6:42
2 Απρ, 17:48
39 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
Three Dukedoms

ΠΕΡΙΓΡΑΦΗ
WHAT THE MOD IS


Three Dukedoms is an complete overhaul focusing on visceral combat, aiming to make the battles feel more like battles, moving away from rock-paper-scissors style balancing with clear unit counters where matchups are the deciding factor and towards representing how a unit performs on the battlefield. This completely changes the way battles feel, making them massive, bloody affairs for both Records and Romance modes. It aims for a different feel of game, keeping many of the principles of my previous overhauls, The End Times for TWW2 and Prelude to War for ETW.

Larger unit sizes, complete rebalancing of morale and fatigue, campaign tweaks and hp scaling as well as unit stats, collision recalculations, shield and armour adjustment and unit spacings, among many other changes, gives combat a completely different feel.

Ranged units have had their performance changed radically, they can no longer adjust velocity to hit anywhere in their arc of fire and can only hit if the physics allows, which has also been adjusted with faster projectiles that are now affected by gravity.

Cavalry units no longer dominate the battlefield, but their mobility is incredibly useful in the morale game, light horse are widely spaced and can hold out for longer to screen forces, while heavy horse ride flank to flank for punishing charges.

Combat ai tweaked to change how the ai treats certain units and also more generally to improve its performance.

More changes will no doubt come as the mod evolves and becomes more expanded in scope.

https://steamproxy.com/sharedfiles/filedetails/?id=2715358430 For the optional VFX pack to alter projectile trails


LINKS AND SUPPORT
https://www.patreon.com/TheDukesTW The mod is of course always free but donations are massively appreciated.
https://discord.gg/48tWqDq Join the discord for more information, feedback, announcements or to join the MP community.
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (1)
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1
3 Ιουν 2023, 7:39
Archer Arcs Need to be Changed
Red Hyena
109 σχόλια
ёбаный в рот! 👿 8 Ιουν, 4:18 
I'll be honest with you... aside from the fact you nerfed cavalry and archers I don't notice much of a difference... between this and the base game...
ёбаный в рот! 👿 7 Ιουν, 23:54 
save game compatible ??
The Reaper Of Chess YT 24 Φεβ, 8:03 
Does this mod still work?
أبو مقرن 19 Φεβ, 21:15 
Are ji units worth using in this mod? ji should the stable for front lines in era but they are so bad in this game
Alexander Pistoletov 11 Φεβ, 11:15 
It works fine, the problem was "better AI templates" mod
The Duke  [Δημιουργός] 10 Φεβ, 5:49 
not sure, very possibly not as its an overhaul, overhauls tend to clash with other mods by nature of their scope
Alexander Pistoletov 10 Φεβ, 0:31 
any idea why I get CTD with this mod, is it not compatible with WDG2?
PaulPacea 2 Ιαν, 11:22 
Thank you!
Raven 25 Οκτ 2023, 8:15 
Could I use this with the TUP english mod?
Exalted Dwarf-Insulter(dual gw) 2 Οκτ 2023, 19:15 
i am surprised to find you are the author of Duke's Damned Nations. do you make the mod a realistic style as you make in Duke's Damned Nations?
it is an interesting idea.
but can i ask you, do you make this mod with knowledge of history of military of three kingdom age?
or just transfer the military of medieval European military into three kingdom style???