Total War: WARHAMMER II

Total War: WARHAMMER II

Zbyt mało ocen
Agents do not disturb
   
Przyznaj nagrodę
Ulubione
Ulubione
Usuń z ulubionych
Tagi: mod, Campaign
Rozmiar pliku
Zamieszczono
Zaktualizowano
630.657 KB
2 grudnia 2021 o 3:51
14 lutego 2022 o 3:17
Listy zmian: 3 ( zobacz )

Zasubskrybuj, aby pobrać
Agents do not disturb

W 1 kolekcji stworzonej przez Incata
Total War Warhamer 2: Gameplay Mods
Przedmioty: 69
Opis
New

-Agents will now perform all kinds of activities (except direct attack).
-This mod no longer modifies the resource table.

This mod performs the following actions:
-Agents cannot be recruited.
-Agents will attempt to embed in the armies. If they can't, they will most likely follow them.
-Agents cannot perform most of their offensive actions, but they can still perform actions with 100% effective chances like creating underground cities, among other things. This only affects the ai.
-Agents have access to immortality from level 2.

Things to consider:

Many factions start with heroes and you can get heroes from different events, you can also get more heroes when making confederations or when a faction is eliminated with the mod Recruit Defeated Legendary Lords https://steamproxy.com/sharedfiles/filedetails/?id = 1736529254
If you want to be able to recruit you can use mods like Less Agents / Heroes [July update] https://steamproxy.com/sharedfiles/filedetails/?id=1149645211 with higher priority.
Agents do a little what they want, I can't do much more.
All the mods that I have tried that prevented the agents from assassinating also prevented the creation of underground cities and similar actions, so I consider that in this aspect it is unique.
In advanced games (turn 60-100) the agents can carry out some offensive action but it will be very isolated.
Giving access to immortality will allow the agents to exist but in a very limited number and that the obtaining of one of them will be celebrated.
Reduces the time between turns, a side effect.

-Collection of gameplay mods
-Visual collection
-Collection menus and improvements
-All my mods
Komentarzy: 2
Incata  [autor] 15 stycznia 2023 o 4:47 
@ThatJungleGaren Things to consider:

Many factions start with heroes and you can get heroes from different events, you can also get more heroes when making confederations or when a faction is eliminated with the mod Recruit Defeated Legendary Lords https://steamproxy.com/sharedfiles/filedetails/?id = 1736529254
If you want to be able to recruit you can use mods like Less Agents / Heroes [July update] https://steamproxy.com/sharedfiles/filedetails/?id=1149645211 with higher priority.
Agents do a little what they want, I can't do much more.
All the mods that I have tried that prevented the agents from assassinating also prevented the creation of underground cities and similar actions, so I consider that in this aspect it is unique.
In advanced games (turn 60-100) the agents can carry out some offensive action but it will be very isolated.
ThatJungleGaren 15 stycznia 2023 o 3:15 
Hey, this looks great, but wasn't sure about something. When you say agents cant be recruited, does this apply to the player as well? I like having heroes in my armies, but hate getting them assassinated by AI, would this mod fix that?