Arma 3
438 人が評価
Wildfire
9
4
3
3
3
4
2
3
5
4
4
2
2
2
3
3
3
3
2
2
2
2
2
   
アワード
お気に入り
お気に入り
お気に入りから削除
Data Type: Mod
Mod Type: Mechanics, Terrain
ファイルサイズ
投稿日
更新日
77.170 KB
2021年11月4日 11時39分
2022年5月3日 10時47分
6 項目の変更履歴 ( 表示 )

サブスクライブしてダウンロード
Wildfire

Seb 作成の 1 件のコレクション
Seb's Mods
11 アイテム
解説
Wildfire!

This mod adds scripted fire spreading from foliage to foliage, and optionally buildings.

Fires do damage, and are affected by wind direction, speed and rain.

Fires can be started via module or script, and all fires can be extinguished in an emergency.

The performance FPS wise is better than you'd expect, but less than perfect.

FEATURES:
- Spreadable wildfire
- Compatible with any modded map
- Eden/Zeus modules for starting and ending fires
- Takes rain, wind direction and wind strength into account
- Damages AI and players
- ACE Medical Compatible (no compats needed)
- CBA Settings for behaviour and performance
- Optionally burn buildings
- Emergency extinguish module
- Multiplayer compatible
- Serverside calculations


HOW TO USE:

You can use the provided modules, accessible via both 3DEN and Zeus.
The modules can be activated via synced trigger.

Fires can also be started via script (see examples).

The fire spreading parameters can be adjusted via CBA settings

SCRIPT EXAMPLES

Start a fire (needs to be executed globally)

_tree remoteExecCall ["wildfire_main_fnc_fire"]

Emergency stop all fires (needs to be executed on server):

0 remoteExecCall ["wildfire_main_fnc_emergencyStop", 2]

Extinguish an individual object (needs to be executed on server):

_tree remoteExecCall ["wildfire_main_fnc_extinguishObject", 2]

Please submit any contributions, bug reports, stringtable translations, or feature requests to this projects Github:

https://github.com/Seb105/Arma-Wildfire

Licensed under GPLv2

Looking for an Arma community? Check CNTO out:

https://www.carpenoctem.co/

https://www.youtube.com/watch?v=QE8tMdhDYjI
142 件のコメント
DickLouden 5月29日 8時49分 
Is there a setting to change the chance or likelihood of fire spreading? I'd like to tone it down some, I made a little mission in the editor where I shoot up an armored column but then the fire starts and does does most of the work for me
combineunit212 5月22日 10時41分 
tho it could be other mods i use along with this one
combineunit212 5月22日 10時40分 
when i tried, a car exploded and set trees on fire :NATO:
REDACTED 5月9日 23時24分 
Dumb question: Is there any way to get these to start dynamically in-mission? Say, someone throws a molotov, or too many tracers zip through the wrong bush, and a whole forest goes up?

I'm 100% comfy with running Zeus and adding the module manually on mission start. I'm just looking for a way for any random player or AI to start one, with any random flammable objects...by accident :)
LEE O C 3月28日 1時46分 
this is boss on sog maps
Seb  [作成者] 3月6日 12時03分 
Sever and client need the mod
Catertico 3月5日 18時19分 
Nice mod! Is it server-side? I mean, can I use it as zeus whether or not other players have it? BTW it'd be great finding a way to make some explosions start a fire.
Rowdy 1月14日 18時42分 
LA atm
Lieutenant Blueberry 2024年9月7日 1時58分 
Its nice but it would be nicer if there would be an Possibility to Extinguish the fires per hand, with an Fire Hose or something.
Ace 2024年8月27日 1時18分 
The answer is no. This is a mission maker tool.