Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And then he proceed to list exactly what he said if you read past the third sentence. By the way, in case you didn't notice, this is a comment section. No one is going to spend an hour to point out everything wrong with this guide. It would be easier to just write a new one. Which people already did.
https://honhonhonhon.wordpress.com/how-to-get-started-with-wargame
You are *totally invited* to write a better guide... if it's truly better, I'll read it, and live by it. But what you say now offers nothing in its counterpoint. So, please, supply substance instead of pure critique. This will win your position much more effectivrly--if it can be won.
A better guide for new players would be explaining what exact units to bring, how to use smoke, and hidden game mechanics i.e. turret-less helicopter guns that require the gunship to turn to fire.