Sniper Ghost Warrior Contracts 2

Sniper Ghost Warrior Contracts 2

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GEAR Guide
By wespe___o=/;;;:*
Gear Overview - All Snipers, 2.Weapons (AssaultRifle/Shotgun), Sidearms (Handguns), Gadgets (Grenades, Mines, Traps, Drone, RemoteRifle, etc) .. ALL Upgrades /Perks ..enjoy ^_^
   
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Intro
Hi, as Contracts 2 also lacks important info for this game, another SGW Guide ^_^
I hope this helps saving time and evade the unnecessary stuff.
Enjoy your ride to 100% Achievements ^^

Note: For more details/descriptions on Sniper Rifles check ->LINKS
Deluxe - ArsenalEdition
I´d strongly recommend DELUXE Edition, as the difference is just 5-8€ in SALES and the weapons pack alone is 7€ usually.. plus 8€ for those 3 Skin-Packs ..plus missing out on exclusive SKIN

Lock´n Load -Pack (Bonus-Weapons with UNIQUE advantages!!):
  • ZXR .45 ACP - ..only silenced SMG in the game (average)
  • Kings Arms Sawn Off Shotgun - ..special shotgun for "sidearm slot" (pistol slot!)
  • Giovanni Mk12 Auto - ..only silenced shotgun in the game (useless above 20m)
  • Prescot SR-9 Pistol - ..best silencer in the game (awesome! top3 pistol)

Skins (mostly mediocre):
  • Abstract Assassin (3x SKIN):
    • Paint Spill
    • Round Geometrical Painted
    • Dark Hex Camo
  • Graffiti Glow SKIN
  • Dark Sky SKIN
  • Fire and Ice EXCLUSIVE SKIN

Sniper Rifles (1.Slot)
Dmg-Category
Suppressor
Caliber
Model
Special Ammo
Spec. MAG

Light bullet
yes
7.62 /.300WM
JIC 7.62
Riihimaki M10
LSSR MYSH 2
(DLC) Marcus Tactical 8
AP, EMP, Luring
AP, EMP, Explosive,
Tagging, Luring, AGILE
AP, Tagging, Luring
5
10
10
10

Medium bullet
yes
.338LM
Tai Hu SR3
Defender 888
MSSR 10
EMP, Explosive, AGILE
AP, Luring, AGILE
AP, EMP, Luring
5
10
10


HEAVY bullet

no

.50BMG
UK-50
Ron Model B82
EMP, Luring, Explosive,
All 6 !!
5
5


Ammo Types:
  • AP - armor piercing ammo
  • EMP - electromagnetic burst (5m radius)
  • Tagging - mark enemies within 25m
  • Luring - lure enemies within 15m
  • Explosive - explosion on impact (2,5m radius)
  • AGILE - unaffected by wind/weather (SGW3 + Contracts called it DARPA)
Assault Rifles /SMGs /Shotguns (2.Slot)
Assault Rifles
Suppressor
DMG-Category
Ext. MAG
^NR-37
^ZA 556W
°^MIK-05
no
no
no
Rifle bullet
.
.
.

SMGs
Suppressor
DMG-Category
Ext. MAG
(DLC) ZXR .45 ACP
MP Cottonmouth
°MP Point Prime
yes
no
no
Pistol bullet
.
.
.

Shotguns
Suppressor
DMG-Category
MAG-size
(DLC) Giovanni MK12 Auto
Giovanni M8
yes
no
Buck only
Buck + Slug
.
.

Bow (Silent)
DMG-Category
Ammo
RAM-BOW
Gas + Explosive
.

° = reduced Noise
^ = improved Range (->Medium)
Handguns (Sidearm -3.Slot)
DMG-Category
Suppressor
Model
Ext. MAG

Pistol Bullet Light
yes
no
KSG GK77
Ferlach XX
.
.

Pistol Bullet Medium
yes
yes
(DLC) Prescot SR-9
Steel 25Z
.
.

Pistol Bullet Heavy
yes
no
^Harrier
^Zodiac 41
.
.

Buck + Slug
no
(DLC) Kings Arms Sawn Off (Shotgun)
.

^ = improved Range (->Medium)

Gadgets
90% same Gadgets as in Contracts 1 ..only StaminaBooster is new (and useless) plus Drone-Upgrade tree allows shooting PoisonDarts, while Anti-Tank Mine got removed (though replaced by AntiPersonnel-Mine-Upgrade - effectively freeing a slot^^)

Gadgets - deployable
  • Tactical:
    • Remote Sniper Turret: RWS SR-50 (decent 500-1000m kills, Suppressor available!)
    • Drone: MUAV "Falcon" (Upgrades: EMP, Tagging, Range, HACK electronics)
    • Warning Device (Movement Sensor)

  • Mines /Traps:
    • Anti Personnel Mine (Upgrade vs Vehicles)
    • C-4 Explosive (Remote Activation)
    • Gas Mine Trap
    • Decoy Trap (Luring Device with Remote Activation)
Gadgets - instant
  • Throwing Knives (much worse than silenced pistol)
  • Grenades:
    • Smoke Grenade
    • Flash Grenade
    • Frag Grenade
    • Gas Grenade
Gadgets - medical
  • Med-Kit
  • Adrenaline Pack
  • Stamina Booster (near useless)
Upgrades /Perks
Effectively, all Development-trees got rearranged + streamlined..

Mask & Recon
Category
1
2
3
4

Utility:
Augmented Eyesight
Astro Lens
Target Tracking Plugin
Environment Chip
Awareness:
Combat Engineer
Tag Sensor
Detector Upgrade
vs
Cameraman
X-Ray Vision
Movement:
Cat´s Grace
Lighter Equipment
Predator
Sprinter

Support & Stealth
Category
1
2
3
4

Soldier:
Double Mag. Holster
or
Ceramic Plating
Chest Rig
Ammo Pouch
Infiltrator:
Universal Camouflage
Kevlar Suit
or
Adv. Camouflage
Zip-Line Motor
Wraith
Knife:
Combat Awareness
Swift Gambit
Steel Grip
Nimble Hands

Drone & Turret
Category
1
2
3
4

Drone:
Lure Module
Battery Module
EMP Module
Drone Mask Mode
Poison Drone:
Poison Rifle
Ammo Compartment
Add. Air Compressor
Titanium Rifle
Turret:
Sentry Module
vs
Sniper Turret Range
Semi-Auto
vs
Turret Silencer
Quick Shoot
Extra Target

Equipment & Gadgets
Category
1
2
3
4

Technician:
Tactical Backpack
Extra Compartment
or
Carbon Fiber Suit
Fast Access Pocket
Extra Compartment
Meds:
First Aid Kit
or
Fast Access
Adrenaline Rush
or
Med Bag
High Dose
vs
Syringe Box
Gadgets:
Luring Mine
vs
Proximity Sensor
New Explosive Compound
vs
Deadly Formula
Eye-Arm Simulation

underlined = mandatory (extreme benefits!)

2 Comments
wespe___o=/;;;:*  [author] 31 Dec, 2022 @ 1:22pm 
@Papa Jordo: worst ASR.. definitely not felt/ shown in stats, when I played it, and I can´t be bothered with playing a mediocre game again ..subpar to SGW:3 & SGW:Contracts1
Papa Jordo 31 Dec, 2022 @ 11:15am 
The NR-37 can have a suppressor on it. just so you know