Sid Meier's Civilization VI

Sid Meier's Civilization VI

31 ratings
Ley Line Expanded
   
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Type: Mod
Mod: Scenario
File Size
Posted
Updated
5.416 KB
20 Apr, 2021 @ 7:23am
14 May, 2021 @ 10:56pm
3 Change Notes ( view )

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Ley Line Expanded

Description
This mod adds more mechanics to the ley line resource, aiming to improve the experience of the Hermetic Order secret society. It changes the following things:

1. Ley lines can now be harvested, providing a moderate amount of every yield (except food, because ley lines do not produce food in vanilla game). This would hopefully give Hermetic Orders a much needed early game boost, and also prevent ley lines from blocking construction spaces.
2. Unique improvements can now be built on ley lines. This includes civilization improvements, city state improvements, and also governor improvements (city park).
3. Ley lines can now be generated on snow tiles like in previous versions to encourage settling on these areas, they can also generate on terrain features (trees, jungles, etc.) to make them spread more evenly.

Known Bugs: If you are lucky enough to happen to stand on the appropriate tile, you can harvest ley lines without having Hermetic Order society. I didn't manage to find a viable workaround, please feel free to contact me if you have a possible solution. At least AI is denied from harvesting a resource it cannot see, and a human player can certainly choose not to.
12 Comments
FlyingThunder 7 Mar, 2024 @ 12:47pm 
the part of ley lines generating on forest/rainforest doesnt seem to work? im seeing plenty on hills, none ever on forest
Gantros 10 Jan, 2023 @ 12:40pm 
@Retheri I think what people wanting to build districts on ley lines want is just that, to build districts on them. you can build districts on ley lines before they are revealed, why not after?
Leugi 15 Jun, 2022 @ 6:50pm 
Hey there. There is an effect called 'EFFECT_CHANGE_UNIT_OPERATION_AVAILABILITY', which uses the arguments 'OperationType' and 'Available'. You can use this to disable 'UNITOPERATION_HARVEST_RESOURCE' on any unit that is standing on top of a Ley Line resource that is owned with a player that isnt Hermetic Order.
Retheri  [author] 20 May, 2022 @ 7:24am 
@Sint Holo Have you tried removing ley lines with worker?
Sint Holo 20 May, 2022 @ 4:25am 
I second the districts request, very annoying to have my plans thrown out once ley lines are revealed, and districts built on ley lines before revealing are clearly perfectly okay too.
Stahlseele 6 Aug, 2021 @ 1:42pm 
could you make it so that districts can also be put on the leylines? ._.
Retheri  [author] 14 May, 2021 @ 11:08pm 
Updated action criteria, now it won't crash without secret societies mode.
imagine0905 14 May, 2021 @ 6:31pm 
Now this is creating compatibility issue from the main game.
Retheri  [author] 23 Apr, 2021 @ 11:34pm 
@Adriaman Only include unique improvements is a personal choice, mainly because all other resources block some kind of improvements. As for harvesting the AI of Civ 6 is not particularly chop happy, no where to the extent of a typical human player. Usually AI would only remove a resource/feature if it has to build something on the tile, not for the harvest yield.
Adriaman 22 Apr, 2021 @ 1:55pm 
I like the idea. Is the AI trigger happy with leyline harvesting? And why only unique improvements?

Regarding the bug, the only (hacky) workaround I could think of is at turn start to remove all leyline features within the territory and re-add them at turn end. For inspiration check Capture Unique Improvements, it uses a somewhat related trick. I think it should work if you set the appropriate triggers.