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Additionally limousines are often (though not always) set on a longer frame than a regular car, so there is more room for the passenger(s) sitting in the back.
You can think of a limousine as generally being a vehicle for the rich, whereas a sedan is for the general populous. One exception to this is when an individual or group of people rent a limousine for a special occasion such as a prom or wedding for example.
So sorry and have a great day!
@Dr. T. Remote - to see in game what parts a vehicle utilizes you can go to your R&D department and select each vehicle under the modify tab. (It might also show parts if you select the vehicle under the view tab but can't remember off hand). This method is a little clunky but it can all be done in game.
Your R&D department is also where you offer your designs and parts up for other companies to purchase from you or license to build themselves.
The OP was specifically asking about contacts that they had won to produce parts for another company or government.
@hungup_99 Thanks! I get those from the database of GearCity which is located at C:\Program Files (x86)\Steam\steamapps\common\GearCity\GearCity\SaveGames\{your save game}.db and access it with a program called SQLiteStudio.
Each line can only be assigned to one job, if you have assigned a line to a part, (via assign contracts button in factory menu) it will not be able to be used to build vehicles, and vice versa.
In regards to how many parts a line can create, when you assign a line to a job, it will show you how many of that part that factory line can create per month. Multiple contracts for the same part can be fulfilled using one line. I believe that any production above and beyond the monthly requirement will simply finish the contract sooner. Generally I use smaller/older factories to fulfill part contracts. Not sure if this is the best way though