Slipways

Slipways

Not enough ratings
Happiness Basics
By Gravy
Happiness in Slipways can be a somewhat confusing mechanic. This guide aims to help people understand the basics of how happiness works.
2
   
Award
Favorite
Favorited
Unfavorite
Introduction
Seed: JYV-MODYOOBGS
Difficulty: Challenging

Happiness is a core mechanic to attaining a high score in Slipways due to the impact on end game scoring as a modifier. While it is explained if you look at the tool tips it may be helpful for some people to see a simplified example to really understand how it works. I'm going to try and do that here. Feel free to follow along in the seed mentioned above if you would like to test it out for yourself. I'm not going to talk about technology specifics in this guide, just the basics of happiness.

I'm using this chunk of planets within the seed for this guide:
Types of Unhappiness
There are four types of unhappiness in Slipways:
  • Resource shortages - This is when a planet isn't getting what it needs (input) to become stable (so any struggling planet with a red flag):


  • Past shortages - This is a penalty associated with resource shortages that have gone unfulfilled for too long:


  • No trade (also referred to as No export in the happiness UI at the top of the screen) - This is when a planet is not sending goods somewhere (output):


  • Unemployment - This is when a planet has idle workers, it's -1% for each idle worker:
Unhappiness Consequences and recovery
Understanding "Unemployment" and "No trade/Export" is relatively simple, and more importantly it's easy to fix. No trade/export? Find a planet to export goods to. Unemployment? Find a planet to send workers to or a technology to alleviate it.

Both "No trade/export" and "Unemployment" are problems that have no long term side effects. Once you solve those problems the negative happiness modifier is removed and added back to your total happiness.

Before establishing imports:


After fulfilling the needs of the planet (the total unemployment modifier of -2% didn't change to -3% because the population increased by 1 when I did the 2 way trade with a mineral planet for ore that needs workers):


After reducing unemployment via exporting workers (the total unemployment modifier of -2% didn't change because the population increased by 1 again as the planet became more prosperous):


Resource shortages however do not operate like this and are very important to focus on avoiding:

Originally posted by tooltip:
If a planet is missing resources it needs, its going to be unhappy. This problem gets worse by 1% every turn (aka a year), until a maximum of -8%". The thing this tooltip doesn't mention is what happens after those 8 years.

This planet is currently at -1% happiness, for each year (turn) where a resource shortage exists it will increase by 1%:


-2% in the second year:


-3% in the third year and so on:


This will continue until a maximum of -8% in the 8th year:


If you don't fix this and let it continue the -8% will not increase but even if you fix the resource shortage you'll receive a permanent -3% happiness modifier:

Originally posted by tooltip:
Once a planet reaches maximum unhappiness due to shortages, there is a lingering -3% effect even after you fix the root cause.

This means that barring technology use this planet will permanently reduce happiness by -3%.

Understanding this mechanic is very important to avoid negative happiness modifiers. Unless you get a technology to alleviate the unhappiness you don't want to leave planets hanging in a struggling state for more than 7 years. As long as you fix it before that 7th year ticks over to 8, and at any point before you're fine.

Even with something like -7%:


You can easily recover and get that 7% back by fulfilling the needs of the planet:


Hopefully this small guide helps you understand the basics of how happiness operates in Slipways and how to recover from and avoid basic pitfalls. It doesn't cover technologies or planet types that manipulate or provide happiness but it should help you get started in managing your happiness.
5 Comments
onomastikon 15 Jul, 2023 @ 11:34am 
Thank you
Gravy  [author] 15 Jul, 2023 @ 11:05am 
I didn't go in to that much as the in-game guides explain the general mechanism but yes you are correct, happiness either causes you to fail the run if it falls too low, or acts as a score modifier at the end of your run. I've updated the guide to clarify this a bit.
onomastikon 15 Jul, 2023 @ 1:39am 
This was helpful but missing a crucial part: what unhappiness or happiness DOES. do I understand correctly that as long as unhappiness is above 60%, happiness or unhappiness does NOTHING (no impact money or resources) until end game score is calculated?
Zarylo 7 Dec, 2022 @ 11:36am 
you need technology to get it to legendary.
check the tech in the highest tier for the ones that mention legendary.
lolokurir 23 Jan, 2022 @ 1:35pm 
do you or any one know how to get a planet to legendary status?