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The only reason it's conflicting with improved classic corpses is mainly because of the dead worker model that was recently added, so it's best to ignored it for now
Sorry for the multiple walls of text. Just wanted to give heads up in case it was worth looking into.
For the conflict with this and your "Improved Classic Dead Bodies", it looks like only specific corpses are different, but I was incorrect about the skin texture not applying. Texture is working correctly it seems. I think the conflict is caused from very specific corpses (like the police one sitting in the subway train on No Mercy) that want to use unique CI heads found in Classic Dead Bodies and are thus causing the conflict from trying to modify the same unique corpse. Most corpses are taking the new bodies recently added in the update so no issues really.
Right now I am using:
Improved Classic Dead Bodies (conflict, which I think the officer corpses in l4d1 are in this mod)
Improved Classic Body Piles
Improved Classic Corpses (conflict, but I believe its working fine here)
Corrected "Human Skin" Common Infected
High Res. Human Skin For Common Infected (The Last Stand Update)
Vinnie recently updated his base mod, in which included some of the dead bodies/corpses. So for this case, I would recommended disabled improved Classic Dead Bodies since it's "kinda" already included in this mod.
For human skin absence for officer, by any chance are you using "corrected common infected" mod at the moment?
Both mods contain same models, you gotta pick one or another
Yes, it's compatible with uncommon infected mod