Left 4 Dead 2

Left 4 Dead 2

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Corrected "Human Skin" Common Infected
   
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Infected: Common Infected
Game Content: Miscellaneous, Models, Textures
Tamanho
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Atualizado em
48.665 MB
3/jul./2021 às 22:49
18 de dez. às 2:38
36 notas de atualização (ver)

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Corrected "Human Skin" Common Infected

Descrição
"People shooting people? That ♥♥♥♥ aren't right, man" - Ellis

This is a another version of Vinnie Mod, Corrected Common infected but with the retexture of "human skin" to keep the consistency to one of my mods/St0neD mod, High Res Human Skin Common Infected.

HIGH RES HUMAN SKIN COMMON INFECTED ARE REQUIRED TO ORDER TO MAKE THE GORE SYSTEM TO WORK AND REDUCING THE GLOSSY EFFECTS

I recommended to read the Original Description and Changelog First Made By Vinnie

Notes:
- This was originally gonna be just a reskin mod but since the texture aren't working, I had to extracted the model files from vinnie mod to order make this mod to work
- Some Infected Models may work in online while others don't

Credit:
- Vinnie: Original Mod (and Owner) of Corrected Common infected
- Wendigo: Human skin Retextures
95 comentário(s)
Wendigo  [autor(a)] 23 de nov. às 21:12 
@Shybii
The only reason it's conflicting with improved classic corpses is mainly because of the dead worker model that was recently added, so it's best to ignored it for now
Shybii 23 de nov. às 14:25 
That being said, I am still unsure what the conflict is with Vinnie's "Improved Classic Corpses". The notable corpse in that mod is the dead girl on the bed at the beginning of No Mercy. Despite the console saying there is a conflict, this corpse is still working as intended with the human skin and corpse mod together. Weird but I guess that's the console for you ¯\_(ツ)_/¯.

Sorry for the multiple walls of text. Just wanted to give heads up in case it was worth looking into.
Shybii 23 de nov. às 14:24 
Okay I just did multiple play throughs and on multiple l4d1 campaigns just to see what is going on empirically with the corpses.

For the conflict with this and your "Improved Classic Dead Bodies", it looks like only specific corpses are different, but I was incorrect about the skin texture not applying. Texture is working correctly it seems. I think the conflict is caused from very specific corpses (like the police one sitting in the subway train on No Mercy) that want to use unique CI heads found in Classic Dead Bodies and are thus causing the conflict from trying to modify the same unique corpse. Most corpses are taking the new bodies recently added in the update so no issues really.
Shybii 23 de nov. às 12:46 
@Wendigo
Right now I am using:
Improved Classic Dead Bodies (conflict, which I think the officer corpses in l4d1 are in this mod)
Improved Classic Body Piles
Improved Classic Corpses (conflict, but I believe its working fine here)
Corrected "Human Skin" Common Infected
High Res. Human Skin For Common Infected (The Last Stand Update)
Wendigo  [autor(a)] 23 de nov. às 5:02 
@Shybii
Vinnie recently updated his base mod, in which included some of the dead bodies/corpses. So for this case, I would recommended disabled improved Classic Dead Bodies since it's "kinda" already included in this mod.

For human skin absence for officer, by any chance are you using "corrected common infected" mod at the moment?
Shybii 23 de nov. às 3:05 
Hi Wendigo! The recent update you made to this mod is now causing conflicts with Vinnie's Improved Classic Corpses and your Improved Classic Dead Bodies. I played through a bit on No Mercy and noticed that Vinnie's corpses are fine and still have the skin textures applied, but the officer on the train that is in your corpses mod no longer have the human skin texture.
Wendigo  [autor(a)] 17 de nov. às 0:57 
@Sheen Boah
Both mods contain same models, you gotta pick one or another
Sheen Boah 17 de nov. às 0:55 
At the moment, I'm trying to understand why this mod is conflicting with Improved M.I. Airport Staff and Improved Enforcement. Do you happen to know why that is the case? Thanks.
N8 3 de out. às 11:54 
zombies do not gib with this mod. just fyi
Wendigo  [autor(a)] 11 de set. às 18:26 
@ÜberMorpth
Yes, it's compatible with uncommon infected mod