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Fargo's Enemy Modifiers
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Mod Side: Both
tModLoader Version: 1.4.3, 1.4.4
Language: English
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1.226 MB
6 aug, 2021 @ 8:22
26 jul @ 9:45
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Fargo's Enemy Modifiers

Beskrivning
Adds a variety of Modifiers for Enemies. Currently 70 of them
They can do anything from increasing their base stats to buffing other enemies to dropping more loot

Highly customizable:


Current List of Modifiers:

**COMMON**
Blue, Green, Orange, Pink, Purple, Red, Yellow - colors the enemy
Armored - Defense is increased by 50%
Big - 25% increased size and HP, 20% increased damage, 10% reduced speed
Healthy - Increases HP by 50%
Impenetrable - Piercing projectiles are destroyed on hit
Light - Takes increased knockback
Lovestruck - Deals 50% less damage and spawns bursts of hearts on hit and on death. Drops 2x loot
Menacing - Damage is increased by 50%
Poor - Drops no loot, moves 25% slower and has 25% less HP
Rampaging - Deals extremely high knockback to you
Regenerating - Regenerates 10% HP every 5 seconds
Shiny - Glows in the dark and drops torches
Slow - Speed is decreased by 50%
Sluggish - Performs all actions half as fast
Small - 25% reduced size, damage and HP. 20% increased speed
Splitting - Spawns 2-3 smaller versions of itself with reduced stats on death
Stinky - It's stinky and applies stinky on hit. Deals 25% more damage
Swift - Speed is increased by 50%
Unrelenting - Gains knockback immunity
Wealthy - Drops 5x more coins

**UNCOMMON**
Accelerating - Constantly gains speed up to 4x normal speed. If they hit you or you hit them with a melee attack, their speed resets
Bloodthirsty - Gains 25% damage every time they hit you
Bulletproof - Gains 80% resistance to ranged damage
Flaming - Spawns with a permanent On Fire debuff, leaves a trail of damaging flames, 50% increased speed
Fortifying - Defense decreased by 50%. Gains an aura that gives other enemies 50% damage resistance
Frenzied - Gains increased damage and speed as HP drops up to double damage and double speed. Turns red past 50% HP
Hexproof - Damage over time does not work on them
Huge - Size increased by 50%, HP increased by 25%, speed decreased by 15%
Infested - Periodically spawns Baby Spiders
Metallic - Has increased defense, takes less knockback, and drops ore
Miniature - Size decreased by 50%, HP reduced by 25%, speed increased by 20%
Possessed - Replaces its normal AI with Ghost AI
Rallying - Gains an aura that buffs other enemies: +25% damage and +25% speed
Reflective - Reflects projectiles for 1.5 second every 15 seconds. Turns grey when doing so, you have 0.5 seconds to react
Scary - Has an aura of confusion
Shielded - Gains 80% resistance to melee damage
Sleepy - After not taking damage for 10 seconds, falls asleep. Getting hit while asleep deals bonus damage and wakes them
Stealthy - Slowly turns nearly invsible, becomes fully visible when hit
Vaccinated - Immune to all debuffs
Vampiric - Heals some HP when they deal damage
Veiled - Gains 80% resistance to magic and summon damage
Volatile - Explodes on death

**RARE**
Aquarian - Occassionally duke dashes
Celebratory - Spawns confetti occasionally. Explodes into fireworks on death
Chained - They spawn chained to you and cannot leave a radius around you
Devouring - Devours any enemy it comes across with lesser or equal HP. When it does so, it heals itself and gains max HP, damage, and size
Disguised - Changes its sprite to a blue slime
Fluctuating - 2x HP, Grows bigger and smaller over time. Defense and damage changes with size. Max 2.5x damage and defense. Min 0.25 damage and defense
Hyper - Performs all actions twice as fast
Imaginary - Transparent. Ceases to exist when contact is made in any way
Juggernaut - HP increased by 150%, damage, defense, and size increased by 25%. But has Sluggish built in (performs actions half as fast)
Medic - Heals all other enemies in a radius. Healing value is equilavent to Regenerating
Merchant - Replaces its usual AI with Town NPC AI. It will give you one random free item from the Travelling Merchant's current shop then vanish
Shimmering - Phases in and out of visibility, moves 25% faster, drops 2x loot
Showman - On death explodes into smoke and birds
Skeletal - Spawns with 2 skeletron hands
Solidified - Can no longer pass through tiles (only affects enemies that normally do)
Sorcerous - Fires Chaos Balls like the Goblin Sorceror (only appears after beating Goblins)
Sticky - Leaves a trail of cobwebs
Swarming - Upon spawning, creates 8 copies of itself (without modifiers). Has 4x the HP and 2x the size
Undying - Hangs on with 5 HP for 5 seconds before dying
Worm - Spawns with several body segments that lag behind it. Gains knockback immunity and 2x HP

