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I also don’t see many people complaining about the progression, though, so if you bring it up in the discussions, maybe they will. That’s probably a better place to be heard than here.
If you're going to consider achievements, you should also consider that almost half of the people who "play" aren't even level 5, which you can easily get by playing whatever approach you want. That probably means half of the people who "have" the game haven't even touched it or played it very much at all, meaning the achievements as they are are skewed and need to be adjusted. You also need to consider the achievements only mark milestones. How many players are level 74? How many are 49? Achievements are not an accurate way to gauge player interest.
The current system discourages players to stay.
its evidenced by the achievements. Its even more obvious when you try and find a pug.
Sure you may, once and a while find a good group. But mostly the tone is paranoid fear of "hackers" and Aggression as the game offers two types of approaches and not everyone likes to "wing it".
Its a lot of little things addding to the bigger ones. Just would rather not have the game just up and die. But Overkill seems to believe that extending the grind will keep people longer.
KF has a stupid-ass leveling system though. I need to kill ♥♥♥♥♥♥♥ 20,000 stalkers for commando? ♥♥♥♥ that noise. I don't think it's fair to compare it to PD2 though. They're different.
Payday 2 has no gear progression tied to difficulty. Its all RNG layered upon RNG.
Most people won't bother to get to 100, or try deathwish difficulty in this game simply because Overkill is very shortsighted. They are behaving exactly like tripwire did with their class leveling. Catering to those who already obtained it when it was "easier' (pre exp nerf in pd2 sense). And then making it progressively more difficult to obtain later so its a perceptive carrot on a stick.
Only... it serves no function to be a carrot on a stick. As often it just serves to remind you that you are either going to dance to the set tune of specific map rotation to progress, or you simply won't progress at all.
-You don't have to play a private game. I was saying that playing with other people who know how to play helps with beating heists, and the best way to do that is play in a party, even if that's a party of two.
-Every game has repetitive actions. CoD you shoot at people and don't die. WoW you run the same raid over and over, hit the same skills in the same order. So yes, being level 90 does mean you're good at doing the same thing over and over again.