Cities: Skylines

Cities: Skylines

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A2021 Half-Clover Interchange
   
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Assets: Intersection
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28. juli 2021 kl. 18:31
25. jan. 2022 kl. 12:22
2 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
A2021 Half-Clover Interchange

I 1 samling af MaxFX
CS System Interchanges (modded)
31 genstande
Beskrivelse
This is a Half-Clover Interchange. It's a 'free-flow system interchange', connecting a highway to a new highway.

This interchange is made useing NCR and IMT. What you see in the screenshots is what you get after placing it, including the markings on the junctions. The interchange can be placed without the 'Intersection Marking Tool' mod. But without it the markings on the junctions will not be visible.


- Cost: 28.125,-
- Maintenance: 389,-
- Size: 70x50
- Max. height: 9m
- Min. height: ground level
- Nodecount: 31
- Lane mathematics are applied for a good traffic flow.
- Lane connections have been applied.
- No clipping lightposts/streetlights (lights going through roads situated above them)

- As always; flatten the entire area the blueprint/template covers.
- To fully enjoy this interchange you need to subscribe to a couple of mods. These mods do not affect your games performance. They only add extra very handy tools to your game.

Because '3-lane highways' are the most commonly used highway type on maps, I've created this interchange to be connected (the highway ends on the interchange) to these 3-lane highways. The 4th lane on the 4-lane highways are used as exit and entry lanes.

Enjoy!


Want to know how 'Lane mathemetics' work and how to use the functions of TM:PE? I recommend watching some of Biffa's traffic fixing video's on Youtube

Any comments, suggestions and/or feedback is much appreciated! And if you like this collection so much that you think others should see it as well, then please rate it!

12 kommentarer
MaxFX  [ophavsmand] 16. nov. 2024 kl. 1:43 
@Harry_Robinson1: Thanks! I'm glad you like them.

Each design has it's own pro's and con's. From cost, to size, specific land use, weaving or no weaving, roundabouts or traffic lights, and the number of cycles in traffic lights.

I've based most designs on what I could find on wikipedia:
https://en.wikipedia.org/wiki/Interchange_(road)

And this: https://imgur.com/a/JMAJbU4
Harry_Robinson1 15. nov. 2024 kl. 17:53 
These junctions are so fascinating to me since they're very niche designs that barely even show up on google. I can kinda see why, since they're somewhat pointless as you could just build a trumpet in almost the same space, avoiding weaving in the process. The only advantage these offer over trumpets is the ability for the side road's traffic to do U-turns, and they look pretty cool.
MaxFX  [ophavsmand] 23. apr. 2024 kl. 8:05 
@rcollin26: Not that I've created. But you can place the regular Cloverleaf and remove the parts that make it four-way and turn it into a three-way interchange. Then later you can add the removed lanes back in.

Or place this one, and when the time is there, remove it and replace it with the Cloverleaf.
rcollin26 22. apr. 2024 kl. 15:51 
Is there a version with a space with more loops because usually these have ghost ramps for future extensions
仲夏 27. jan. 2022 kl. 5:59 
谢谢 非常喜欢 新年快乐
Thank you very much. Happy New Year
MaxFX  [ophavsmand] 20. aug. 2021 kl. 15:50 
@PYRO: Thanks for the thumbs up! Looking forward to you vids. Send me a link once it's online will you?
PYRO 20. aug. 2021 kl. 15:48 
I am using them in my first ever YouTube series, which I will be releasing soon. You did a great job on these.
MaxFX  [ophavsmand] 4. aug. 2021 kl. 16:48 
@PYRO: Forgot to answer your question... Yes, they're all up-to-date and functioning.
MaxFX  [ophavsmand] 4. aug. 2021 kl. 16:40 
@PYRO: Thanks for the compliments!
My first collection has Service-, and system interchanges. No mods needed for these. They're a lot smaller, but also less pretty.
https://steamproxy.com/sharedfiles/filedetails/?id=2437530104

My second collection is a collection made with US roads from the USRP pack by Feare. I couldn't build all interchange types due to a lack of road-assets. Mods are needed for those interchanges.
https://steamproxy.com/sharedfiles/filedetails/?id=2483669010

My latest two collections have interchanges made with Vanilla+ roads. To place these sevveral mods are needed. I've created a seperate collection for 'system interchanges' and 'service interchanges'.
https://steamproxy.com/sharedfiles/filedetails/?id=2541418185

https://steamproxy.com/sharedfiles/filedetails/?id=2541537713
PYRO 4. aug. 2021 kl. 16:16 
Hi MaxFX, No I have all the DLCs. I ask because I won't bother using assets that require or use NextExt2 for the reasons you mentioned. I switched to vanilla + roads and a few others from workshop about a month ago. Took me some getting familiar but now I am much better off.

Anyway, nice work on the interchanges. Are any of your collections old or outdated that I should avoid? They all appear to be good.