GRIS
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GRIS - plot interpretation, she had more than one problem
Von Ocean Echo
This is a translation of my own article which I wrote in summer 2021 originally in Russian. It had very wide and positive feedback so I decided to share it in other languages as well.

Russian version is here:
https://steamproxy.com/sharedfiles/filedetails/?id=2536558045

Chinese version here:
https://steamproxy.com/sharedfiles/filedetails/?id=2971097460
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Beware spoilers
Please go through the game first and then read this article.
You will really ruin your experience if you rush to find out everything in advance.
Why the heroine's death theory is incorrect
There was already one article with plot interpretation from another user. And I honestly like what is described there. Author developed a touching theory that the statue / mother is the true protagonist and is alive and the girl we play is just a memory of a dead daughter, whom the mother imagines in order to console herself. During the game, the statue of mother depicts even more emotions than the heroine herself, goes through changes in her emotional state and in the end lets her daughter walk stepping the stars into the eternal white beyond... That's strong. But.

1. The composition of the game is literally built on the emotional model of "denial, anger, bargaining, depression, acceptance." This is called the Kübler-Ross model, developed in 1969. But the ones who are experiencing this are not the ones who lost somebody. If you have lost someone close (a person or a pet), then you are well aware that after experiencing this, you can feel anger and depression, but what cannot be there is bargaining. The death once happened is absolutely final, and there is no one to bargain with.
So, in fact, the terminally ill ones as well as their loved ones, go through 5 stages of acceptance. This happens BEFORE the fact of death. That is why they may not believe at first, and after a while they may bargain with God / fate / the disease itself.

2. Quote from Wikipedia:
“Although the story provides room for interpretation, Mendoza [one of Gris authors] noted that he wanted to be careful and respectful of the topic, and therefore consulted with women. Mendoza also expressed pride that the game touches something that was considered unacceptable in video games for many years."
The wording is rather tongue-tied, but this is precisely because the author does not want to name some very bad things head on. But let's be honest, death in games has been viewed from all angles for decades, so this isn't about it. And the author did not say that he consulted with different people, he said that he consulted with women. So we are talking about something more specific. We will come back to this later.

3. The heroine of the game experiences too much of what is inherent in the living ones, and not in any way the dead, even the most romanticized. She fights, she acquires abilities, learns resilience, she is afraid, runs, makes a friend, builds a castle in the sky, regains her voice, fights with her dark self. No, all this is not about the dead. Close to the game ending we have to sing over mother's grave. But the dead do not sing over the graves of living.

For these reasons, the theory of the deceased daughter must be discarded and something else must be sought. Fortunately, we have been given all the clues.
Of characters and names
I will not call the heroine as Gris, because we really do not know if it is a name. From Spanish and French the word is translated as "gray". And the gray one here is actually the statue. I will refer to them simply as mother and daughter. And we do know they are exactly mother and daughter from the secret scene "Childhood".
One of the journalists was unhappy with this rude spoiler, which broke the possibility of other interpretations, but wait a minute, a work of art has its author, it has an idea, and I do not understand the objections to the fact that the work contains what is inherent in it by definition. Author himself decided these were mother and daughter - this is the very essence of his work of art, and there is nothing to argue with.
Quarrel, anger and bad people
The game begins with the daughter singing in her mother's hands. The image of song and loss of voice plays a big role in the game, and I am sure this is not a metaphor, but a completely real characterization of the heroine. Her incredible jumps, transformation into a granite cube, into a sea creature - these are metaphors, they are impossible and fantastic, while singing and muteness are real things and they take central place in the plot tie and ending. We can confidently assume that the daughter did vocals in reality, and that meant a lot for her, but she went through something that caused her to lose her voice. It was at this moment that her relationship with her mother collapsed. It was bad for both of them - we all saw the state of the heroine at the beginning, and the first mother's statue (secret one, when moving to the left at the beginning) showing her in the most humiliated and broken state.

For some time, mother and daughter do not communicate. The heroine overcomes the white level alone, statues of mother are not found here - only their fragments, i.e. shards of their relationship. Heroine experiences denial alone, resists the hurricanes of anger alone, alone finds firmness in herself (transformation into a cube), repairs her inner springs on her own.

Soon she will meet that black evil which will try to destroy her thrice. And now the question - who did create this enemy?
Yes, the heroine herself created it when - think of it - she smashed the statues of her mother. On the red level, she finds herself under the bell, but does not ring it, she breaks the floor under her in order to fall down. She finds herself in a black abyss, under an even larger bell, but prefers to fall again. To find herself in the darkest and most sinister place in the entire game - in the halls of loneliness, pain and hatred. Yes, it is enough to break only vases there, but the local achievement "Wrath" requires the destruction of three statues of mother. Anger at mother - how do you like that?

This destruction is releasing the shadow-butterfly-birds, and interestingly enough, they are NOT our enemies in the beginning. It is they who carry us out from the abyss of loneliness into the cloudy heights.

And for some time they do not touch us. They show hostility for the first time after daughter stands in her mother's hands, begins to rebuild her soul's castle and deals away with anger. At this moment, the birds are tearing down our bridge back, cutting off the path to mother and comfort zone.
The bird decides to attack us only when it decides it does not like us anymore. For the first time gathering from the pack into a gestalt, she first examines us for a couple of seconds, deciding - are we still the one from the pack?
And then she starts an attack, but does not try to devour us, instead she throws us back, rejects, expels us.

This can mean two things. Either a metaphor for an internal struggle - negative emotions, insecurity, sins are trying to deprive the heroine of that little stability that she gained at the stage of bargaining with herself. Either these are real people - a bad company that accepted her as one of them, while she was as evil as they were, but as soon as the heroine began to grow above herself and restore relations with her mother, the deceitful friends showed who they were. And to be honest, I like the second interpretation even more, because black emotions that banish you somewhere are a too shaky metaphor on a metaphor, but a bad company that once helped, took away from home, and now turned away, is already specific, and it will evoke a response from those who encountered this in life.

One way or another, we defeat the bird by ringing the bell - daughter finally came to the conclusion that she needed the bell, not the bird, she made the right choice.
What does this image mean? I don’t want to look for a religious connotation here, because there is nothing about religion in this game. Rather, the bell is the voice of reason, it is the inner purity of soul, the right path. Heroine found the strength in herself and coped with the anger completely and / or managed to put her enemies in their place.

I want to emphasize that if we consider a bird as an allegory of enemies in reality, this does not deprive it of its personal connotation - getting into a bad company and getting rid of it is a consequence of changes in personality anyway.
Child or friend?
Shortly before the battle with the bird, in the forest we meet an incomprehensible creature who trusts us. Either a robot, or a pot, or a plant.

We feed him with apples, and he runs after us like we are its mom. In general, it looks like a metaphor for motherhood, and you know... a failed one. The creature did not remain with the heroine and did not become human. And many may think that she had a miscarriage, and she is trying to cope with this loss through such a strange fantasy. But I have a much simpler interpretation. This is all about a pet. After all it's simple - we feed it, care about it, it follows us and chirps.

So this fragment means that she had a pet for a short time, but she did not cope with responsibility. Most likely, the animal did not die, but she simply gave it away somewhere or released it into nature. You know, we meet him a little later in the hole with ones of its kind. His house is there, he feels good there.

This should not be a dead child, that's why - very few time in the game is devoted to this image. Death of unborn is such a grief so an entire game could be made about it, but here are literally 10 minutes of gameplay. So no, this is a pet, and it did not appear for long in her life.
Violence
The water level is, perhaps, the most complicated, both emotionally and in terms of the complexity of constructing meanings. At the beginning, it seems that the most gloomy period in daughter's life has already ended, she is still swimming in the ocean of her depression, but she calms down, understands herself, and gradually cleans her soul. Here she meets the most beautiful and complete statue of mother and brings back the sky and stars to her. Actually this could even become the ending... in some other game. But at this moment, when we least expect it, the Shadow attacks again. When moving to the aquatic environment, she, like us, changes form to aquatic, turning from a swallow into a moray eel.

Honestly, after talking with people, I was surprised that almost no one understood this metaphor of violence, although it seems to be the most obvious and direct. Now I will raise a delicate topic, but I ask you to take it seriously and with understanding. This moray eel, which splits into two in two narrow passages, and then a swarm of tadpoles breaks out of them, is an image of rape. And, you know, a double one. But please don't ask me to explain what the things look alike here.

And this is exactly THE ONE TOPIC that had not previously been raised in games, about which the author consulted with women and which he wanted to show carefully, with respect to the problem, which alas touched many.
And do not think that I personally somehow interpret this in the wrong way and a completely different danger was meant. These other dangers were shown in the game as well, and they found their own images. But here everything is clearly readable.

But! This did not happen to her. Not to the heroine. And it took me quite a long time to decipher the further. The point is that the plot plays with the timeline to some extent. This is indicated by the state of the statue, as we meet it at different periods:
- After the white level - There is only a shattered palm.
- After red - There are two hands, the rest is not visible.
- After the green - We see statue, but upper part of its head is destroyed.
And here, attention, in the blue, water level, we finally see HOW statue received this damage. It was the Shadow who had inflicted this damage on her!

Got it? We were finally shown that mother's statue had been in such a destroyed state all this time, because it had suffered not from something incomprehensible, but from the Shadow itself. From the moray eel. Which is a metaphor of rape. That's it, it all happened to her.

You might say this is a speculation. But there is some kind of proof this was the case. So, there are only two human images in the game - mother and daughter. Well, then who is THIS?
This is not daughter. Because different hairstyle.
But she doesn't look very much like a statue of mother either, because here we see not an adult woman, but a young girl. So, this is mother in her youth. It is barely perceptible, at the level of intuition, but this statue seems to depict abused girlhood - she is crying, and everything is broken down there. This is when it happened to her. And as a result our heroine was born. And that is why the girl's mother is not old at all - such motherhood happened to her too early.
Of turtle
A strong and mysterious image. The turtle looks strange, its image is somehow abnormal and hinting at something, but for a long time something prevented me from solving it. But after a while, the answer seems obvious.

Although the turtle looks like a true inhabitant of the water level, she is not actually from here. Her element is not water and depression, but rocks and anger. On the red level, we were helped by a walking tower made of red stone, and similar stone creatures of various sizes were walking next to us.

There we also inserted stars into stone cubes to activate mechanisms. The turtle is exactly the same, its shell is made of the same stone and it is awakened by the stars - it is a creature of anger. The righteous one. Although many creatures were helping us, it was always a soft, passive, uncertain help. And only the turtle showed the most direct and formidable help - tore the moray eel to shreds. When it was most needed.

Previously, members offered a couple of interesting interpretations, but still they were missleading. There was a version that the turtle is a friend (perhaps an old and wise one) who managed to save the heroine from trouble. Or it's a victory that didn't happen, a post-traumatic stress disorder, a fantasy about "I wish they'd saved me", but this doesn't fit with the music - composer Marco Albano and his band Berlinist are too good to make such a mismatch. Both of these interpretations described that the trouble happened to the daughter, but we have already found out this is not the case. No need to multiply the essences and offer an explanation where they had the same spot on biography.

In fact, the solution is on the surface. The turtle is a victory of maternal instinct and... a womb. Look at the frame where the fish is depicted as if inside this red familiar shape protecting it.
The turtle is mother's instinct, which prevented this woman from mistake.

The young statue of mother was depicted at the moment when she was ready to take a step down - that is to kill either herself or the child. But the Mother won within her at the last moment. The saving shell is like a shelter, like a belly. Turtle is desire for motherhood. It is no accident that it destroys the moray eel not from somewhere outside, but breaks through from within. Mother found strength to change her attitude and role, and our little fish got her chance to live.
Epilogue
It is quite obvious that such an injury will not pass without a trace. And although the heroine's mother is good, it was still difficult for her to love her child. This was superimposed on a certain conflict that occurred between them. A teenage daughter, beloved, but unwanted, who lost her voice, got involved with bad people, and a mother who lives with demons of her past and, apparently, is terminally ill... who did not understand each other.

