Sid Meier's Civilization VI

Sid Meier's Civilization VI

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[Switchable] Production Overflow Bug Fix
   
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Type: Mod
Mod: Gameplay, UI
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30 aug, 2021 @ 1:33
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[Switchable] Production Overflow Bug Fix

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[Harmony in Diversity 1.0] FULL set (和而不同1.0:全集)
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My Civ6 Mods
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Beskrivning
Did you feel the actual production is less than it shows sometimes?
Did you notice that the overflow is less than expected?
Are you enough with the production overflow bug?

Here comes the partial solution!
It will automatically apply the production overflow to the next item you want to produce, and avoid the loss of the overflow cause by BUG.
You can also switch to manual mode to avoid applying the overflow to the wrong item by mistake.

NOTE: for multiplayer, please use the auto version.



Appendix:
The overflow bug is when you have overflow X, the production this turn is Y, and the item you want to produce is Z.
If Y > Z, then the new overflow is Y - Z, instead of X + Y - Z.
If X+Y > Z, then the new overflow is 0, instead of X + Y - Z.
With this mod, you can immediately apply the X overflow to some item and clear the overflow.



P.S. Thanks for your interest! I also worked with several other people on a large-scale Gameplay Mod - "Civ6 Plus: Harmony in Diversity", where we tried to make the game much more fun. Feel free to try it out: Harmony in Diversity.
18 kommentarer
jayrowe16 5 jan @ 20:15 
THIS IS NOT A BUG, production overflow use to work similar to this and was exploited so that overflow was stacked infinity. The developers didn't like the game play of not producing anything to wait on key techs/ civics to 1 turn wonders or districts. The way it works now to fix that issue is any overflow is added after the city's production but overflow doesn't carry over to overflow again only city production goes to overflow.
初见 21 apr, 2024 @ 20:54 
不适配了吧,我试了下 一轮收了2个石头一共收了46锤,城市产能5锤,狗子30锤,当前回合直接出了一个狗子之后下个狗子需要6天。50锤的产能浪费了20锤。
偷吃牢识的贡品 6 dec, 2023 @ 4:22 
这个mod不适配城市自动转建筑和项目的mod
patrioticparadox 5 jul, 2023 @ 7:01 
"Oh, that isn't a bug, it's a FEATURE!" Intentional or not, it's dumb. Is it not historically accurate to rape the land for resources in the short-term to expedite production rather than focus on long-term sustainable production?
Good fix.
西兰°雨入 26 jan, 2023 @ 18:08 
会不会造成联机数据不同步的的情况出现?我记得其他类似的mod就有这种bug
Kryndude 2 dec, 2022 @ 22:47 
This is actually intended
天启 16 nov, 2022 @ 21:24 
为什么我开了一把单人后溢出都2000多了,54回合,新版本还没适配吗
chicken nugget consumer 25 sep, 2022 @ 20:07 
im doing a Civilizations Expanded TSL Europe game as Germany and my ~290 production "Second Capital" was having severe troubles with this so thank you :)
Shlore 6 aug, 2022 @ 21:44 
It seem can not affect city project over flow to city project/building/district. more production will neither complete project more than one times a turn,nor produce overflow.
can it be take effect?
钥钥 17 okt, 2021 @ 8:09 
这mod'可以让被掠夺的区域修得更快