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Space Station 13
I can only make guesses since a role tree isn't posted, but it kinda seems like this is themed around.. giving existing combat classes, even more toys/cross classing, rather than RP. Minus the little bit of theoretical middle-management.
As someone that likes to play mechanic, and custom wire up the sub (mechanic gets more wiring options that engineer sadly), I personally was hoping to see classes/options that expanded on non-combat gameplay more.
Singleplayer contains 1 person for like every job until 15/16, ruins singleplayer balance and i need to know if theres a way to fix this