Barotrauma

Barotrauma

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Deadman's Horror Crew
   
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Modlist for Jalandral's Crew
Currently Thalassophobia, Into The Abyss, Meaningful upgrades, and Xenomorphs are disabled.
Gjenstander (18)
[Legacy] EK | Armory
Skapt av Videogames
IMPORTANT ANNOUNCEMENT: Mod relies on core-game functionality that no longer is present. This mod is primarily balanced towards campaign; with various supplies purchasable from outposts, fortifications, and research centers; and many items to craft includi...
[Legacy] EK | Utility
Skapt av Videogames
IMPORTANT ANNOUNCEMENT: Mod relies on core-game functionality that no longer is present. This mod is primarily balanced towards campaign; with various supplies purchasable from outposts, mines, and research centers; and many items to craft including place-...
[Legacy] EK | Dockyard
Skapt av Videogames
IMPORTANT ANNOUNCEMENT: Mod relies on core-game functionality that no longer is present. Sub-building pack which introduces a bunch of new structures and functional machines to build submarines or roleplay maps with. Diesel Generator Variants Reactor Varia...
[Legacy] EK | Gunnery
Skapt av Videogames
IMPORTANT ANNOUNCEMENT: Mod relies on core-game functionality that no longer is present. Sub-building pack which introduces new types of armaments and defensive capabilities for the submarine. Ship ammunition & turrets balanced for vanilla Bonethresher, Ch...
Malborasek
Skapt av ReFlax
Cigarettes and cigarettes pack from legacy version of Barotrauma Extended (without sound) Ah malborasek. Kiedy ostatnio miałem cię w ustach?...
SS Essess(Deadman's Horror) v6
Skapt av Jalandral Erafel
Fixed a small issue with Hull placement that resulted in water remaining in the ballast hatches....
PVP minimalist
Skapt av Jalandral Erafel
A probably working minimalist PVP ship for a small crew...
Deadman's Retribution v1.1
Skapt av Jalandral Erafel
Redesigned based on issues present in version 1. Now able to exit the ship more smoothly, ammo conveyer works, and hulls are linked propperly, ducts are now wired to only open if there is no water in the room below, additionally, each room has a bilge pump...
Into The Abyss: Campaign Overhaul for Seaworthy Men
Skapt av Udrakan
https://i.imgur.com/GGMe6tI.png Into the Abyss v0.15.13.0-r3.40 (chlorine) UPDATED FOR THE "AMONG THE ANCIENTS" UPDATE Languages: 中文(繁體), 中文(简体), Русский, Castilian Spanish, Japanese, English (contact me if you want to do translation) Notice I have paused ...
GunLights Remade [deprecated]
Skapt av Totalnugget
A simple mod that adds flashlights to the front many weapons: - Revolver - SMG - Shotgun - Harpoon - grenade launcher - Deadeye Carbine - Boom Stick - autoshotgun - assaultrifle - nucleargun - handcannon - Alienpistol - ancientweapon source code Original m...
Colonial Marines
Kept ya waiting, huh? It's been updated to v0.15.12.0. The Colonial Marine Corps is ready to chill among the ancients....
Alcohol Economy (Deep Sea Alcohol)
Skapt av Koventry
Minor adjustment to Deep Sea Alcohol to make Beer and Stolichnaya more accesible, and updates all drinks to be stackable into a "6-pack". Pohmelin stacks to 8....
Deep Sea Alcohol
Skapt av Doctor What
Mod that adds alcoholic beverage to your submarine's bar The pack curently contains: -Stolichnaya (Regular Russian Vodka) -Beer -Corona Beer (Handy if you need husk eggs in exchange for cyanide) -Honkmother's Energy Drink (Gives you speed yet slowly drives...
Deadman's Retribution v1.1.MA
Skapt av Jalandral Erafel
Redesigned based on issues present in version 1. Now able to exit the ship more smoothly, ammo conveyer works, and hulls are linked propperly, ducts are now wired to only open if there is no water in the room below, additionally, each room has a bilge pump...
SS Essess(Deadman's Horror) v3
Skapt av Jalandral Erafel
Tested twice, nearing completion....
SS Essess(Deadman's Horror) v5
Skapt av Jalandral Erafel
Lighting changes, a new button for entrance, and restricting access to some inventories...
Deadman's Retribution v1.1A
Skapt av Jalandral Erafel
Redesigned based on issues present in version 1. Now able to exit the ship more smoothly, ammo conveyer works, and hulls are linked propperly, ducts are now wired to only open if there is no water in the room below, additionally, each room has a bilge pump...