**MYTHIC** (Only appears in Hard Mode)
Modifying - Adds a new modifier every 10 seconds up to the max allowed
Rainbow - It's rainbow, has 2x HP, and Drops 10x more drops not including coins
Royal - 200% HP, 200% size, 60% move speed, immune to knockback, spawns mini versions of itself every so often when hurt

NEW UPDATE - V 0.8
-Added Modifying, Aquarian, Reflective, Flucuating,
Shiny, Skeletal, Volatile, Disguised, Stinky, Lovestruck,
Poor, Pink, Frenzied, Shimmering, Big, Small, Scary,
Celebratory, Sleepy, Sticky, and Medic modifiers
-Added Golden Slime hit effect to Wealthy
-Fixed Wealthy potentially multiplying coins way too much when paird with other loot multipliers (like Rainbow)
-Devouring now increases damage more from meals. It also increases in size as it eats and absorbs any modifiers from its meals
-Changed Rainbow from Rare to Mythic and now grants 2x HP and 10x drops instead of 5x
-Added Release Doves on hit to Showman
-Increased Huge HP buff from 25% to 50%, added 40% more damage, reduced speed from 85% to 75%, reduced size from 150% to 140%
-Miniature HP reduced from 75% to 50%, speed increased from 120% to 150%
-Juggernaut damage and defense increased from 25% to 50%, size increased from 125% to 160%
-Removed leading white space in modifier names
Ursprungligen skrivet av tModLoader:
Developed By Fargowilta
Populära diskussioner Visa alla (1)
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4 jul @ 19:00
The Community Recommended Blacklist
NovaKatt😽💚
166 kommentarer
好名字给狗取了 18 nov @ 9:54 
设置有问题吗?有时候小怪伤害能比boss都猛,还是隐身的,血还是boss的几十倍,防御还贼高。怪物有时候变大没上限直接把整个屏幕占满,酌情使用
Vizaru 29 sep @ 22:17 
I was about to make a request to remove the chat messages from mob spawns, only to finally realize it was due to the "dramatic" modifier. promptly added it to the blacklist.

good mod :steamthumbsup: :terraria:
哇袄! 15 sep @ 5:46 
suggest u add the eyes that Brain of Cthulhu summon to black list :zaglol::zaglol:
Nomad 14 sep @ 15:23 
Fantastic mod, makes it feel like playing Path of Exile.
But by any chance could you add a setting to changes or disables the devouring "chime"?
We just found one in a new world and died laughing for this zombie that became larger than our screens, but the constant noise of retching almost made me puke!
I'm still nauseated lol
Snaxa~❤ 20 aug @ 20:18 
Sticky is so incredibly fucking annoying lmfao. i see the duke fishron one is significantly more managable now than it used to be back in the 1.3 version of this mod so thats good
Alex Mech 18 aug @ 8:33 
Why are none of new modifiers are not featured? I remembered fishy - drops quest fish, and smoky - emits smoke.
Darkmega 8 aug @ 6:18 
Seems like fishy is unmentioned. i took me a few hours to find out that this mod was randomly making me farm quest fish from enemies which didn't feel right when I actually make fishing places. Had to blacklist it.
wangcac 4 aug @ 1:55 
@SansOP I have the same problem, and the server memory usage is abnormally high, and the game is very stuck. I think some modifications may have caused the abnormality.
Wierd_Apple! 2 aug @ 16:15 
I LOVE this mod, but the new sticky modifier is kinda anoying for dropping to much cobweb item, it could be cool that the cobweb fades without droping silk after a short time ❤
KubaKubek 2 aug @ 15:10 
i wish i could multiply multiple modifiers