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Maya LT DOTA 2 Tutorial - Section 3
Por a guy
In Section 3, Paul Kind walks through the process of creating the textures for the OmniKnight sword created in the previous 2 sections.

Section 3 Part 1: Preparing and texturing in Photoshop
Section 3 Part 2: Texturing continues
Section 3 Part 3: Finalizing your textures and adding details
Section 3 Part 4: Organizing and getting ready for Dota 2 using Shader FX
   
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Section 3 Part 1: Preparing and texturing in Photoshop
In this part we will continue to texture in Photoshop and use Maya LT to view our changes and updates.

Maya LT Dota2 Tutorial - Section 3 Part 2
In this part we will continue to texture in Photoshop and use Maya LT to view our changes and updates.

Maya LT Dota2 Tutorial - Section 3 Part 3
In this part, we will be finalizing textures and preparing for Dota 2

Maya LT Dota2 Tutorial - Section 3 Part 4
In this part, you will learn how to convert your game ready textures into dota2 ready textures and then view them in Shader FX right in your viewport.

2 comentarios
IAmPeon 16 MAY 2017 a las 19:47 
thanks for the kind words.
Don Vincenzoo 57 16 JUL 2014 a las 0:15 
ALL this tuto is so awesome !!! listen to you is really easy !! you're not boring like the other guys in other tuto !!! really awesome !!!! it's so helpfull for someone like me !! THANK YOU SOOOOO MUUUUUUUCCCCCCCCCCHHHHHHHHHHH !!!!!!!!!!!!!!!!!!!!!!!!!!! :summersun: