Arma 3
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Project Primaris
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Data Type: Mod
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274.136 MB
14/dez./2021 às 19:16
29/abr./2022 às 9:18
4 notas de atualização (ver)

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Project Primaris

Descrição
++++PLEASE NOTE THIS MOD IS IN EARLY BETA AND THERE WILL BE BUGS!++++

A new technology casts a light upon the Imperium. A technology forged on Mars with the direct request of Primarch Roboute Guilliman himself. This technology fell under the code name Project Primaris and is set to give the First Borne the strength they need to keep fighting for Mankind.
Project Primaris takes place in an alternative 40k reality where Guilliman, translating for the Emperor himself, orders Mars to develop new technology for his favoured Space Marines. New Marks of Armour and technologies only scene at the height of the Imperium begin production again as the first borne begin to equip themselves for the upcoming fight against the Chaos and Xenos in the Galaxy.
Project Primaris is an unofficial expansion to the Warhammer 40k Mod TIOW. The Mod aims to bring Primaris Themed technology to arma 3 while rethinking the Warhammer 40k lore to allow First Borne Space Marines to use the Primaris equipment and vehicles. With help from Joazzz I was able help texture and import his Primaris Models into arma 3 using the TIOW Space Marine as a base. Huge Thanks to Joazzz for letting me use his models and helping with some rigging.
This is a community mod so the textures were left light with the idea that people would go on to make their own textures. Feel free to take the PAA’s from this mod and alter them in anyway you like, there will also be a base uncoloured PAA in the mod. However, ripping of models if forbidden – please don’t ruin mine and Joazzz’s trust.

++++V.0.5.1++++

Credit:
Joazzz – Most of the Unit models in this mod belong to Joazzz.
Panzer - For creating the OG Space Marines - <3 <3
DaveSkywalker – Dave helped with the production of the weapons which were then modified and configured by Dos.
Dos – Configuring and texture work.
Scarecrow - for the above screenshots.
43 comentário(s)
☘Tommy☯ 10/out./2024 às 12:26 
what mod did you use to pose the space marine
FadoFatal 22/abr./2024 às 17:25 
Will this mod get a update?
ChanceGage 18/nov./2023 às 13:45 
can you add the raven guard dreadnoughs and tanls pand more units please
Brickky 6/nov./2023 às 22:22 
don't know why, but for some reason the targeting camera on the hailstrike speeder isn't working as intended. Unlike other vehicles, when switching to the camera there's no scope reticle or anything alike, making it difficult to use effectively.
And yes, I tested this using only the mods necessary to run it.
ChanceGage 26/set./2023 às 18:47 
we need dreadnaughts ir damn repulsor and impulsor
ChanceGage 17/set./2023 às 6:06 
do you think raven guard might happen
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tomascarrazoni 28/abr./2023 às 12:05 
I think the same as the comment below, it would be nice if the camouflage layers could be textured
Kinsphil_1 28/abr./2023 às 11:13 
Would it be possible to make the camouflage part of the eliminator powerpack texturable? It doesn't have any hiddenSelections so I can't edit it
ChanceGage 14/jan./2023 às 20:32 
i want to learn how because i want to try to make raven guard and make new uints with out releasing them
Dos  [autor(a)] 14/jan./2023 às 1:49 
@Ikarion yes, any model can be freely retextured with blank texture in the mod itself to use.