Throughout the game, the daughter solves not one, but several problems, which is why the packaging of metaphors is so dense and rich. She loses her talent and, against this background, quarrels with her mother, who, due to personal trauma, could not give her enough love, and daughter, turning from a good teenager to a bad one, finds a bad company, then breaks out of it, but they try to take revenge on her. She finds a pet, but does not cope with responsibility. Begins to reconnect with her mother and gets to know her and her dark past better. Unfortunately, they manage to make up too late.
Mother's death is not something that happens at the beginning of the game, no. It happens in the end. When daughter went through those five stages of accepting of the coming loss. She managed to make peace with her mother, get her help, let her go, and eventually sang over her grave. And in the end, she went by the stars not into the sky. Following her mother's behests (making friends with stars is her lesson), daughter left the emotional model which the game is dedicated to and within which the whole story is told.
41 Kommentare
Ocean Echo  [Autor] 5. Jan. um 23:06 
I understand what you talking about, but I disagree. An emotion must be based on experience of through events, otherwise it turns out empty inside. How can I sympathize if I don't know what I sympathize with? Even a musical composition without words actually tells some story, but only if it is a good one. Without stories we are empty.
Deep Well 5. Jan. um 17:44 
Although this analysis is comprehensive, and expands well on potential themes, a narrative of personal events, or a plot, is not unnecessary for the emotional journey to be meaningful. Human emotion is simply meaningful as an experience in itself. It needs no justification. Here that experience is represented symbolically. It may be no more than that. An emotional journey or process does not need to represent, or be supported by a series of events to be valid, or to be shared, or experienced symbolically.
inovade 3. Okt. 2023 um 0:56 
so it's a single mother plight.
when i play i just play, get any achievement and done, never knew it was this deep
Windhat 5. Sep. 2023 um 5:00 
Very interesting interpretations and insights. I think the game is made to be as relatable to as many people experiencing grief as possible, so the different stages and the underlying events and histories might not always be singular, at least to the game itself. I've always interpreted the death of the mother as figurative, as a means of letting go of a toxic parent that didn't manage to instil a strong sense of self or healthy coping mechanisms in their child, and Gris is going through both the grief of losing a parent they thought they had, coming to terms with having the one that they do, and quite possibly another personal trauma they are struggling to accept as reality, like untreated BPD, which would fit Gris's dramatic, stark and contrasting ways of experiencing grief - hence why the game looks and plays in the ways it does. The terminally ill parent interpretation also fits this very well, though it could also be experiencing domestic violence or even sexual violence.
jacopo.irace 1. Sep. 2023 um 16:08 
Very interesting.
I feel you got it all - or at least a great part of it - right.

Thank you for sharing
Ocean Echo  [Autor] 4. Mai 2023 um 9:36 
Information for readers. We did it, and now the article is also available in Chinese. P3 made an excelent job.

There is interest in translating it into Spanish as well. Are there Spanish enthusiasts who would like to work on this?
Ocean Echo  [Autor] 2. Mai 2023 um 7:19 
Yes, we can do that. There are some details which need to be discussed. Lets go chat.
P3 2. Mai 2023 um 5:26 
I was deeply moved by this article. I would like to ask for your permission to translate your article into Chinese and (1 post it on the Steam community, with full credit given to you as the original author. I will include a link to the original article and your name at the beginning of the translated version. (2 post the translated version to “女性玩家联合会”(GirlsLoveGames Group) in Douban.com (https://www.douban.com/group/GirlsLoveGames/) with full credit given to you as the original author and include a link to the original article. Because Chinese user usually have trouble visiting the Steam Community due to network problem.

It is totally reasonable and understandable if you don’t feel comfortable about it. Thank you for taking the time to write such a thought-provoking piece. I look forward to hearing back from you.
:steamhappy:
PixieBitch 24. Apr. 2023 um 17:50 
This is just beautiful. The story had always haunted me in a way that I couldn't understand. Mostly because I tend to just play the game and not analyze the meaning. This makes me want to play again so that I can fully feel the emotions now that I understand the story better. Thank you, thank you.
injimbles 1. Apr. 2023 um 17:10 
This is very well written. I don't pay such close attention to metaphors and details when playing games, so thanks for putting it so thouroughly. It has made me appreciate the game a lot more!

I saw a couple of comments wondering why, under this interpretation, the shadow is first the daughter's sorrow and then the mother's trauma. I wanted to add to the author's response that being born from rape can also be traumatic. Knowing that your conception came from your mother being hurt in such a heinous way is not an easy thing to overcome. And I think that it being in the chapter linked to depression is very fitting. A lot of people regret being born when finding out something like this. The daughter comes to understand that she wasn't born from her mother's hurt but from the strength it took her to become a mother. Hence, the turtle also saves the daughter from the sorrow over her birth.