RimWorld

RimWorld

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Relevant Stats In Description
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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24. Dez. 2021 um 14:01
20. Juni um 9:59
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Relevant Stats In Description

In 2 Kollektionen von Mlie
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Beschreibung


Depending on the type of building, selected stats are shown in the description-window in the architect-menu.
This can make it easier to select the best wall for your defence or the right power-generator for your current need.

Each stat can be turned off in the settings if they are not needed.
There is also a setting to show the extra info in a separate tooltip-window instead.

Supported mods

If you have suggestion of stats that would be usable to show for certain buildings, leave a comment here or on the Discord server linked below.

- German translation added, thanks Dimos!
- Spanish translation added, thanks Ferchu!

Idea by: Legion

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: stats, qol, tooltip, info
177 Kommentare
Mlie  [Autor] 19. Juli um 11:40 
@Almo Id rather not change that screen in this mod, its a bot out of scope
🎄🐓André🐓🎄 19. Juli um 11:00 
Could it show the description in "view information" screen?
I'd love to know the size of items that gonna be researched, to plan ahead where the items will be placed.
Mlie  [Autor] 13. Juli um 9:40 
@Roshiro Just disable the hiding in the mod options
Roshiro 13. Juli um 9:36 
So this mod with 1.6/ odyssey has a weird quirk with the new vanilla shapes designation. It still allows you to swap between the shapes, but it hides the small widget on the screen that shows what shape you are using. Any way to make it push that ui element up instead of hiding it?
Mlie  [Autor] 13. Juli um 8:39 
@Auspician I hope so, I havent looked into their releases
Auspician 13. Juli um 7:08 
Assuming this has now been fixed? I didn't subscribe because no confirmation of compatibility.
Crimson 25. Juni um 0:32 
Thanks Mile. Your the best
Mlie  [Autor] 24. Juni um 22:57 
The 1.6 release of VEF has a bug that causes this issue. They have fixed it and it will be in their next update of their mod:

https://github.com/Vanilla-Expanded/VanillaExpandedFramework/issues/133
Crimson 24. Juni um 22:35 
3rd confirming. Tested with just this mod, harmony, and VEF.
Renzor 24. Juni um 20:06 
2nd confirming that it's conflicting and breaking the game's architect menu when active with either VEF or Dubs