Steam installieren
Anmelden
|
Sprache
简体中文 (Vereinfachtes Chinesisch)
繁體中文 (Traditionelles Chinesisch)
日本語 (Japanisch)
한국어 (Koreanisch)
ไทย (Thai)
Български (Bulgarisch)
Čeština (Tschechisch)
Dansk (Dänisch)
English (Englisch)
Español – España (Spanisch – Spanien)
Español – Latinoamérica (Lateinamerikanisches Spanisch)
Ελληνικά (Griechisch)
Français (Französisch)
Italiano (Italienisch)
Bahasa Indonesia (Indonesisch)
Magyar (Ungarisch)
Nederlands (Niederländisch)
Norsk (Norwegisch)
Polski (Polnisch)
Português – Portugal (Portugiesisch – Portugal)
Português – Brasil (Portugiesisch – Brasilien)
Română (Rumänisch)
Русский (Russisch)
Suomi (Finnisch)
Svenska (Schwedisch)
Türkçe (Türkisch)
Tiếng Việt (Vietnamesisch)
Українська (Ukrainisch)
Ein Übersetzungsproblem melden
I think ideally the swivel gun should run off crafted primitive ammunition that has to be loaded individually like the mortar, which would then ensure it functions but I think also gives an interesting option to have multiple possible ammo types - not EMP and incendiary and whatnot, but I think a basic option and a 'grapeshot' option that is very inaccurate beyond very close range but fires a cluster of big shotgun shots would be thematic for a cannon and very cool.
I also think honestly that the swivel gun is pretty OP at its tier tbqh. It's cheap, unrestricted by barrels, much more accurate than a mortar with same explosion radius and a stun effect. Could do with less effective explosion and probably an accuracy nerf.
Unfortunately the swivel gun is not set to rotatable, though. It can be easily changed to rotatable in the XML but because it's actually a 'turret' and rotates when you man it to aim at enemies it will reset to default 'facing' (0 degrees/due north) when you load into your saved game, and after you fire it it'll be facing the direction it last fired until you next use it. You can use this mod to set default 'idle' positions for them though for aesthetic purposes on your walls (and also functionally if you want it defaulted to be facing the 'right' position for likely incoming enemies).
On another note, I seem to be having to same proplem as RadioAk7iV. The Swivel Gun fires an indefinite amount of rounds, until I unman the pawn from the gun. I am also using Better Explosions.
suck ur mum, please and thanks.
Try reading descriptions. It's crystal clear what each includes.